MegaGlest/source/glest_game/game/game.cpp
Mark Vejvoda 55b4f0bd2b - Incremented version to next major release # so new work can begin.
- some initial work to assist units from getting stuck when given commands. This is for both AI and human players and deals with the pathfinder and units getting constantly blocked from their destination.
2010-10-17 06:34:42 +00:00

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// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "game.h"
#include "config.h"
#include "renderer.h"
#include "particle_renderer.h"
#include "commander.h"
#include "battle_end.h"
#include "sound_renderer.h"
#include "profiler.h"
#include "core_data.h"
#include "metrics.h"
#include "faction.h"
#include "network_manager.h"
#include "checksum.h"
#include "auto_test.h"
#include "FPUCheck.h"
#include "leak_dumper.h"
using namespace Shared::Graphics;
using namespace Shared::Util;
using namespace Shared::Platform;
namespace Glest{ namespace Game{
Game *thisGamePtr = NULL;
// =====================================================
// class Game
// =====================================================
// ===================== PUBLIC ========================
Game::Game(Program *program, const GameSettings *gameSettings):
ProgramState(program), lastMousePos(0), isFirstRender(true)
{
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
Unit::setGame(this);
original_updateFps = GameConstants::updateFps;
original_cameraFps = GameConstants::cameraFps;
GameConstants::updateFps= 40;
GameConstants::cameraFps= 100;
captureAvgTestStatus = false;
lastRenderLog2d = 0;
totalRenderFps = 0;
quitTriggeredIndicator = false;
originalDisplayMsgCallback = NULL;
thisGamePtr = this;
this->gameSettings= *gameSettings;
scrollSpeed = Config::getInstance().getFloat("UiScrollSpeed","1.5");
photoModeEnabled = Config::getInstance().getBool("PhotoMode","false");
//MIN_RENDER_FPS_ALLOWED = Config::getInstance().getInt("MIN_RENDER_FPS_ALLOWED",intToStr(MIN_RENDER_FPS_ALLOWED).c_str());
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] MIN_RENDER_FPS_ALLOWED = %d\n",__FILE__,__FUNCTION__,__LINE__,MIN_RENDER_FPS_ALLOWED);
mouseX=0;
mouseY=0;
mouse2d= 0;
loadingText="";
weatherParticleSystem= NULL;
updateFps=0;
renderFps=0;
lastUpdateFps=0;
lastRenderFps=-1;
avgUpdateFps=-1;
avgRenderFps=-1;
currentAvgRenderFpsTotal=0;
tickCount=0;
paused= false;
gameOver= false;
renderNetworkStatus= false;
speed= sNormal;
showFullConsole= false;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
Game::~Game() {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
thisGamePtr = NULL;
if(originalDisplayMsgCallback != NULL) {
NetworkInterface::setDisplayMessageFunction(originalDisplayMsgCallback);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
Logger &logger= Logger::getInstance();
Renderer &renderer= Renderer::getInstance();
logger.loadLoadingScreen("");
logger.setState(Lang::getInstance().get("Deleting"));
logger.add("Game", true);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
SoundRenderer::getInstance().stopAllSounds();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
deleteValues(aiInterfaces.begin(), aiInterfaces.end());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
gui.end(); //selection must be cleared before deleting units
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
world.end(); //must die before selection because of referencers
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
// MUST DO THIS LAST!!!! Because objects above have pointers to things like
// unit particles and fade them out etc and this end method deletes the original
// object pointers.
renderer.endGame();
GameConstants::updateFps = original_updateFps;
GameConstants::cameraFps = original_cameraFps;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
Unit::setGame(NULL);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
bool Game::quitTriggered() {
return quitTriggeredIndicator;
}
Stats Game::quitAndToggleState() {
//quitGame();
//Program *program = game->getProgram();
return quitGame();
//Game::exitGameState(program, endStats);
}
// ==================== init and load ====================
int Game::ErrorDisplayMessage(const char *msg, bool exitApp) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] %s\n",__FILE__,__FUNCTION__,__LINE__,msg);
if(thisGamePtr != NULL) {
string text = msg;
thisGamePtr->showErrorMessageBox(text, "Error detected", false);
}
return 0;
}
string Game::findFactionLogoFile(const GameSettings *settings, Logger *logger,string factionLogoFilter) {
string result = "";
if(settings == NULL) {
result = "";
}
//Logger &logger= Logger::getInstance();
string mapName= settings->getMap();
string tilesetName= settings->getTileset();
string techName= settings->getTech();
string scenarioName= settings->getScenario();
bool loadingImageUsed=false;
if(logger != NULL) {
logger->setState(Lang::getInstance().get("Loading"));
if(scenarioName.empty()){
logger->setSubtitle(formatString(mapName)+" - "+formatString(tilesetName)+" - "+formatString(techName));
}
else{
logger->setSubtitle(formatString(scenarioName));
}
}
Config &config = Config::getInstance();
//good_fpu_control_registers(NULL,__FILE__,__FUNCTION__,__LINE__);
//bool skipCustomLoadScreen = true;
bool skipCustomLoadScreen = false;
string scenarioDir = "";
if(skipCustomLoadScreen == false && settings->getScenarioDir() != "") {
scenarioDir = settings->getScenarioDir();
if(EndsWith(scenarioDir, ".xml") == true) {
scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
scenarioDir = scenarioDir.erase(scenarioDir.size() - settings->getScenario().size(), settings->getScenario().size() + 1);
}
// use a scenario based loading screen
vector<string> loadScreenList;
findAll(scenarioDir + factionLogoFilter, loadScreenList, false, false);
if(loadScreenList.size() > 0) {
//string senarioLogo = scenarioDir + "/" + "loading_screen.jpg";
string senarioLogo = scenarioDir + loadScreenList[0];
if(fileExists(senarioLogo) == true) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] found scenario loading screen '%s'\n",__FILE__,__FUNCTION__,senarioLogo.c_str());
result = senarioLogo;
if(logger != NULL) {
logger->loadLoadingScreen(result);
}
loadingImageUsed=true;
}
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",__FILE__,__FUNCTION__,__LINE__,settings->getScenarioDir().c_str(),settings->getScenario().c_str(),scenarioDir.c_str());
}
