58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_PLATFORM_FACTORYREPOSITORY_H_
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#define _SHARED_PLATFORM_FACTORYREPOSITORY_H_
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#include <string>
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#include "graphics_factory.h"
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#include "graphics_factory_gl.h"
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#include "sound_factory.h"
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#include "sound_factory_openal.h"
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#include "sound_factory_none.h"
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#include "leak_dumper.h"
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using std::string;
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using Shared::Graphics::GraphicsFactory;
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using Shared::Graphics::Gl::GraphicsFactoryGl;
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using Shared::Sound::SoundFactory;
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using Shared::Sound::OpenAL::SoundFactoryOpenAL;
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using Shared::Sound::SoundFactoryNone;
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namespace Shared { namespace Platform {
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// =====================================================
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// class FactoryRepository
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// =====================================================
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class FactoryRepository {
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private:
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FactoryRepository(){};
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FactoryRepository(const FactoryRepository& );
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void operator=(const FactoryRepository& );
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private:
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GraphicsFactoryGl graphicsFactoryGl;
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SoundFactoryOpenAL soundFactoryOpenAL;
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SoundFactoryNone soundFactoryNone;
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public:
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static FactoryRepository &getInstance();
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GraphicsFactory *getGraphicsFactory(const string &name);
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SoundFactory *getSoundFactory(const string &name);
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};
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}}//end namespace
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#endif
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