MegaGlest/source/glest_game/world
Mark Vejvoda 5ae0430928 - added more LUA functions:
int registerCellTriggerEventForUnitToUnit(int sourceUnitId, int destUnitId);
int registerCellTriggerEventForUnitToLocation(int sourceUnitId, const Vec2i &pos);
int registerCellTriggerEventForFactionToUnit(int sourceFactionId, int destUnitId);
int registerCellTriggerEventForFactionToLocation(int sourceFactionId, const Vec2i &pos);
int getCellTriggerEventCount(int eventId);
void unregisterCellTriggerEvent(int eventId);
int startTimerEvent();
int stopTimerEvent(int eventId);
int timerEventSecondsElapsed(int eventId);
int triggeredCellEventId();
int triggeredTimerEventId();
LUA events:
timerTriggerEvent
cellTriggerEvent
2010-08-29 04:45:15 +00:00
..
map.cpp - added more LUA functions: 2010-08-29 04:45:15 +00:00
map.h - added new calculation method when building units, builder units use best approach to build it instead of top left. 2010-08-28 03:43:14 +00:00
minimap.cpp - attempt to improve rendering speed by rolling back render code to be more like 3.3.4 2010-07-07 18:50:55 +00:00
minimap.h - bugfix for network game settings broadcast and game end fog of war fix 2010-05-17 16:02:47 +00:00
scenario.cpp bugfix for scenario folder not finding language file 2010-03-20 12:11:46 +00:00
scenario.h bugfix for scenario folder not finding language file 2010-03-20 12:11:46 +00:00
tileset.cpp - Did some refactoring to move connectionSlotThread into ConnectionSlot class 2010-05-27 23:46:38 +00:00
tileset.h Ported streflop code to win32 2010-04-24 11:15:15 +00:00
time_flow.cpp -added another mutex release to fix a bug found from a segfault 2010-06-05 15:48:50 +00:00
time_flow.h added more debug info related to time of day increment 2010-06-05 14:37:20 +00:00
unit_updater.cpp - added new calculation method when building units, builder units use best approach to build it instead of top left. 2010-08-28 03:43:14 +00:00
unit_updater.h - added new calculation method when building units, builder units use best approach to build it instead of top left. 2010-08-28 03:43:14 +00:00
water_effects.cpp windowed/fullscreen switch in options ( needed for windows ) 2010-05-03 22:07:27 +00:00
water_effects.h windowed/fullscreen switch in options ( needed for windows ) 2010-05-03 22:07:27 +00:00
world.cpp - added more LUA functions: 2010-08-29 04:45:15 +00:00
world.h - bugfix for AI not losing HP when food is out 2010-08-28 08:06:32 +00:00