// give CPU time to update other things to avoid apperance of hanging
//sleep(0);
//SDL_PumpEvents();
if(skipCustomLoadScreen == false && loadingImageUsed == false){
// try to use a faction related loading screen
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Searching for faction loading screen\n",__FILE__,__FUNCTION__);
for ( int i=0; i < settings->getFactionCount(); ++i ) {
if( settings->getFactionControl(i) == ctHuman ||
(settings->getFactionControl(i) == ctNetwork && settings->getThisFactionIndex() == i)){
vector<string> pathList=config.getPathListForType(ptTechs,scenarioDir);
for(int idx = 0; idx < pathList.size(); idx++) {
const string path = pathList[idx]+ "/" +techName+ "/"+ "factions"+ "/"+ settings->getFactionTypeName(i);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] possible loading screen dir '%s'\n",__FILE__,__FUNCTION__,path.c_str());
if(isdir(path.c_str()) == true) {
vector<string> loadScreenList;
findAll(path + "/" + factionLogoFilter, loadScreenList, false, false);
if(loadScreenList.size() > 0) {
//string factionLogo = path + "/" + "loading_screen.jpg";
string factionLogo = path + "/" + loadScreenList[0];
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] looking for loading screen '%s'\n",__FILE__,__FUNCTION__,factionLogo.c_str());
if(fileExists(factionLogo) == true) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] found loading screen '%s'\n",__FILE__,__FUNCTION__,factionLogo.c_str());
result = factionLogo;
if(logger != NULL) {
logger->loadLoadingScreen(result);
}
loadingImageUsed = true;
break;
}
}
}
if(loadingImageUsed == true) {
break;
}
}
break;
}
}
}
if(skipCustomLoadScreen == false && loadingImageUsed == false){
// try to use a tech related loading screen
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Searching for tech loading screen\n",__FILE__,__FUNCTION__);
vector<string> pathList=config.getPathListForType(ptTechs,scenarioDir);
for(int idx = 0; idx < pathList.size(); idx++) {
const string path = pathList[idx]+ "/" +techName;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] possible loading screen dir '%s'\n",__FILE__,__FUNCTION__,path.c_str());
if(isdir(path.c_str()) == true) {
vector<string> loadScreenList;
findAll(path + "/" + factionLogoFilter, loadScreenList, false, false);
if(loadScreenList.size() > 0) {
//string factionLogo = path + "/" + "loading_screen.jpg";
string factionLogo = path + "/" + loadScreenList[0];
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] looking for loading screen '%s'\n",__FILE__,__FUNCTION__,factionLogo.c_str());
if(fileExists(factionLogo) == true) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] found loading screen '%s'\n",__FILE__,__FUNCTION__,factionLogo.c_str());
result = factionLogo;
if(logger != NULL) {
logger->loadLoadingScreen(result);
}
loadingImageUsed = true;
break;
}
}
}
if(loadingImageUsed == true) {
break;
}
}
}
return result;
}
void Game::load() {
load(lgt_All);
}
void Game::load(LoadGameItem loadTypes) {
originalDisplayMsgCallback = NetworkInterface::getDisplayMessageFunction();
NetworkInterface::setDisplayMessageFunction(ErrorDisplayMessage);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] loadTypes = %d, gameSettings = [%s]\n",__FILE__,__FUNCTION__,__LINE__,loadTypes,this->gameSettings.toString().c_str());
Config &config = Config::getInstance();
Logger &logger= Logger::getInstance();
string mapName= gameSettings.getMap();
string tilesetName= gameSettings.getTileset();
string techName= gameSettings.getTech();
string scenarioName= gameSettings.getScenario();
if((loadTypes & lgt_FactionPreview) == lgt_FactionPreview) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
Game::findFactionLogoFile(&gameSettings, &logger);
SDL_PumpEvents();
}
string scenarioDir = "";
if(gameSettings.getScenarioDir() != "") {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
scenarioDir = gameSettings.getScenarioDir();
if(EndsWith(scenarioDir, ".xml") == true) {
scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
scenarioDir = scenarioDir.erase(scenarioDir.size() - gameSettings.getScenario().size(), gameSettings.getScenario().size() + 1);
}
}
//throw runtime_error("Test!");
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//tileset
if((loadTypes & lgt_TileSet) == lgt_TileSet) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
world.loadTileset( config.getPathListForType(ptTilesets,scenarioDir),
tilesetName, &checksum);
}
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
SDL_PumpEvents();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
set<string> factions;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
for ( int i=0; i < gameSettings.getFactionCount(); ++i ) {
factions.insert(gameSettings.getFactionTypeName(i));
}
if((loadTypes & lgt_TechTree) == lgt_TechTree) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//tech, load before map because of resources
world.loadTech( config.getPathListForType(ptTechs,scenarioDir), techName,
factions, &checksum);
// Validate the faction setup to ensure we don't have any bad associations
/*
std::vector<std::string> results = world.validateFactionTypes();
if(results.size() > 0) {
// Display the validation errors
string errorText = "Errors were detected:\n";
for(int i = 0; i < results.size(); ++i) {
if(i > 0) {
errorText += "\n";
}
errorText += results[i];
}
throw runtime_error(errorText);
}
*/
}
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
SDL_PumpEvents();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//map
if((loadTypes & lgt_Map) == lgt_Map) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
world.loadMap(Map::getMapPath(mapName,scenarioDir), &checksum);
}
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
SDL_PumpEvents();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//scenario
if((loadTypes & lgt_Scenario) == lgt_Scenario) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(scenarioName.empty() == false) {
Lang::getInstance().loadScenarioStrings(gameSettings.getScenarioDir(), scenarioName);
world.loadScenario(gameSettings.getScenarioDir(), &checksum);
}
}
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
SDL_PumpEvents();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//good_fpu_control_registers(NULL,__FILE__,__FUNCTION__,__LINE__);
}
void Game::init() {
init(false);
}
void Game::init(bool initForPreviewOnly)
{
