MegaGlest/source/glest_game/main/main.cpp
Mark Vejvoda 55b4f0bd2b - Incremented version to next major release # so new work can begin.
- some initial work to assist units from getting stuck when given commands. This is for both AI and human players and deals with the pathfinder and units getting constantly blocked from their destination.
2010-10-17 06:34:42 +00:00

991 lines
37 KiB
C++

// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "math_wrapper.h"
#include "main.h"
#include <string>
#include <cstdlib>
#include "game.h"
#include "main_menu.h"
#include "program.h"
#include "config.h"
#include "metrics.h"
#include "game_util.h"
#include "platform_util.h"
#include "platform_main.h"
#include "network_interface.h"
#include "ImageReaders.h"
#include "renderer.h"
#include "simple_threads.h"
#include <memory>
#include "font.h"
#include <curl/curl.h>
#include "menu_state_masterserver.h"
#include "checksum.h"
#include <algorithm>
#include "sound_renderer.h"
#include "font_gl.h"
#include "leak_dumper.h"
#ifndef WIN32
#define stricmp strcasecmp
#define strnicmp strncasecmp
#endif
using namespace std;
using namespace Shared::Platform;
using namespace Shared::Util;
using namespace Shared::Graphics;
using namespace Shared::Graphics::Gl;
namespace Glest{ namespace Game{
bool gameInitialized = false;
const char *GAME_ARGS[] = {
"--help",
"--autostart-lastgame",
"--connecthost",
"--starthost",
"--load-scenario",
"--version",
"--opengl-info",
"--sdl-info",
"--lua-info",
"--validate-techtrees",
"--validate-factions"
};
enum GAME_ARG_TYPE {
GAME_ARG_HELP = 0,
GAME_ARG_AUTOSTART_LASTGAME,
GAME_ARG_CLIENT,
GAME_ARG_SERVER,
GAME_ARG_LOADSCENARIO,
GAME_ARG_VERSION,
GAME_ARG_OPENGL_INFO,
GAME_ARG_SDL_INFO,
GAME_ARG_LUA_INFO,
GAME_ARG_VALIDATE_TECHTREES,
GAME_ARG_VALIDATE_FACTIONS
};
// =====================================================
// class ExceptionHandler
// =====================================================
class ExceptionHandler: public PlatformExceptionHandler{
public:
virtual void handle() {
string msg = "#1 An error ocurred and Glest will close.\nPlease report this bug to "+mailString;
#ifdef WIN32
msg += ", attaching the generated "+getCrashDumpFileName()+" file.";
#endif
SystemFlags::OutputDebug(SystemFlags::debugError,"%s\n",msg.c_str());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n",msg.c_str());
Program *program = Program::getInstance();
if(program && gameInitialized == true) {
//SystemFlags::Close();
program->showMessage(msg.c_str());
}
message(msg.c_str());
}
static void handleRuntimeError(const char *msg) {
Program *program = Program::getInstance();
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] [%s] gameInitialized = %d, program = %p\n",__FILE__,__FUNCTION__,__LINE__,msg,gameInitialized,program);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] [%s] gameInitialized = %d, program = %p\n",__FILE__,__FUNCTION__,__LINE__,msg,gameInitialized,program);
if(program && gameInitialized == true) {
//SystemFlags::Close();
program->showMessage(msg);
}
else {
string err = "#2 An error ocurred and Glest will close.\nError msg = [" + (msg != NULL ? string(msg) : string("?")) + "]\n\nPlease report this bug to "+mailString;
#ifdef WIN32
err += string(", attaching the generated ") + getCrashDumpFileName() + string(" file.");
#endif
message(err);
}
showCursor(true);
restoreVideoMode(true);
//SystemFlags::Close();
exit(0);
}
static int DisplayMessage(const char *msg, bool exitApp) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] msg [%s] exitApp = %d\n",__FILE__,__FUNCTION__,__LINE__,msg,exitApp);
Program *program = Program::getInstance();
if(program && gameInitialized == true) {
program->showMessage(msg);
}
else {
message(msg);
}
if(exitApp == true) {
showCursor(true);
restoreVideoMode(true);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n",msg);
//SystemFlags::Close();
exit(0);
}
return 0;
}
};
// =====================================================
// class MainWindow
// =====================================================
MainWindow::MainWindow(Program *program){
this->program= program;
}
MainWindow::~MainWindow(){
delete program;
program = NULL;
}
void MainWindow::eventMouseDown(int x, int y, MouseButton mouseButton){
