MegaGlest/source/g3d_viewer
Mark Vejvoda cd4ef0eaf7 - proper binary path extraction on all platforms and glest.ini by default can run from search path and will try to find stuff it needs in the real binary path
- fixed error message for untis missing be_built
- fixed mg.ini for html tool and updated perl script
2011-05-03 11:15:15 +00:00
..
CMakeLists.txt -fix cmake script for mingw, just for completeness. 2011-04-15 01:15:46 +00:00
main.cpp - proper binary path extraction on all platforms and glest.ini by default can run from search path and will try to find stuff it needs in the real binary path 2011-05-03 11:15:15 +00:00
main.h - bugfixes and cleanup for g3d editor and map editor so they now compile and run using newer wxwidgets (should also be backwards compatible with 2.8 2011-03-20 06:05:09 +00:00
renderer.cpp - we can now save jpg screenshots and can also convert model textures to jpg (WARNING jpg DOES NOT support alpha channel (for transparency) so use this wisely 2011-03-13 22:43:44 +00:00
renderer.h - added more options to g3d viewer commandline options 2011-01-29 03:53:05 +00:00