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] initForPreviewOnly = %d\n",__FILE__,__FUNCTION__,__LINE__,initForPreviewOnly);
Lang &lang= Lang::getInstance();
Logger &logger= Logger::getInstance();
CoreData &coreData= CoreData::getInstance();
Renderer &renderer= Renderer::getInstance();
Map *map= world.getMap();
NetworkManager &networkManager= NetworkManager::getInstance();
if(map == NULL) {
throw runtime_error("map == NULL");
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(initForPreviewOnly == false) {
logger.setState(lang.get("Initializing"));
//mesage box
mainMessageBox.init(lang.get("Yes"), lang.get("No"));
mainMessageBox.setEnabled(false);
//mesage box
errorMessageBox.init(lang.get("Ok"));
errorMessageBox.setEnabled(false);
errorMessageBox.setY(mainMessageBox.getY() - mainMessageBox.getH() - 10);
//init world, and place camera
commander.init(&world);
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
SDL_PumpEvents();
}
world.init(this, gameSettings.getDefaultUnits());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(initForPreviewOnly == false) {
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
SDL_PumpEvents();
gui.init(this);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
//SDL_PumpEvents();
chatManager.init(&console, world.getThisTeamIndex());
console.clearStoredLines();
}
gameCamera.init(map->getW(), map->getH());
if(world.getThisFaction() != NULL) {
const Vec2i &v= map->getStartLocation(world.getThisFaction()->getStartLocationIndex());
gameCamera.setPos(Vec2f(v.x, v.y));
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(initForPreviewOnly == false) {
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
SDL_PumpEvents();
scriptManager.init(&world, &gameCamera);
//good_fpu_control_registers(NULL,__FILE__,__FUNCTION__,__LINE__);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] creating AI's\n",__FILE__,__FUNCTION__,__LINE__);
//create AIs
bool enableServerControlledAI = this->gameSettings.getEnableServerControlledAI();
bool isNetworkGame = this->gameSettings.isNetworkGame();
NetworkRole role = networkManager.getNetworkRole();
aiInterfaces.resize(world.getFactionCount());
for(int i=0; i < world.getFactionCount(); ++i) {
Faction *faction= world.getFaction(i);
if(faction->getCpuControl(enableServerControlledAI,isNetworkGame,role) == true) {
aiInterfaces[i]= new AiInterface(*this, i, faction->getTeam());
logger.add("Creating AI for faction " + intToStr(i), true);
}
else {
aiInterfaces[i]= NULL;
}
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
SDL_PumpEvents();
//weather particle systems
if(world.getTileset()->getWeather() == wRainy) {
logger.add("Creating rain particle system", true);
weatherParticleSystem= new RainParticleSystem();
weatherParticleSystem->setSpeed(12.f/GameConstants::updateFps);
weatherParticleSystem->setPos(gameCamera.getPos());
renderer.manageParticleSystem(weatherParticleSystem, rsGame);
}
else if(world.getTileset()->getWeather() == wSnowy) {
logger.add("Creating snow particle system", true);
weatherParticleSystem= new SnowParticleSystem(1200);
weatherParticleSystem->setSpeed(1.5f/GameConstants::updateFps);
weatherParticleSystem->setPos(gameCamera.getPos());
weatherParticleSystem->setTexture(coreData.getSnowTexture());
renderer.manageParticleSystem(weatherParticleSystem, rsGame);
}
}
//init renderer state
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Initializing renderer\n",__FILE__,__FUNCTION__);
logger.add("Initializing renderer", true);
renderer.initGame(this);
if(initForPreviewOnly == false) {
//good_fpu_control_registers(NULL,__FILE__,__FUNCTION__,__LINE__);
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
SDL_PumpEvents();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//sounds
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
Tileset *tileset= world.getTileset();
AmbientSounds *ambientSounds= tileset->getAmbientSounds();
//rain
if(tileset->getWeather() == wRainy && ambientSounds->isEnabledRain()) {
logger.add("Starting ambient stream", true);
soundRenderer.playAmbient(ambientSounds->getRain());
}
//snow
if(tileset->getWeather() == wSnowy && ambientSounds->isEnabledSnow()) {
logger.add("Starting ambient stream", true);
soundRenderer.playAmbient(ambientSounds->getSnow());
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Waiting for network\n",__FILE__,__FUNCTION__);
logger.add("Waiting for network players", true);
networkManager.getGameNetworkInterface()->waitUntilReady(&checksum);
//std::string worldLog = world.DumpWorldToLog(true);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Starting music stream\n",__FILE__,__FUNCTION__,__LINE__);
logger.add("Starting music stream", true);
if(world.getThisFaction() == NULL) {
throw runtime_error("world.getThisFaction() == NULL");
}
if(world.getThisFaction()->getType() == NULL) {
throw runtime_error("world.getThisFaction()->getType() == NULL");
}
//if(world.getThisFaction()->getType()->getMusic() == NULL) {
// throw runtime_error("world.getThisFaction()->getType()->getMusic() == NULL");
//}
StrSound *gameMusic= world.getThisFaction()->getType()->getMusic();
soundRenderer.playMusic(gameMusic);
logger.add("Launching game");
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"================ STARTING GAME ================\n");
SystemFlags::OutputDebug(SystemFlags::debugPathFinder,"================ STARTING GAME ================\n");
SystemFlags::OutputDebug(SystemFlags::debugPathFinder,"PathFinderType: %s\n", (getGameSettings()->getPathFinderType() ? "RoutePlanner" : "PathFinder"));
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
// ==================== update ====================
//update
void Game::update() {
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
try {
Chrono chrono;
chrono.start();
// a) Updates non dependent on speed
//misc
updateFps++;
mouse2d= (mouse2d+1) % Renderer::maxMouse2dAnim;
//console
console.update();
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
// b) Updates depandant on speed
int updateLoops= getUpdateLoops();
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
NetworkManager &networkManager= NetworkManager::getInstance();
//update
for(int i = 0; i < updateLoops; ++i) {
chrono.start();
Renderer &renderer= Renderer::getInstance();
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
bool enableServerControlledAI = this->gameSettings.getEnableServerControlledAI();
bool isNetworkGame = this->gameSettings.isNetworkGame();