const Metrics &metrics = Metrics::getInstance();
int vx = metrics.toVirtualX(x);
int vy = metrics.toVirtualY(getH() - y);
if(program == NULL) {
throw runtime_error("In [MainWindow::eventMouseDown] ERROR, program == NULL!");
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
switch(mouseButton) {
case mbLeft:
program->mouseDownLeft(vx, vy);
break;
case mbRight:
//program->mouseDownRight(vx, vy);
break;
case mbCenter:
//program->mouseDownCenter(vx, vy);
break;
default:
break;
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ProgramState *programState = program->getState();
if(programState != NULL) {
switch(mouseButton) {
case mbLeft:
programState->mouseDownLeft(vx, vy);
break;
case mbRight:
programState->mouseDownRight(vx, vy);
break;
case mbCenter:
programState->mouseDownCenter(vx, vy);
break;
default:
break;
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MainWindow::eventMouseUp(int x, int y, MouseButton mouseButton){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
const Metrics &metrics = Metrics::getInstance();
int vx = metrics.toVirtualX(x);
int vy = metrics.toVirtualY(getH() - y);
if(program == NULL) {
throw runtime_error("In [MainWindow::eventMouseUp] ERROR, program == NULL!");
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ProgramState *programState = program->getState();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(programState != NULL) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
switch(mouseButton) {
case mbLeft:
programState->mouseUpLeft(vx, vy);
break;
case mbRight:
programState->mouseUpRight(vx, vy);
break;
case mbCenter:
programState->mouseUpCenter(vx, vy);
break;
default:
break;
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MainWindow::eventMouseDoubleClick(int x, int y, MouseButton mouseButton) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
const Metrics &metrics= Metrics::getInstance();
int vx = metrics.toVirtualX(x);
int vy = metrics.toVirtualY(getH() - y);
if(program == NULL) {
throw runtime_error("In [MainWindow::eventMouseDoubleClick] ERROR, program == NULL!");
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ProgramState *programState = program->getState();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(programState != NULL) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
switch(mouseButton){
case mbLeft:
programState->mouseDoubleClickLeft(vx, vy);
break;
case mbRight:
programState->mouseDoubleClickRight(vx, vy);
break;
case mbCenter:
programState->mouseDoubleClickCenter(vx, vy);
break;
default:
break;
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MainWindow::eventMouseMove(int x, int y, const MouseState *ms){
const Metrics &metrics= Metrics::getInstance();
int vx = metrics.toVirtualX(x);
int vy = metrics.toVirtualY(getH() - y);
if(program == NULL) {
throw runtime_error("In [MainWindow::eventMouseMove] ERROR, program == NULL!");
}
program->eventMouseMove(vx, vy, ms);
ProgramState *programState = program->getState();
if(programState != NULL) {
programState->mouseMove(vx, vy, ms);
}
}
void MainWindow::eventMouseWheel(int x, int y, int zDelta) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
const Metrics &metrics= Metrics::getInstance();
int vx = metrics.toVirtualX(x);
int vy = metrics.toVirtualY(getH() - y);
if(program == NULL) {
throw runtime_error("In [MainWindow::eventMouseMove] ERROR, program == NULL!");
}
ProgramState *programState = program->getState();
if(programState != NULL) {
programState->eventMouseWheel(vx, vy, zDelta);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MainWindow::eventKeyDown(char key){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] [%d]\n",__FILE__,__FUNCTION__,__LINE__,key);
SDL_keysym keystate = Window::getKeystate();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c][%d]\n",__FILE__,__FUNCTION__,__LINE__,key,key);
if(program == NULL) {
throw runtime_error("In [MainWindow::eventKeyDown] ERROR, program == NULL!");
}
program->keyDown(key);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(keystate.mod & (KMOD_LALT | KMOD_RALT)) {
if(key == vkReturn) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] ALT-ENTER pressed\n",__FILE__,__FUNCTION__,__LINE__);
// This stupidity only required in win32.
