52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_GRAPHICS_GL_MODELRENDERERGL_H_
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#define _SHARED_GRAPHICS_GL_MODELRENDERERGL_H_
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#include "model_renderer.h"
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#include "model.h"
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#include "opengl.h"
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#include "leak_dumper.h"
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namespace Shared { namespace Graphics { namespace Gl {
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// =====================================================
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// class ModelRendererGl
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// =====================================================
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class ModelRendererGl: public ModelRenderer {
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private:
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bool rendering;
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bool duplicateTexCoords;
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int secondaryTexCoordUnit;
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GLuint lastTexture;
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public:
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ModelRendererGl();
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virtual void begin(bool renderNormals, bool renderTextures, bool renderColors, bool colorPickingMode, MeshCallback *meshCallback);
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virtual void end();
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virtual void render(Model *model,int renderMode=rmNormal);
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virtual void renderNormalsOnly(Model *model);
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void setDuplicateTexCoords(bool duplicateTexCoords) {this->duplicateTexCoords= duplicateTexCoords;}
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void setSecondaryTexCoordUnit(int secondaryTexCoordUnit) {this->secondaryTexCoordUnit= secondaryTexCoordUnit;}
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private:
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void renderMesh(Mesh *mesh,int renderMode=rmNormal);
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void renderMeshNormals(Mesh *mesh);
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};
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}}}//end namespace
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#endif
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