NetworkRole role = networkManager.getNetworkRole();
//AiInterface
for(int i = 0; i < world.getFactionCount(); ++i) {
Faction *faction = world.getFaction(i);
if( faction->getCpuControl(enableServerControlledAI,isNetworkGame,role) == true &&
scriptManager.getPlayerModifiers(i)->getAiEnabled() == true) {
aiInterfaces[i]->update();
}
}
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [AI updates]\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//World
world.update();
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [world update]\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
// Commander
commander.updateNetwork();
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [commander updating network]\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//Gui
gui.update();
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [gui updating]\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//Particle systems
if(weatherParticleSystem != NULL){
weatherParticleSystem->setPos(gameCamera.getPos());
}
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [weather particle updating]\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
renderer.updateParticleManager(rsGame,avgRenderFps);
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [particle manager updating]\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
//good_fpu_control_registers(NULL,__FILE__,__FUNCTION__,__LINE__);
}
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//call the chat manager
chatManager.updateNetwork();
//check for quiting status
if(NetworkManager::getInstance().getGameNetworkInterface() != NULL &&
NetworkManager::getInstance().getGameNetworkInterface()->getQuit() &&
mainMessageBox.getEnabled() == false &&
errorMessageBox.getEnabled() == false) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//quitGame();
quitTriggeredIndicator = true;
return;
}
//update auto test
if(Config::getInstance().getBool("AutoTest")){
AutoTest::getInstance().updateGame(this);
}
//throw runtime_error("Test!");
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::updateCamera(){
gameCamera.update();
}
// ==================== render ====================
//render
void Game::render() {
// Ensure the camera starts in the right position
if(isFirstRender == true) {
isFirstRender = false;
gameCamera.resetPosition();
this->restoreToStartXY();
}
renderFps++;
totalRenderFps++;
renderWorker();
}
void Game::renderWorker() {
Chrono chrono;
chrono.start();
render3d();
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %d [render3d]\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
render2d();
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %d [render2d]\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
Renderer::getInstance().swapBuffers();
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %d [swap buffers]\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
}
// ==================== tick ====================
void Game::tick() {
tickCount++;
if(avgUpdateFps == -1) {
avgUpdateFps = updateFps;
}
else {
avgUpdateFps = (avgUpdateFps + updateFps) / 2;
}
currentAvgRenderFpsTotal += renderFps;
if(avgRenderFps == -1) {
avgRenderFps = renderFps;
}
// Update the average every x game ticks
const int CHECK_AVG_FPS_EVERY_X_TICKS = 15;
if(tickCount % CHECK_AVG_FPS_EVERY_X_TICKS == 0) {
avgRenderFps = currentAvgRenderFpsTotal / CHECK_AVG_FPS_EVERY_X_TICKS;
currentAvgRenderFpsTotal = 0;
}
if(captureAvgTestStatus == true) {
if(updateFpsAvgTest == -1) {
updateFpsAvgTest = updateFps;
}
else {
updateFpsAvgTest = (updateFpsAvgTest + updateFps) / 2;
}
if(renderFpsAvgTest == -1) {
renderFpsAvgTest = renderFps;
}
else {
renderFpsAvgTest = (renderFpsAvgTest + renderFps) / 2;
}
}
lastUpdateFps= updateFps;
lastRenderFps= renderFps;
updateFps= 0;
renderFps= 0;
//Win/lose check
checkWinner();
gui.tick();
}
// ==================== events ====================
void Game::mouseDownLeft(int x, int y){
try {
Map *map= world.getMap();
const Metrics &metrics= Metrics::getInstance();
NetworkManager &networkManager= NetworkManager::getInstance();
bool messageBoxClick= false;
//scrip message box, only if the exit box is not enabled
if( mainMessageBox.getEnabled() == false &&
errorMessageBox.getEnabled() == false &&
scriptManager.getMessageBox()->getEnabled()) {
int button= 1;
if(scriptManager.getMessageBox()->mouseClick(x, y, button)){
scriptManager.onMessageBoxOk();
messageBoxClick= true;
}
}
//minimap panel
if(messageBoxClick == false) {
if(metrics.isInMinimap(x, y) && !gui.isSelectingPos()){
int xm= x - metrics.getMinimapX();
int ym= y - metrics.getMinimapY();
int xCell= static_cast<int>(xm * (static_cast<float>(map->getW()) / metrics.getMinimapW()));
int yCell= static_cast<int>(map->getH() - ym * (static_cast<float>(map->getH()) / metrics.getMinimapH()));
if(map->isInside(xCell, yCell)){
if(!gui.isSelectingPos()){
gameCamera.setPos(Vec2f(static_cast<float>(xCell), static_cast<float>(yCell)));
}
}
}
//display panel
else if(metrics.isInDisplay(x, y) && !gui.isSelectingPos()){
int xd= x - metrics.getDisplayX();
int yd= y - metrics.getDisplayY();
if(gui.mouseValid(xd, yd)){
gui.mouseDownLeftDisplay(xd, yd);
}
else{
gui.mouseDownLeftGraphics(x, y);
}
}
//graphics panel
else{
gui.mouseDownLeftGraphics(x, y);
}
}
//exit message box, has to be the last thing to do in this function
if(errorMessageBox.getEnabled() == true) {
if(errorMessageBox.mouseClick(x, y)) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//close message box
errorMessageBox.setEnabled(false);
}
}
if(mainMessageBox.getEnabled()){
int button= 1;
if(mainMessageBox.mouseClick(x, y, button)) {
if(button==1) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(networkManager.getGameNetworkInterface() != NULL) {
networkManager.getGameNetworkInterface()->quitGame(true);
}
//quitGame();
quitTriggeredIndicator = true;
return;
}
else {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//close message box
mainMessageBox.setEnabled(false);
}
}
}
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::mouseDownRight(int x, int y){
try {
gui.mouseDownRightGraphics(x, y);
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::mouseUpLeft(int x, int y){
try {
gui.mouseUpLeftGraphics(x, y);
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::mouseDoubleClickLeft(int x, int y){
try {
const Metrics &metrics= Metrics::getInstance();
//display panel