// We reload the textures so that
#ifdef WIN32
if(Window::getAllowAltEnterFullscreenToggle() == true) {
Renderer &renderer= Renderer::getInstance();
renderer.reinitAll();
}
#endif
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
}
if(program != NULL && program->isInSpecialKeyCaptureEvent() == false) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
if(key == configKeys.getCharKey("HotKeyShowDebug")) {
Renderer &renderer= Renderer::getInstance();
bool showDebugUI = renderer.getShowDebugUI();
renderer.setShowDebugUI(!showDebugUI);
}
else if(key == configKeys.getCharKey("ReloadINI")) {
Config &config = Config::getInstance();
config.reload();
}
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MainWindow::eventKeyUp(char key){
if(program == NULL) {
throw runtime_error("In [MainWindow::eventKeyUp] ERROR, program == NULL!");
}
program->keyUp(key);
}
void MainWindow::eventKeyPress(char c){
if(program == NULL) {
throw runtime_error("In [MainWindow::eventKeyPress] ERROR, program == NULL!");
}
program->keyPress(c);
if(program != NULL && program->isInSpecialKeyCaptureEvent() == false) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
if(c == configKeys.getCharKey("HotKeyToggleOSMouseEnabled")) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
bool showCursorState = false;
int state = SDL_ShowCursor(SDL_QUERY);
if(state == SDL_DISABLE) {
showCursorState = true;
}
showCursor(showCursorState);
Renderer &renderer= Renderer::getInstance();
renderer.setNo2DMouseRendering(showCursorState);
Window::lastShowMouseState = SDL_ShowCursor(SDL_QUERY);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Window::lastShowMouseState = %d\n",__FILE__,__FUNCTION__,__LINE__,Window::lastShowMouseState);
}
}
}
void MainWindow::eventActivate(bool active){
if(!active){
//minimize();
}
}
void MainWindow::eventResize(SizeState sizeState){
if(program == NULL) {
throw runtime_error("In [MainWindow::eventResize] ERROR, program == NULL!");
}
program->resize(sizeState);
}
void MainWindow::eventClose(){
delete program;
program= NULL;
}
void MainWindow::setProgram(Program *program) {
this->program= program;
}
// =====================================================
// Main
// =====================================================
SystemFlags debugger;
bool hasCommandArgument(int argc, char** argv,const string argName, int *foundIndex=NULL, int startLookupIndex=1,bool useArgParamLen=false) {
bool result = false;
if(foundIndex != NULL) {
*foundIndex = -1;
}
int compareLen = strlen(argName.c_str());
for(int idx = startLookupIndex; idx < argc; idx++) {
if(useArgParamLen == true) {
compareLen = strlen(argv[idx]);
}
if(strnicmp(argName.c_str(),argv[idx],compareLen) == 0) {
result = true;
if(foundIndex != NULL) {
*foundIndex = idx;
}
break;
}
}
return result;
}
void print_SDL_version(const char *preamble, SDL_version *v) {
printf("%s %u.%u.%u\n", preamble, v->major, v->minor, v->patch);
}
void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
if(foundInvalidArgs == true) {
printf("\n");
}
printf("\n%s, usage\n\n",argv0);
printf("Commandline Parameter:\t\tDescription:");
printf("\n----------------------\t\t------------");
printf("\n%s\t\t\t\tdisplays this help text.",GAME_ARGS[GAME_ARG_HELP]);
printf("\n%s\t\tAutomatically starts a game with the last game settings you played.",GAME_ARGS[GAME_ARG_AUTOSTART_LASTGAME]);
printf("\n%s=x\t\t\tAuto connects to a network server at IP or hostname x",GAME_ARGS[GAME_ARG_CLIENT]);
printf("\n%s\t\t\tAuto creates a network server.",GAME_ARGS[GAME_ARG_SERVER]);
printf("\n%s=x\t\tAuto loads the specified scenario by scenario name.",GAME_ARGS[GAME_ARG_LOADSCENARIO]);
printf("\n%s\t\t\tdisplays the version string of this program.",GAME_ARGS[GAME_ARG_VERSION]);
printf("\n%s\t\t\tdisplays your video driver's OpenGL information.",GAME_ARGS[GAME_ARG_OPENGL_INFO]);
printf("\n%s\t\t\tdisplays your SDL version information.",GAME_ARGS[GAME_ARG_SDL_INFO]);
printf("\n%s\t\t\tdisplays your LUA version information.",GAME_ARGS[GAME_ARG_LUA_INFO]);
printf("\n%s=x\t\tdisplays a report detailing any known problems related",GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
printf("\n \t\tto your selected techtrees game data.");
printf("\n \t\tWhere x is a comma-delimited list of techtrees to validate.");
printf("\n \t\texample: %s %s=megapack,vbros_pack_5",argv0,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
printf("\n%s=x\t\tdisplays a report detailing any known problems related",GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]);
