MegaGlest/source/glest_game
2011-05-18 23:12:49 +00:00
..
ai - attempt to get non ascii file paths working in megaglest (Japanese etc...) 2011-05-18 21:49:11 +00:00
facilities - attempt to get non ascii file paths working in megaglest (Japanese etc...) 2011-05-18 21:49:11 +00:00
game - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
global - attempt to get non ascii file paths working in megaglest (Japanese etc...) 2011-05-18 21:49:11 +00:00
graphics - attempt to get non ascii file paths working in megaglest (Japanese etc...) 2011-05-18 21:49:11 +00:00
gui - fixed observers to be able to see queued commands of all other players 2011-05-06 08:44:50 +00:00
main - save main.cpp as utf-8 2011-05-18 22:04:45 +00:00
menu - attempt to get non ascii file paths working in megaglest (Japanese etc...) 2011-05-18 21:49:11 +00:00
network - commented out some debug output 2011-05-18 23:12:49 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances queued commands are displayed in a better way 2011-05-01 20:19:41 +00:00
types - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
world - attempt to get non ascii file paths working in megaglest (Japanese etc...) 2011-05-18 21:49:11 +00:00
CMakeLists.txt - bugfixes to install related files to fix: 2011-05-14 17:31:40 +00:00