if(metrics.isInDisplay(x, y) && !gui.isSelectingPos()){
int xd= x - metrics.getDisplayX();
int yd= y - metrics.getDisplayY();
if(gui.mouseValid(xd, yd)){
return;
}
}
//graphics panel
gui.mouseDoubleClickLeftGraphics(x, y);
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::mouseMove(int x, int y, const MouseState *ms){
try {
const Metrics &metrics = Metrics::getInstance();
mouseX = x;
mouseY = y;
if (ms->get(mbCenter)) {
//if (input.isCtrlDown()) {
// float speed = input.isShiftDown() ? 1.f : 0.125f;
// float response = input.isShiftDown() ? 0.1875f : 0.0625f;
// gameCamera.moveForwardH((y - lastMousePos.y) * speed, response);
// gameCamera.moveSideH((x - lastMousePos.x) * speed, response);
//} else
{
//float ymult = Config::getInstance().getCameraInvertYAxis() ? -0.2f : 0.2f;
//float xmult = Config::getInstance().getCameraInvertXAxis() ? -0.2f : 0.2f;
float ymult = 0.2f;
float xmult = 0.2f;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
gameCamera.transitionVH(-(y - lastMousePos.y) * ymult, (lastMousePos.x - x) * xmult);
mouseX=lastMousePos.x;
mouseY=lastMousePos.y;
Window::revertMousePos();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
return;
}
}
else {
//main window
if(Window::isKeyDown() == false) {
if (y < 10) {
gameCamera.setMoveZ(-scrollSpeed);
}
else if (y > metrics.getVirtualH() - 10) {
gameCamera.setMoveZ(scrollSpeed);
}
else {
gameCamera.setMoveZ(0);
}
if (x < 10) {
gameCamera.setMoveX(-scrollSpeed);
}
else if (x > metrics.getVirtualW() - 10) {
gameCamera.setMoveX(scrollSpeed);
}
else {
gameCamera.setMoveX(0);
}
}
if (mainMessageBox.getEnabled()) {
mainMessageBox.mouseMove(x, y);
}
if (errorMessageBox.getEnabled()) {
errorMessageBox.mouseMove(x, y);
}
if (scriptManager.getMessageBox()->getEnabled()) {
scriptManager.getMessageBox()->mouseMove(x, y);
}
//else if (saveBox) {
// saveBox->mouseMove(x, y);
//} else {
// //graphics
gui.mouseMoveGraphics(x, y);
//}
}
//display
if (metrics.isInDisplay(x, y) && !gui.isSelecting() && !gui.isSelectingPos()) {
if (!gui.isSelectingPos()) {
gui.mouseMoveDisplay(x - metrics.getDisplayX(), y - metrics.getDisplayY());
}
}
lastMousePos.x = mouseX;
lastMousePos.y = mouseY;
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::eventMouseWheel(int x, int y, int zDelta) {
try {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//gameCamera.transitionXYZ(0.0f, -(float)zDelta / 30.0f, 0.0f);
gameCamera.zoom((float)zDelta / 60.0f);
//gameCamera.setMoveY(1);
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::keyDown(char key) {
try {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c] [%d]\n",__FILE__,__FUNCTION__,__LINE__,key,key);
Lang &lang= Lang::getInstance();
bool speedChangesAllowed= !NetworkManager::getInstance().isNetworkGame();
//send key to the chat manager
chatManager.keyDown(key);
if(chatManager.getEditEnabled() == false) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = %d\n",__FILE__,__FUNCTION__,__LINE__,key);
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
if(key == configKeys.getCharKey("RenderNetworkStatus")) {
renderNetworkStatus= !renderNetworkStatus;
}
else if(key == configKeys.getCharKey("ShowFullConsole")) {
showFullConsole= true;
}
else if(key == configKeys.getCharKey("TogglePhotoMode")) {
photoModeEnabled = !photoModeEnabled;
}
//Toggle music
else if(key == configKeys.getCharKey("ToggleMusic")) {
Config &config = Config::getInstance();
StrSound *gameMusic = world.getThisFaction()->getType()->getMusic();
if(gameMusic != NULL) {
float configVolume = (config.getInt("SoundVolumeMusic") / 100.f);
float currentVolume = gameMusic->getVolume();
if(currentVolume > 0) {
gameMusic->setVolume(0);
console.addLine(lang.get("GameMusic") + " " + lang.get("Off"));
}
else {
//If the config says zero, use the default music volume
gameMusic->setVolume(configVolume ? configVolume : 0.9);
console.addLine(lang.get("GameMusic"));
}
}
}
else if(key == configKeys.getCharKey("Screenshot")) {
string path = GameConstants::folder_path_screenshots;
if(isdir(path.c_str()) == true) {
for(int i=0; i<100; ++i){
path = GameConstants::folder_path_screenshots;
path += "screen" + intToStr(i) + ".tga";
FILE *f= fopen(path.c_str(), "rb");
if(f==NULL) {
Renderer::getInstance().saveScreen(path);
break;
}
else {
fclose(f);
}
}
}
}
//move camera left
else if(key == configKeys.getCharKey("CameraModeLeft")) {
gameCamera.setMoveX(-1);
}
//move camera right
else if(key == configKeys.getCharKey("CameraModeRight")) {
gameCamera.setMoveX(1);
}
//move camera up
else if(key == configKeys.getCharKey("CameraModeUp")) {
gameCamera.setMoveZ(1);
}
//move camera down
else if(key == configKeys.getCharKey("CameraModeDown")) {
gameCamera.setMoveZ(-1);
}
//change camera mode
else if(key == configKeys.getCharKey("FreeCameraMode")) {
gameCamera.switchState();
string stateString= gameCamera.getState()==GameCamera::sGame? lang.get("GameCamera"): lang.get("FreeCamera");
console.addLine(lang.get("CameraModeSet")+" "+ stateString);
}
//reset camera mode to normal
else if(key == configKeys.getCharKey("ResetCameraMode")) {
gameCamera.resetPosition();
}
//pause
else if(key == configKeys.getCharKey("PauseGame")) {
if(speedChangesAllowed){
if(paused){
console.addLine(lang.get("GameResumed"));
paused= false;
}
else{
console.addLine(lang.get("GamePaused"));
paused= true;
}
}
}
//switch display color
else if(key == configKeys.getCharKey("ChangeFontColor")) {
gui.switchToNextDisplayColor();
}
//increment speed
else if(key == configKeys.getCharKey("GameSpeedIncrease")) {
if(speedChangesAllowed){
incSpeed();
}
}
//decrement speed
else if(key == configKeys.getCharKey("GameSpeedDecrease")) {
if(speedChangesAllowed){
decSpeed();
}
}
//exit
else if(key == configKeys.getCharKey("ExitKey")) {
showMessageBox(lang.get("ExitGame?"), "", true);
}
//group
//else if(key>='0' && key<'0'+Selection::maxGroups){
else {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = %d\n",__FILE__,__FUNCTION__,__LINE__,key);
for(int idx = 1; idx <= Selection::maxGroups; idx++) {
string keyName = "GroupUnitsKey" + intToStr(idx);
char groupHotKey = configKeys.getCharKey(keyName.c_str());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] keyName [%s] group index = %d, key = [%c] [%d]\n",__FILE__,__FUNCTION__,__LINE__,keyName.c_str(),idx,groupHotKey,groupHotKey);
if(key == groupHotKey) {
//gui.groupKey(key-'0');
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
gui.groupKey(idx-1);
break;