printf("\n \t\tto your selected factions game data.");
printf("\n \t\tWhere x is a comma-delimited list of factions to validate.");
printf("\n \t\t*NOTE: leaving the list empty is the same as running");
printf("\n \t\t%s",GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
printf("\n \t\texample: %s %s=tech,egypt",argv0,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]);
printf("\n\n");
}
int glestMain(int argc, char** argv){
#ifdef SL_LEAK_DUMP
AllocRegistry memoryLeaks = AllocRegistry::getInstance();
#endif
bool foundInvalidArgs = false;
const int knownArgCount = sizeof(GAME_ARGS) / sizeof(GAME_ARGS[0]);
for(int idx = 1; idx < argc; ++idx) {
if( hasCommandArgument(knownArgCount, (char **)&GAME_ARGS[0], argv[idx], NULL, 0, true) == false) {
foundInvalidArgs = true;
printf("\nInvalid argument: %s",argv[idx]);
}
}
if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_HELP]) == true ||
foundInvalidArgs == true) {
printParameterHelp(argv[0],foundInvalidArgs);
return -1;
}
bool haveSpecialOutputCommandLineOption = false;
if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true) {
haveSpecialOutputCommandLineOption = true;
}
if( haveSpecialOutputCommandLineOption == false ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true) {
#ifdef USE_STREFLOP
streflop_init<streflop::Simple>();
printf("%s, SVN: [%s], [STREFLOP]\n",getNetworkVersionString().c_str(),getSVNRevisionString().c_str());
#else
printf("%s, SVN: [%s]\n",getNetworkVersionString().c_str(),getSVNRevisionString().c_str());
#endif
}
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true) {
SDL_version ver;
// Prints the compile time version
SDL_VERSION(&ver);
print_SDL_version("SDL compile-time version", &ver);
// Prints the run-time version
ver = *SDL_Linked_Version();
print_SDL_version("SDL runtime version", &ver);
}
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) == true) {
printf("LUA version: %s\n", LUA_RELEASE);
}
if( (hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) == true) &&
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == false &&
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == false &&
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == false) {
return -1;
}
SystemFlags::init(haveSpecialOutputCommandLineOption);
SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled = true;
SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled = true;
MainWindow *mainWindow= NULL;
Program *program= NULL;
ExceptionHandler exceptionHandler;
exceptionHandler.install( getCrashDumpFileName() );
try{
std::auto_ptr<FileCRCPreCacheThread> preCacheThread;
Config &config = Config::getInstance();
FontGl::setDefault_fontType(config.getString("DefaultFont",FontGl::getDefault_fontType().c_str()));
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled = config.getBool("DebugMode","false");
SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled = config.getBool("DebugNetwork","false");
SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled = config.getBool("DebugPerformance","false");
SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled = config.getBool("DebugWorldSynch","false");
SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).enabled = config.getBool("DebugUnitCommands","false");
SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled = config.getBool("DebugPathFinder","false");
SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled = config.getBool("DebugLUA","false");
SystemFlags::getSystemSettingType(SystemFlags::debugError).enabled = config.getBool("DebugError","true");
string debugLogFile = config.getString("DebugLogFile","");
if(getGameReadWritePath() != "") {
debugLogFile = getGameReadWritePath() + debugLogFile;
}
string debugWorldSynchLogFile = config.getString("DebugLogFileWorldSynch","");
if(debugWorldSynchLogFile == "") {
debugWorldSynchLogFile = debugLogFile;
}
string debugPerformanceLogFile = config.getString("DebugLogFilePerformance","");
if(debugPerformanceLogFile == "") {
debugPerformanceLogFile = debugLogFile;
}
string debugNetworkLogFile = config.getString("DebugLogFileNetwork","");
if(debugNetworkLogFile == "") {
debugNetworkLogFile = debugLogFile;
}
string debugUnitCommandsLogFile = config.getString("DebugLogFileUnitCommands","");
if(debugUnitCommandsLogFile == "") {
debugUnitCommandsLogFile = debugLogFile;
}
string debugPathFinderLogFile = config.getString("DebugLogFilePathFinder","");
