MegaGlest/source/glest_game/type_instances
2010-10-26 15:25:38 +00:00
..
command.cpp - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
command.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
faction.cpp - bugfix for invalid map co-ordinates when looking for resources 2010-10-26 15:25:38 +00:00
faction.h - attempt to further improve pathfinder performance when MANY units are on the map 2010-10-26 06:43:42 +00:00
object.cpp - small improvement for when units and objects are deleted. 2010-09-10 19:44:00 +00:00
object.h - added a caching system for rendering game entities 2010-09-10 00:28:14 +00:00
resource.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
unit.cpp - some performance improvements with the new cached resource data 2010-10-24 01:49:25 +00:00
unit.h - some performance improvements with the new cached resource data 2010-10-24 01:49:25 +00:00
upgrade.cpp - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
upgrade.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00