}
}
}
//hotkeys
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameCamera.getState() = %d\n",__FILE__,__FUNCTION__,__LINE__,gameCamera.getState());
if(gameCamera.getState() == GameCamera::sGame){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = %d\n",__FILE__,__FUNCTION__,__LINE__,key);
gui.hotKey(key);
}
else {
//rotate camera leftt
if(key == configKeys.getCharKey("CameraRotateLeft")) {
gameCamera.setRotate(-1);
}
//rotate camera right
else if(key == configKeys.getCharKey("CameraRotateRight")){
gameCamera.setRotate(1);
}
//camera up
else if(key == configKeys.getCharKey("CameraRotateUp")) {
gameCamera.setMoveY(1);
}
//camera down
else if(key == configKeys.getCharKey("CameraRotateDown")) {
gameCamera.setMoveY(-1);
}
}
}
//throw runtime_error("Test Error!");
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::keyUp(char key){
try {
if(chatManager.getEditEnabled()) {
//send key to the chat manager
chatManager.keyUp(key);
}
else {
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
if(key == configKeys.getCharKey("ShowFullConsole")) {
showFullConsole= false;
}
else if(key == configKeys.getCharKey("CameraRotateLeft") ||
key == configKeys.getCharKey("CameraRotateRight")) {
gameCamera.setRotate(0);
}
else if(key == configKeys.getCharKey("CameraRotateDown") ||
key == configKeys.getCharKey("CameraRotateUp")) {
gameCamera.setMoveY(0);
}
else if(key == configKeys.getCharKey("CameraModeUp") ||
key == configKeys.getCharKey("CameraModeDown")) {
gameCamera.setMoveZ(0);
}
else if(key == configKeys.getCharKey("CameraModeLeft") ||
key == configKeys.getCharKey("CameraModeRight")) {
gameCamera.setMoveX(0);
}
}
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::keyPress(char c){
chatManager.keyPress(c);
}
Stats Game::quitGame() {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//Stats stats = *(world.getStats());
Stats endStats;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
endStats = *(world.getStats());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
NetworkManager::getInstance().end();
//sleep(0);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//ProgramState *newState = new BattleEnd(program, endStats);
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//program->setState(newState);
return endStats;
}
void Game::exitGameState(Program *program, Stats &endStats) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ProgramState *newState = new BattleEnd(program, &endStats);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
program->setState(newState);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
// ==================== PRIVATE ====================
// ==================== render ====================
void Game::render3d(){
Chrono chrono;
chrono.start();
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
Renderer &renderer= Renderer::getInstance();
//init
renderer.reset3d();
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [reset3d]\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
renderer.computeVisibleQuad();
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [computeVisibleQuad]\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
renderer.loadGameCameraMatrix();
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [loadGameCameraMatrix]\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
renderer.setupLighting();
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [setupLighting]\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
//shadow map
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
renderer.renderShadowsToTexture(avgRenderFps);
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderShadowsToTexture]\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
//clear buffers
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
renderer.clearBuffers();
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
//surface
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
renderer.renderSurface(avgRenderFps);
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderSurface]\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
//selection circles
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
renderer.renderSelectionEffects();
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderSelectionEffects]\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
//units
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
renderer.renderUnits(avgRenderFps);
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderUnits]\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
//objects
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
renderer.renderObjects(avgRenderFps);
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderObjects]\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
//water
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
renderer.renderWater();
renderer.renderWaterEffects();
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderWater]\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
//particles
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
renderer.renderParticleManager(rsGame);
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderParticleManager]\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(chrono.getMillis() > 0) chrono.start();
//mouse 3d
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
renderer.renderMouse3d();
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderMouse3d]\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
renderer.setLastRenderFps(lastRenderFps);
}
void Game::render2d(){
Renderer &renderer= Renderer::getInstance();
Config &config= Config::getInstance();
CoreData &coreData= CoreData::getInstance();
//init
renderer.reset2d();
//display
renderer.renderDisplay();
//minimap
if(photoModeEnabled == false) {
renderer.renderMinimap();
}
//selection
renderer.renderSelectionQuad();
//exit message box
if(errorMessageBox.getEnabled()) {
renderer.renderMessageBox(&errorMessageBox);
}
if(mainMessageBox.getEnabled()) {
renderer.renderMessageBox(&mainMessageBox);
}
//script message box
if( mainMessageBox.getEnabled() == false &&
errorMessageBox.getEnabled() == false &&
scriptManager.getMessageBoxEnabled()) {
renderer.renderMessageBox(scriptManager.getMessageBox());
}
//script display text
if(!scriptManager.getDisplayText().empty() && !scriptManager.getMessageBoxEnabled()){
Vec4f fontColor = getGui()->getDisplay()->getColor();
renderer.renderText(
