97 lines
2.5 KiB
C++
97 lines
2.5 KiB
C++
// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_PLATFORM_GLWRAP_H_
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#define _SHARED_PLATFORM_GLWRAP_H_
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#ifdef WIN32
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#include <windows.h>
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#include <GL/glew.h>
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#define GLEST_GLPROC(X, Y) inline X( static a= wglGetProcAddress(a); return a;)
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#else
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#include <GL/glew.h>
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#define GL_GLEXT_PROTOTYPES
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#endif
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#include <string>
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#include "font.h"
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#include "data_types.h"
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#include <SDL.h>
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#include "leak_dumper.h"
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using std::string;
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using Shared::Graphics::FontMetrics;
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namespace Shared{ namespace Platform{
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// =====================================================
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// class PlatformContextGl
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// =====================================================
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class PlatformContextGl {
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protected:
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SDL_Surface *icon;
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SDL_Window *window;
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SDL_GLContext glcontext;
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public:
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// Example values:
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// DEFAULT_CHARSET (English) = 1
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// GB2312_CHARSET (Chinese) = 134
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#ifdef WIN32
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static DWORD charSet;
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#else
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static int charSet;
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#endif
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public:
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PlatformContextGl();
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virtual ~PlatformContextGl();
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virtual void init(int colorBits, int depthBits, int stencilBits,
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bool hardware_acceleration, bool fullscreen_anti_aliasing,
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float gammaValue);
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virtual void end();
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virtual void makeCurrent();
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virtual void swapBuffers();
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SDL_Window * getScreenWindow() { return window; }
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SDL_Surface * getScreenSurface();
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DeviceContextHandle getHandle() const { return 0; }
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};
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// =====================================================
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// Global Fcs
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// =====================================================
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#if defined(__APPLE__)
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void createGlFontBitmaps(uint32 &base, const string &type, int size, int width, int charCount, FontMetrics &metrics);
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void createGlFontOutlines(uint32 &base, const string &type, int width, float depth, int charCount, FontMetrics &metrics);
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#else
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void createGlFontBitmaps(uint32 &base, const string &type, int size, int width, int charCount, FontMetrics &metrics);
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void createGlFontOutlines(uint32 &base, const string &type, int width, float depth, int charCount, FontMetrics &metrics);
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#endif
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const char *getPlatformExtensions(const PlatformContextGl *pcgl);
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void* getGlProcAddress(const char *procName);
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}}//end namespace
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#endif
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