MegaGlest/source/shared_lib/include/sound/sound_file_loader.h

110 lines
2.8 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_SOUND_SOUNDFILELOADER_H_
#define _SHARED_SOUND_SOUNDFILELOADER_H_
#include <string>
#include <fstream>
#include "data_types.h"
#include "factory.h"
#include "leak_dumper.h"
struct OggVorbis_File;
using std::string;
using std::ifstream;
namespace Shared{ namespace Sound{
using Platform::uint32;
using Platform::int8;
using Util::MultiFactory;
class SoundInfo;
// =====================================================
// class SoundFileLoader
//
/// Interface that all SoundFileLoaders will implement
// =====================================================
class SoundFileLoader{
public:
virtual ~SoundFileLoader(){}
virtual void open(const string &path, SoundInfo *soundInfo)= 0;
virtual uint32 read(int8 *samples, uint32 size)= 0;
virtual void close()= 0;
virtual void restart()= 0;
virtual string getFileName() = 0;
};
// =====================================================
// class WavSoundFileLoader
//
/// Wave file loader
// =====================================================
class WavSoundFileLoader: public SoundFileLoader{
private:
static const int maxDataRetryCount= 10;
string fileName;
private:
uint32 dataOffset;
uint32 dataSize;
uint32 bytesPerSecond;
ifstream f;
public:
virtual void open(const string &path, SoundInfo *soundInfo);
virtual uint32 read(int8 *samples, uint32 size);
virtual void close();
virtual void restart();
virtual string getFileName() { return fileName; }
};
// =====================================================
// class OggSoundFileLoader
//
/// OGG sound file loader, uses ogg-vorbis library
// =====================================================
class OggSoundFileLoader: public SoundFileLoader{
private:
OggVorbis_File *vf;
FILE *f;
string fileName;
public:
OggSoundFileLoader();
virtual void open(const string &path, SoundInfo *soundInfo);
virtual uint32 read(int8 *samples, uint32 size);
virtual void close();
virtual void restart();
virtual string getFileName() { return fileName; }
};
// =====================================================
// class SoundFileLoaderFactory
// =====================================================
class SoundFileLoaderFactory: public MultiFactory<SoundFileLoader>{
private:
SoundFileLoaderFactory();
public:
static SoundFileLoaderFactory * getInstance();
};
}}//end namespace
#endif