scriptManager.getDisplayText(), coreData.getMenuFontNormal(),
Vec3f(fontColor.x,fontColor.y,fontColor.z), 200, 680, false);
}
if(program != NULL) program->renderProgramMsgBox();
renderer.renderChatManager(&chatManager);
//debug info
bool perfLogging = false;
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled == true ||
SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true) {
perfLogging = true;
}
string str="";
std::map<int,string> factionDebugInfo;
if( renderer.getShowDebugUI() == true ||
(perfLogging == true && difftime(time(NULL),lastRenderLog2d) >= 1)) {
str+= "MouseXY: " + intToStr(mouseX) + "," + intToStr(mouseY)+"\n";
str+= "PosObjWord: " + intToStr(gui.getPosObjWorld().x) + "," + intToStr(gui.getPosObjWorld().y)+"\n";
str+= "Render FPS: " + intToStr(lastRenderFps) + "[" + intToStr(avgRenderFps) + "]\n";
str+= "Update FPS: " + intToStr(lastUpdateFps) + "[" + intToStr(avgUpdateFps) + "]\n";
str+= "GameCamera pos: " + floatToStr(gameCamera.getPos().x)+","+floatToStr(gameCamera.getPos().y)+","+floatToStr(gameCamera.getPos().z)+"\n";
str+= "Time: " + floatToStr(world.getTimeFlow()->getTime(),8)+"\n";
str+= "Triangle count: " + intToStr(renderer.getTriangleCount())+"\n";
str+= "Vertex count: " + intToStr(renderer.getPointCount())+"\n";
str+= "Frame count:" + intToStr(world.getFrameCount())+"\n";
//visible quad
Quad2i visibleQuad= renderer.getVisibleQuad();
str+= "Visible quad: ";
for(int i= 0; i<4; ++i){
str+= "(" + intToStr(visibleQuad.p[i].x) + "," +intToStr(visibleQuad.p[i].y) + ") ";
}
str+= "\n";
str+= "Visible quad area: " + floatToStr(visibleQuad.area()) +"\n";
VisibleQuadContainerCache &qCache =renderer.getQuadCache();
int visibleUnitCount = qCache.visibleQuadUnitList.size();
/*
int visibleUnitCount = 0;
for(int i=0; i< world.getFactionCount(); ++i){
for(int j=0; j< world.getFaction(i)->getUnitCount(); ++j){
Unit *unit = world.getFaction(i)->getUnit(j);
if(world.toRenderUnit(unit, visibleQuad)) {
visibleUnitCount++;
}
}
}
*/
str+= "Visible unit count: " + intToStr(visibleUnitCount) +"\n";
int visibleObjectCount = qCache.visibleObjectList.size();
/*
int visibleObjectCount = 0;
Map *map= world.getMap();
int thisTeamIndex= world.getThisTeamIndex();
PosQuadIterator pqi(visibleQuad, Map::cellScale);
while(pqi.next()){
const Vec2i &pos= pqi.getPos();
bool isPosVisible = map->isInside(pos.x, pos.y);
if(isPosVisible == true) {
Vec2i mapPos = Map::toSurfCoords(pos);
SurfaceCell *sc= map->getSurfaceCell(mapPos.x, mapPos.y);
Object *o= sc->getObject();
bool isExplored = (sc->isExplored(thisTeamIndex) && o!=NULL);
//bool isVisible = (sc->isVisible(thisTeamIndex) && o!=NULL);
bool isVisible = true;
if(isExplored == true && isVisible == true) {
visibleObjectCount++;
}
}
}
*/
str+= "Visible object count: " + intToStr(visibleObjectCount) +"\n";
// resources
/*
for(int i = 0; i < world.getFactionCount(); ++i) {
//str+= "Player "+intToStr(i)+" res: ";
str+= this->gameSettings.getNetworkPlayerName(i) + " res: ";
for(int j = 0; j < world.getTechTree()->getResourceTypeCount(); ++j) {
str+= intToStr(world.getFaction(i)->getResource(j)->getAmount());
str+=" ";
}
str+="\n";
}
*/
for(int i = 0; i < world.getFactionCount(); ++i) {
//str+= "Player "+intToStr(i)+" res: ";
string factionInfo = this->gameSettings.getNetworkPlayerName(i) +
" [" + formatString(this->gameSettings.getFactionTypeName(i)) +
" team: " + intToStr(this->gameSettings.getTeam(i)) + "] res: ";
for(int j = 0; j < world.getTechTree()->getResourceTypeCount(); ++j) {
factionInfo += intToStr(world.getFaction(i)->getResource(j)->getAmount());
factionInfo += " ";
}
//str+="\n";
factionDebugInfo[i] = factionInfo;
}
}
if(renderer.getShowDebugUI() == true) {
const Metrics &metrics= Metrics::getInstance();
int mx= metrics.getMinimapX();
int my= metrics.getMinimapY();
int mw= metrics.getMinimapW();
int mh= metrics.getMinimapH();
const Vec4f fontColor=getGui()->getDisplay()->getColor();
renderer.renderTextShadow(str, coreData.getMenuFontNormal(),
fontColor, 10, metrics.getVirtualH() - mh - 60, false);
for(int i = 0; i < world.getFactionCount(); ++i) {
string factionInfo = factionDebugInfo[i];
Vec3f playerColor = world.getFaction(i)->getTexture()->getPixmap()->getPixel3f(0, 0);
//renderer.renderTextShadow(factionInfo, coreData.getMenuFontNormal(),
// Vec4f(playerColor.x,playerColor.y,playerColor.z,fontColor.w),
// 10, metrics.getVirtualH() - mh - 60 - 210 - (i * 12), false);
renderer.renderText(factionInfo, coreData.getMenuFontBig(),
Vec4f(playerColor.x,playerColor.y,playerColor.z,1.0),
10, metrics.getVirtualH() - mh - 60 - 210 - (i * 16), false);
}
if(renderer.getAllowRenderUnitTitles() == false) {
renderer.setAllowRenderUnitTitles(true);
}
renderer.renderUnitTitles(coreData.getMenuFontNormal(),Vec3f(1.0f));
}
//else if(renderer.getAllowRenderUnitTitles() == true) {
// renderer.setAllowRenderUnitTitles(false);
//}
//network status
if(renderNetworkStatus == true) {
if(NetworkManager::getInstance().getGameNetworkInterface() != NULL) {
const Metrics &metrics= Metrics::getInstance();
int mx= metrics.getMinimapX();
int my= metrics.getMinimapY();
int mw= metrics.getMinimapW();
int mh= metrics.getMinimapH();
const Vec4f fontColor=getGui()->getDisplay()->getColor();
renderer.renderTextShadow(
NetworkManager::getInstance().getGameNetworkInterface()->getNetworkStatus(),
coreData.getMenuFontNormal(),
fontColor, mx + mw + 5 , metrics.getVirtualH()-30-20, false);
}
}
//resource info
if(photoModeEnabled == false) {
renderer.renderResourceStatus();
renderer.renderConsole(&console,showFullConsole);
}
//2d mouse
renderer.renderMouse2d(mouseX, mouseY, mouse2d, gui.isSelectingPos()? 1.f: 0.f);
if(perfLogging == true && difftime(time(NULL),lastRenderLog2d) >= 1) {
lastRenderLog2d = time(NULL);
SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d Statistics: %s\n",__FILE__,__FUNCTION__,__LINE__,str.c_str());
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"In [%s::%s] Line: %d Statistics: %s\n",__FILE__,__FUNCTION__,__LINE__,str.c_str());
}
}
// ==================== misc ====================
void Game::checkWinner(){
if(!gameOver){
if(gameSettings.getDefaultVictoryConditions()){
checkWinnerStandard();
}
else
{
checkWinnerScripted();
}
}
}
void Game::checkWinnerStandard(){
if(world.getThisFaction()->getType()->getPersonalityType() == fpt_Observer) {
// lookup int is team #, value is players alive on team
