MegaGlest/source/glest_game/ai
2013-01-23 14:51:28 +00:00
..
ai_interface.cpp - trying to trace nig's crash (more debug info and safer code) 2013-01-23 14:51:28 +00:00
ai_interface.h - added smarts to the AI so it takes note of very active battle locations and scouts there. 2013-01-12 01:55:13 +00:00
ai_rule.cpp - improve AI performance a bit and ALSO update the AI so they harvest sooner when running low on consumables 2013-01-12 01:11:53 +00:00
ai_rule.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
ai.cpp - added smarts to the AI so it takes note of very active battle locations and scouts there. 2013-01-12 01:55:13 +00:00
ai.h - added new over-ridable minimum spacing between buildings for the AI player 2012-04-02 16:11:13 +00:00
path_finder.cpp - re-enabled fog of war cache to improve performance 2013-01-03 17:30:59 +00:00
path_finder.h - re-enabled fog of war cache to improve performance 2013-01-03 17:30:59 +00:00