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MegaGlest
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5fdbce7651
MegaGlest
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source
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glest_game
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type_instances
History
Mark Vejvoda
ca30612c9c
- attempt to cleanup particles when a unit is deleted
2010-09-06 17:52:33 +00:00
..
command.cpp
- modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing.
2010-08-30 20:45:12 +00:00
command.h
- modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing.
2010-08-30 20:45:12 +00:00
faction.cpp
- bugfix for AI not losing HP when food is out
2010-08-28 08:06:32 +00:00
faction.h
new attribute MaxUnitCount in units and yellow select circle for allies
2010-08-22 21:09:35 +00:00
object.cpp
- added initial work to better manage rendering (but not yet enabled)
2010-06-15 16:27:52 +00:00
object.h
- added initial work to better manage rendering (but not yet enabled)
2010-06-15 16:27:52 +00:00
unit.cpp
- attempt to cleanup particles when a unit is deleted
2010-09-06 17:52:33 +00:00
unit.h
- attempt to cleanup particles when a unit is deleted
2010-09-06 17:52:33 +00:00
upgrade.cpp
- added loads of debug potential. We can now output most objects as a string for logging purposes.
2010-05-18 03:53:57 +00:00
upgrade.h
- added loads of debug potential. We can now output most objects as a string for logging purposes.
2010-05-18 03:53:57 +00:00