MegaGlest/source/glest_game/graphics
Titus Tscharntke db921c3fb7 attack enemy units even if you missed them and only hit the map cell. 2013-04-29 23:05:56 +00:00
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particle_type.cpp - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
particle_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
renderer.cpp attack enemy units even if you missed them and only hit the map cell. 2013-04-29 23:05:56 +00:00
renderer.h frustRum ->frustum 2013-02-11 22:51:36 +00:00
unit_particle_type.cpp - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
unit_particle_type.h - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00