MegaGlest/source/shared_lib/include/platform/sdl/gl_wrap.h
2015-09-28 23:28:11 -07:00

97 lines
2.5 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_PLATFORM_GLWRAP_H_
#define _SHARED_PLATFORM_GLWRAP_H_
#ifdef WIN32
#include <windows.h>
#include <GL/glew.h>
#define GLEST_GLPROC(X, Y) inline X( static a= wglGetProcAddress(a); return a;)
#else
#include <GL/glew.h>
#define GL_GLEXT_PROTOTYPES
#endif
#include <string>
#include "font.h"
#include "data_types.h"
#include <SDL.h>
#include "leak_dumper.h"
using std::string;
using Shared::Graphics::FontMetrics;
namespace Shared{ namespace Platform{
// =====================================================
// class PlatformContextGl
// =====================================================
class PlatformContextGl {
protected:
SDL_Surface *icon;
SDL_Window *window;
SDL_GLContext glcontext;
public:
// Example values:
// DEFAULT_CHARSET (English) = 1
// GB2312_CHARSET (Chinese) = 134
#ifdef WIN32
static DWORD charSet;
#else
static int charSet;
#endif
public:
PlatformContextGl();
virtual ~PlatformContextGl();
virtual void init(int colorBits, int depthBits, int stencilBits,
bool hardware_acceleration, bool fullscreen_anti_aliasing,
float gammaValue);
virtual void end();
virtual void makeCurrent();
virtual void swapBuffers();
SDL_Window * getScreenWindow() { return window; }
SDL_Surface * getScreenSurface();
DeviceContextHandle getHandle() const { return 0; }
};
// =====================================================
// Global Fcs
// =====================================================
#if defined(__APPLE__)
void createGlFontBitmaps(uint32 &base, const string &type, int size, int width, int charCount, FontMetrics &metrics);
void createGlFontOutlines(uint32 &base, const string &type, int width, float depth, int charCount, FontMetrics &metrics);
#else
void createGlFontBitmaps(uint32 &base, const string &type, int size, int width, int charCount, FontMetrics &metrics);
void createGlFontOutlines(uint32 &base, const string &type, int width, float depth, int charCount, FontMetrics &metrics);
#endif
const char *getPlatformExtensions(const PlatformContextGl *pcgl);
void* getGlProcAddress(const char *procName);
}}//end namespace
#endif