MegaGlest/source/glest_game
Mark Vejvoda 4a70fd09e2 added lua method to be able to allow or disallow speed change toggle
void disableSpeedChange();
	void enableSpeedChange();
	bool getSpeedChangeEnabled();
2013-11-07 05:18:21 +00:00
..
ai - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
facilities attempt to make win64 faster by using avx (as opposed to sse2) 2013-11-05 06:31:48 +00:00
game added lua method to be able to allow or disallow speed change toggle 2013-11-07 05:18:21 +00:00
global refactor core data code to move features into smaller chunks 2013-11-06 07:52:05 +00:00
graphics updated for vc++ 2012 x64 compile 2013-11-03 01:51:20 +00:00
gui - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
main added a check for data and user data paths being the same 2013-11-06 00:31:36 +00:00
menu attempt to fix menu disconnect timeout issues 2013-11-07 02:30:23 +00:00
network attempt to fix menu disconnect timeout issues 2013-11-07 03:33:04 +00:00
sound - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
type_instances - reverted win64 to sse2 2013-11-06 02:14:49 +00:00
types cppcheck cleanup 2013-11-05 20:59:28 +00:00
world added more debug tracking info if win64 crashes 2013-11-07 01:55:02 +00:00
CMakeLists.txt saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00