MegaGlest/source/glest_game/ai
titiger a5e759fdd1 AI should not morph units currently busy with building something 2016-12-12 14:51:16 +01:00
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ai.cpp unit must be placed in center of faked size square 2016-12-10 21:10:38 +01:00
ai.h - finally fixing issue #102 (bad cell visible handling when fog of war turned off) 2016-05-27 16:15:27 -07:00
ai_interface.cpp - fixed some bugs discovered by coverity scan 2016-01-20 21:34:23 -08:00
ai_interface.h code cleanup based on cppcheck results 2013-05-17 05:21:14 +00:00
ai_rule.cpp AI should not morph units currently busy with building something 2016-12-12 14:51:16 +01:00
ai_rule.h old air behaviour for resource production. new one is reachable via ini switch NewResourceBehaviour=true 2013-08-29 22:30:09 +00:00
path_finder.cpp - comment one thread safety check as it was not required 2016-05-27 21:31:39 -07:00
path_finder.h - finally fixing issue #102 (bad cell visible handling when fog of war turned off) 2016-05-27 16:15:27 -07:00