if(debugUnitCommandsLogFile == "") {
debugUnitCommandsLogFile = debugLogFile;
}
string debugLUALogFile = config.getString("DebugLogFileLUA","");
if(debugLUALogFile == "") {
debugLUALogFile = debugLogFile;
}
string debugErrorLogFile = config.getString("DebugLogFileError","");
SystemFlags::getSystemSettingType(SystemFlags::debugSystem).debugLogFileName = debugLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).debugLogFileName = debugNetworkLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).debugLogFileName = debugPerformanceLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).debugLogFileName = debugWorldSynchLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).debugLogFileName = debugUnitCommandsLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).debugLogFileName = debugPathFinderLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugLUA).debugLogFileName = debugLUALogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugError).debugLogFileName = debugErrorLogFile;
if(haveSpecialOutputCommandLineOption == false) {
printf("Startup settings are: debugSystem [%d], debugNetwork [%d], debugPerformance [%d], debugWorldSynch [%d], debugUnitCommands[%d], debugPathFinder[%d], debugLUA [%d], debugError [%d]\n",
SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugError).enabled);
}
NetworkInterface::setDisplayMessageFunction(ExceptionHandler::DisplayMessage);
MenuStateMasterserver::setDisplayMessageFunction(ExceptionHandler::DisplayMessage);
#ifdef USE_STREFLOP
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s, STREFLOP enabled.\n",getNetworkVersionString().c_str());
#else
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s, STREFLOP NOT enabled.\n",getNetworkVersionString().c_str());
#endif
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
SystemFlags::OutputDebug(SystemFlags::debugUnitCommands,"START\n");
SystemFlags::OutputDebug(SystemFlags::debugPathFinder,"START\n");
// 256 for English
// 30000 for Chinese
Font::charCount = config.getInt("FONT_CHARCOUNT",intToStr(Font::charCount).c_str());
Font::fontTypeName = config.getString("FONT_TYPENAME",Font::fontTypeName.c_str());
// Example values:
// DEFAULT_CHARSET (English) = 1
// GB2312_CHARSET (Chinese) = 134
Shared::Platform::charSet = config.getInt("FONT_CHARSET",intToStr(Shared::Platform::charSet).c_str());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Font::charCount = %d, Font::fontTypeName [%s] Shared::Platform::charSet = %d\n",__FILE__,__FUNCTION__,__LINE__,Font::charCount,Font::fontTypeName.c_str(),Shared::Platform::charSet);
Config &configKeys = Config::getInstance(
std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys),
std::pair<string,string>("glestkeys.ini","glestuserkeys.ini"),
std::pair<bool,bool>(true,false));
if(config.getBool("No2DMouseRendering","false") == false) {
showCursor(false);
}
if(config.getInt("DEFAULT_HTTP_TIMEOUT",intToStr(SystemFlags::DEFAULT_HTTP_TIMEOUT).c_str()) >= 0) {
SystemFlags::DEFAULT_HTTP_TIMEOUT = config.getInt("DEFAULT_HTTP_TIMEOUT",intToStr(SystemFlags::DEFAULT_HTTP_TIMEOUT).c_str());
}
bool allowAltEnterFullscreenToggle = config.getBool("AllowAltEnterFullscreenToggle",boolToStr(Window::getAllowAltEnterFullscreenToggle()).c_str());
Window::setAllowAltEnterFullscreenToggle(allowAltEnterFullscreenToggle);
if(config.getBool("noTeamColors","false") == true) {
MeshCallbackTeamColor::noTeamColors = true;
}
// Over-ride default network command framecount
//GameConstants::networkFramePeriod = config.getInt("NetworkFramePeriod",intToStr(GameConstants::networkFramePeriod).c_str());
//float pingTime = Socket::getAveragePingMS("soft-haus.com");
//printf("Ping time = %f\n",pingTime);
program= new Program();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
mainWindow= new MainWindow(program);
mainWindow->setUseDefaultCursorOnly(config.getBool("No2DMouseRendering","false"));
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//parse command line
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SERVER]) == true) {
program->initServer(mainWindow);
}
else if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_AUTOSTART_LASTGAME])) == true) {
program->initServer(mainWindow,true);
}
else if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_CLIENT])) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_CLIENT]) + string("="),&foundParamIndIndex);
if(foundParamIndIndex < 0) {
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_CLIENT]),&foundParamIndIndex);