std::map<int,int> teamsAlive;
for(int i = 0; i < world.getFactionCount(); ++i) {
if(i != world.getThisFactionIndex()) {
if(hasBuilding(world.getFaction(i))) {
teamsAlive[world.getFaction(i)->getTeam()] = teamsAlive[world.getFaction(i)->getTeam()] + 1;
}
}
}
// did some team win
if(teamsAlive.size() <= 1) {
for(int i=0; i< world.getFactionCount(); ++i) {
if(i != world.getThisFactionIndex() && teamsAlive.find(world.getFaction(i)->getTeam()) != teamsAlive.end()) {
world.getStats()->setVictorious(i);
}
}
gameOver= true;
if( this->gameSettings.isNetworkGame() == false ||
this->gameSettings.getEnableObserverModeAtEndGame() == true) {
// Let the happy winner view everything left in the world
//world.setFogOfWar(false);
// This caused too much LAG for network games
if(this->gameSettings.isNetworkGame() == false) {
Renderer::getInstance().setPhotoMode(true);
gameCamera.setMaxHeight(500);
}
// END
}
scriptManager.onGameOver(true);
showWinMessageBox();
}
}
else {
//lose
bool lose= false;
if(hasBuilding(world.getThisFaction()) == false) {
lose= true;
for(int i=0; i<world.getFactionCount(); ++i) {
if(world.getFaction(i)->getType()->getPersonalityType() != fpt_Observer) {
if(world.getFaction(i)->isAlly(world.getThisFaction()) == false) {
world.getStats()->setVictorious(i);
}
}
}
gameOver= true;
if( this->gameSettings.isNetworkGame() == false ||
this->gameSettings.getEnableObserverModeAtEndGame() == true) {
// Let the poor user watch everything unfold
//world.setFogOfWar(false);
// This caused too much LAG for network games
if(this->gameSettings.isNetworkGame() == false) {
Renderer::getInstance().setPhotoMode(true);
gameCamera.setMaxHeight(500);
}
// END
// but don't let him cheat via teamchat
chatManager.setDisableTeamMode(true);
}
scriptManager.onGameOver(!lose);
showLoseMessageBox();
}
//win
if(lose == false) {
bool win= true;
for(int i = 0; i < world.getFactionCount(); ++i) {
if(i != world.getThisFactionIndex()) {
if(world.getFaction(i)->getType()->getPersonalityType() != fpt_Observer) {
if(hasBuilding(world.getFaction(i)) && world.getFaction(i)->isAlly(world.getThisFaction()) == false) {
win= false;
}
}
}
}
//if win
if(win) {
for(int i=0; i< world.getFactionCount(); ++i) {
if(world.getFaction(i)->getType()->getPersonalityType() != fpt_Observer) {
if(world.getFaction(i)->isAlly(world.getThisFaction())) {
world.getStats()->setVictorious(i);
}
}
}
gameOver= true;
if( this->gameSettings.isNetworkGame() == false ||
this->gameSettings.getEnableObserverModeAtEndGame() == true) {
// Let the happy winner view everything left in the world
//world.setFogOfWar(false);
// This caused too much LAG for network games
if(this->gameSettings.isNetworkGame() == false) {
Renderer::getInstance().setPhotoMode(true);
gameCamera.setMaxHeight(500);
}
// END
}
scriptManager.onGameOver(win);
showWinMessageBox();
}
}
}
}
void Game::checkWinnerScripted() {
if(scriptManager.getGameOver()) {
gameOver= true;
for(int i= 0; i<world.getFactionCount(); ++i) {
if(scriptManager.getPlayerModifiers(i)->getWinner()) {
world.getStats()->setVictorious(i);
}
}
if( this->gameSettings.isNetworkGame() == false ||
this->gameSettings.getEnableObserverModeAtEndGame() == true) {
// Let the happy winner view everything left in the world
//world.setFogOfWar(false);
// This caused too much LAG for network games
if(this->gameSettings.isNetworkGame() == false) {
Renderer::getInstance().setPhotoMode(true);
gameCamera.setMaxHeight(500);
}
// END
}
scriptManager.onGameOver(scriptManager.getPlayerModifiers(world.getThisFactionIndex())->getWinner());
if(scriptManager.getPlayerModifiers(world.getThisFactionIndex())->getWinner()){
showWinMessageBox();
}
else{
showLoseMessageBox();
}
}
}
bool Game::hasBuilding(const Faction *faction){
for(int i=0; i<faction->getUnitCount(); ++i){
if(faction->getUnit(i)->getType()->hasSkillClass(scBeBuilt)){
return true;
}
}
return false;
}
void Game::incSpeed(){
Lang &lang= Lang::getInstance();
switch(speed){
case sSlow:
speed= sNormal;
console.addLine(lang.get("GameSpeedSet")+" "+lang.get("Normal"));
break;
case sNormal:
speed= sFast;
console.addLine(lang.get("GameSpeedSet")+" "+lang.get("Fast"));
break;
default:
break;
}
}
void Game::decSpeed(){
Lang &lang= Lang::getInstance();
switch(speed){
case sNormal:
speed= sSlow;
console.addLine(lang.get("GameSpeedSet")+" "+lang.get("Slow"));
break;
case sFast:
speed= sNormal;
console.addLine(lang.get("GameSpeedSet")+" "+lang.get("Normal"));
break;
default:
break;
}
}
int Game::getUpdateLoops(){
if(paused){
return 0;
}
else if(speed==sFast){
return Config::getInstance().getInt("FastSpeedLoops");
}
else if(speed==sSlow){
return updateFps % 2 == 0? 1: 0;
}
return 1;
}
void Game::showLoseMessageBox(){
Lang &lang= Lang::getInstance();
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.isNetworkGame() == true && networkManager.getNetworkRole() == nrServer) {
showMessageBox(lang.get("YouLose")+", "+lang.get("ExitGameServer?"), lang.get("BattleOver"), false);
}
else {
showMessageBox(lang.get("YouLose")+", "+lang.get("ExitGame?"), lang.get("BattleOver"), false);
}
}
void Game::showWinMessageBox() {
Lang &lang= Lang::getInstance();
if(world.getThisFaction()->getType()->getPersonalityType() == fpt_Observer) {
showMessageBox(lang.get("GameOver")+", "+lang.get("ExitGame?"), lang.get("BattleOver"), false);
}
else {
showMessageBox(lang.get("YouWin")+", "+lang.get("ExitGame?"), lang.get("BattleOver"), false);
}
}
void Game::showMessageBox(const string &text, const string &header, bool toggle) {
if(toggle == false) {
mainMessageBox.setEnabled(false);
}
if(mainMessageBox.getEnabled() == false) {
mainMessageBox.setText(text);
mainMessageBox.setHeader(header);
mainMessageBox.setEnabled(true);
}
else {
mainMessageBox.setEnabled(false);
}
}
void Game::showErrorMessageBox(const string &text, const string &header, bool toggle) {
if(toggle == false) {
errorMessageBox.setEnabled(false);
}
if(errorMessageBox.getEnabled() == false) {
errorMessageBox.setText(text);
errorMessageBox.setHeader(header);
errorMessageBox.setEnabled(true);
}
else {
errorMessageBox.setEnabled(false);
}
}
void Game::startPerformanceTimer() {
captureAvgTestStatus = true;
updateFpsAvgTest = -1;
renderFpsAvgTest = -1;
}
void Game::endPerformanceTimer() {
captureAvgTestStatus = false;
}
Vec2i Game::getPerformanceTimerResults() {
Vec2i results(this->updateFpsAvgTest,this->renderFpsAvgTest);
return results;
}
}}//end namespace