MegaGlest/source/glest_game/network
Titus Tscharntke 4a436066e7 slowdown and speedup clients based on recorded stats 2013-04-07 15:27:55 +00:00
..
client_interface.cpp slowdown and speedup clients based on recorded stats 2013-04-07 15:27:55 +00:00
client_interface.h slowdown and speedup clients based on recorded stats 2013-04-07 15:27:55 +00:00
connection_slot.cpp - bugfixes for detecting client disconnection 2013-03-15 00:31:51 +00:00
connection_slot.h - should fix the strange pause / unpause behaviour for joining in progress games 2013-03-14 21:41:15 +00:00
masterserver_info.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
network_interface.cpp - make client use less CPU for network games 2013-03-13 21:32:48 +00:00
network_interface.h - make client use less CPU for network games 2013-03-13 21:32:48 +00:00
network_manager.cpp - attempt to fix light sources handling as reported by tomreyn 2013-02-26 20:48:20 +00:00
network_manager.h - attempt to fix light sources handling as reported by tomreyn 2013-02-26 20:48:20 +00:00
network_message.cpp - updates to join in progress game, and now allow for switching slots 2013-02-16 10:07:36 +00:00
network_message.h - updates to join in progress game, and now allow for switching slots 2013-02-16 10:07:36 +00:00
network_protocol.cpp - cleanup compiler warnings 2012-11-10 07:31:21 +00:00
network_protocol.h - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 20:37:48 +00:00
network_types.cpp - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 19:08:55 +00:00
network_types.h - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 19:08:55 +00:00
server_interface.cpp - try to improve network performance 2013-03-24 05:16:56 +00:00
server_interface.h - attempt to fix lag issue when resuming paused network game (also for resume joining in progress game) 2013-03-01 06:52:33 +00:00