}
string serverToConnectTo = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(serverToConnectTo,paramPartTokens,"=");
if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
string autoConnectServer = paramPartTokens[1];
program->initClient(mainWindow, autoConnectServer);
}
else {
printf("\nInvalid host specified on commandline [%s] host [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
printParameterHelp(argv[0],foundInvalidArgs);
delete mainWindow;
return -1;
}
}
else if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOADSCENARIO])) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOADSCENARIO]) + string("="),&foundParamIndIndex);
if(foundParamIndIndex < 0) {
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOADSCENARIO]),&foundParamIndIndex);
}
string scenarioName = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(scenarioName,paramPartTokens,"=");
if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
string autoloadScenarioName = paramPartTokens[1];
program->initScenario(mainWindow, autoloadScenarioName);
}
else {
printf("\nInvalid scenario name specified on commandline [%s] scenario [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
printParameterHelp(argv[0],foundInvalidArgs);
delete mainWindow;
return -1;
}
}
else {
program->initNormal(mainWindow);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
Renderer &renderer= Renderer::getInstance();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] OpenGL Info:\n%s\n",__FILE__,__FUNCTION__,__LINE__,renderer.getGlInfo().c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled == true) {
renderer.setAllowRenderUnitTitles(SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled);
SystemFlags::OutputDebug(SystemFlags::debugPathFinder,"In [%s::%s Line: %d] renderer.setAllowRenderUnitTitles = %d\n",__FILE__,__FUNCTION__,__LINE__,SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled);
}
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == true) {
//Renderer &renderer= Renderer::getInstance();
printf("%s",renderer.getGlInfo().c_str());
delete mainWindow;
return -1;
}
if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true) {
printf("====== Started Validation ======\n");
// Did the user pass a specific list of factions to validate?
std::vector<string> filteredFactionList;
if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) + string("=")) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) + string("="),&foundParamIndIndex);
string filterList = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(filterList,paramPartTokens,"=");
if(paramPartTokens.size() >= 2) {
string factionList = paramPartTokens[1];
Tokenize(factionList,filteredFactionList,",");
if(filteredFactionList.size() > 0) {
printf("Filtering factions and only looking for the following:\n");
for(int idx = 0; idx < filteredFactionList.size(); ++idx) {
filteredFactionList[idx] = trim(filteredFactionList[idx]);
printf("%s\n",filteredFactionList[idx].c_str());
}
}
}
}
Config &config = Config::getInstance();
vector<string> results;
findDirs(config.getPathListForType(ptTechs), results);
vector<string> techTreeFiles = results;
// Did the user pass a specific list of techtrees to validate?
std::vector<string> filteredTechTreeList;
if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) + string("=")) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) + string("="),&foundParamIndIndex);
string filterList = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(filterList,paramPartTokens,"=");
if(paramPartTokens.size() >= 2) {
string techtreeList = paramPartTokens[1];
Tokenize(techtreeList,filteredTechTreeList,",");
if(filteredTechTreeList.size() > 0) {
printf("Filtering techtrees and only looking for the following:\n");
for(int idx = 0; idx < filteredTechTreeList.size(); ++idx) {
filteredTechTreeList[idx] = trim(filteredTechTreeList[idx]);
printf("%s\n",filteredTechTreeList[idx].c_str());
}
}
}
}
{
printf("\n---------------- Loading factions inside world ----------------");
World world;
vector<string> techPaths = config.getPathListForType(ptTechs);
for(int idx = 0; idx < techPaths.size(); idx++) {
string &techPath = techPaths[idx];
for(int idx2 = 0; idx2 < techTreeFiles.size(); idx2++) {
string &techName = techTreeFiles[idx2];
if( filteredTechTreeList.size() == 0 ||
std::find(filteredTechTreeList.begin(),filteredTechTreeList.end(),techName) != filteredTechTreeList.end()) {
vector<string> factionsList;
