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MegaGlest
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5d6ac3aa1d
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
5d6ac3aa1d
- commented out some debug output
2011-05-18 23:12:49 +00:00
..
ai
- attempt to get non ascii file paths working in megaglest (Japanese etc...)
2011-05-18 21:49:11 +00:00
facilities
- attempt to get non ascii file paths working in megaglest (Japanese etc...)
2011-05-18 21:49:11 +00:00
game
- added code to merge duplicate sounds used in a techtree
2011-05-06 07:47:31 +00:00
global
- attempt to get non ascii file paths working in megaglest (Japanese etc...)
2011-05-18 21:49:11 +00:00
graphics
- attempt to get non ascii file paths working in megaglest (Japanese etc...)
2011-05-18 21:49:11 +00:00
gui
- fixed observers to be able to see queued commands of all other players
2011-05-06 08:44:50 +00:00
main
- save main.cpp as utf-8
2011-05-18 22:04:45 +00:00
menu
- attempt to get non ascii file paths working in megaglest (Japanese etc...)
2011-05-18 21:49:11 +00:00
network
- commented out some debug output
2011-05-18 23:12:49 +00:00
sound
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
2011-03-28 03:54:23 +00:00
type_instances
queued commands are displayed in a better way
2011-05-01 20:19:41 +00:00
types
- updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies)
2011-05-06 22:12:16 +00:00
world
- attempt to get non ascii file paths working in megaglest (Japanese etc...)
2011-05-18 21:49:11 +00:00
CMakeLists.txt
- bugfixes to install related files to fix:
2011-05-14 17:31:40 +00:00