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MegaGlest
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5c0db25c86
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
5c0db25c86
- added a few new lua methods to register cell 'areas' for unit or for factions for wciwow
2012-05-02 06:07:11 +00:00
..
ai
- removed printf's as they slowed down pathfinding
2012-05-01 05:12:38 +00:00
facilities
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
game
- added a few new lua methods to register cell 'areas' for unit or for factions for wciwow
2012-05-02 06:07:11 +00:00
global
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
graphics
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
gui
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
main
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
menu
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
network
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
sound
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
type_instances
- attempt to tweak the pathfinder a bit for performance when units are consistently having a hard time pathfinding we scale back their max cell count used in pathfinding until they have better success in pathfinding
2012-04-29 04:45:51 +00:00
types
- speed up the pathfinder a bit
2012-04-21 03:42:25 +00:00
world
- speed up the pathfinder a bit
2012-04-21 03:42:25 +00:00
CMakeLists.txt
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
2012-04-14 21:21:09 +00:00