findAll(techPath + "/" + techName + "/factions/*.", factionsList, false, false);
if(factionsList.size() > 0) {
Checksum checksum;
set<string> factions;
for(int j = 0; j < factionsList.size(); ++j) {
if( filteredFactionList.size() == 0 ||
std::find(filteredFactionList.begin(),filteredFactionList.end(),factionsList[j]) != filteredFactionList.end()) {
factions.insert(factionsList[j]);
}
}
printf("\n----------------------------------------------------------------");
printf("\nChecking techPath [%s] techName [%s] total faction count = %d\n",techPath.c_str(), techName.c_str(),factionsList.size());
for(int j = 0; j < factionsList.size(); ++j) {
if( filteredFactionList.size() == 0 ||
std::find(filteredFactionList.begin(),filteredFactionList.end(),factionsList[j]) != filteredFactionList.end()) {
printf("Using faction [%s]\n",factionsList[j].c_str());
}
}
if(factions.size() > 0) {
bool techtree_errors = false;
world.loadTech(config.getPathListForType(ptTechs,""), techName, factions, &checksum);
// Validate the faction setup to ensure we don't have any bad associations
std::vector<std::string> resultErrors = world.validateFactionTypes();
if(resultErrors.size() > 0) {
techtree_errors = true;
// Display the validation errors
string errorText = "\nErrors were detected:\n=====================\n";
for(int i = 0; i < resultErrors.size(); ++i) {
if(i > 0) {
errorText += "\n";
}
errorText += resultErrors[i];
}
errorText += "\n=====================\n";
//throw runtime_error(errorText);
printf("%s",errorText.c_str());
}
// Validate the faction resource setup to ensure we don't have any bad associations
printf("\nChecking resources, count = %d\n",world.getTechTree()->getResourceTypeCount());
for(int i = 0; i < world.getTechTree()->getResourceTypeCount(); ++i) {
printf("Found techtree resource [%s]\n",world.getTechTree()->getResourceType(i)->getName().c_str());
}
resultErrors = world.validateResourceTypes();
if(resultErrors.size() > 0) {
techtree_errors = true;
// Display the validation errors
string errorText = "\nErrors were detected:\n=====================\n";
for(int i = 0; i < resultErrors.size(); ++i) {
if(i > 0) {
errorText += "\n";
}
errorText += resultErrors[i];
}
errorText += "\n=====================\n";
//throw runtime_error(errorText);
printf("%s",errorText.c_str());
}
if(techtree_errors == false) {
printf("\nValidation found NO ERRORS for techPath [%s] techName [%s] factions checked (count = %d):\n",techPath.c_str(), techName.c_str(),factions.size());
for ( set<string>::iterator it = factions.begin(); it != factions.end(); ++it ) {
printf("Faction [%s]\n",(*it).c_str());
}
}
}
printf("----------------------------------------------------------------");
}
}
}
}
printf("\n====== Finished Validation ======\n");
}
delete mainWindow;
return -1;
}
gameInitialized = true;
string screenShotsPath = GameConstants::folder_path_screenshots;
//printf("In [%s::%s Line: %d] screenShotsPath [%s]\n",__FILE__,__FUNCTION__,__LINE__,screenShotsPath.c_str());
if(isdir(screenShotsPath.c_str()) == false) {
createDirectoryPaths(screenShotsPath);
//printf("In [%s::%s Line: %d] screenShotsPath [%s]\n",__FILE__,__FUNCTION__,__LINE__,screenShotsPath.c_str());
}
if(config.getBool("AllowGameDataSynchCheck","false") == true) {
vector<string> techDataPaths = config.getPathListForType(ptTechs);
preCacheThread.reset(new FileCRCPreCacheThread());
preCacheThread->setUniqueID(__FILE__);
preCacheThread->setTechDataPaths(techDataPaths);
preCacheThread->start();
}
// test
//Shared::Platform::MessageBox(NULL,"Mark's test.","Test",0);
//throw runtime_error("test!");
//ExceptionHandler::DisplayMessage("test!", false);
//Lang &lang= Lang::getInstance();
//string test = lang.get("ExitGameServer?");
//printf("[%s]",test.c_str());
//main loop
while(Window::handleEvent()){
program->loop();
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
catch(const exception &e){
ExceptionHandler::handleRuntimeError(e.what());
}
catch(const char *e){
ExceptionHandler::handleRuntimeError(e);
}
catch(const string &ex){
ExceptionHandler::handleRuntimeError(ex.c_str());
}
catch(...){
ExceptionHandler::handleRuntimeError("Unknown error!");
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
delete mainWindow;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
GraphicComponent::clearRegisteredComponents();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//SystemFlags::Close();
return 0;
}
}}//end namespace
MAIN_FUNCTION(Glest::Game::glestMain)