MegaGlest/source/shared_lib/include/graphics/particle_renderer.h

40 lines
1.2 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_PARTICLERENDERER_H_
#define _SHARED_GRAPHICS_PARTICLERENDERER_H_
#include "particle.h"
#include "leak_dumper.h"
namespace Shared{ namespace Graphics{
class ModelRenderer;
// =====================================================
// class ParticleRenderer
// =====================================================
class ParticleRenderer{
public:
//particles
virtual ~ParticleRenderer(){};
virtual void renderManager(ParticleManager *pm, ModelRenderer *mr)=0;
virtual void renderSystem(ParticleSystem *ps)=0;
virtual void renderSystemLine(ParticleSystem *ps)=0;
virtual void renderSystemLineAlpha(ParticleSystem *ps)=0;
virtual void renderModel(GameParticleSystem *ps, ModelRenderer *mr)=0;
};
}}//end namespace
#endif