.. |
map.cpp
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
map.h
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revert most doubles back to float and truncate at 6 decimals
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2013-10-03 00:17:51 +00:00 |
minimap.cpp
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attempt to squeeze a bit more performance
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2013-11-11 19:33:25 +00:00 |
minimap.h
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attempt to squeeze a bit more performance
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2013-11-11 18:09:00 +00:00 |
scenario.cpp
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ensure pre cache crc thread does not interfere with running game
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2013-11-10 19:47:04 +00:00 |
scenario.h
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
surface_atlas.cpp
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- lots more code cleanup, using safe buffer size code to avoid buffer overflows
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2012-10-19 01:31:20 +00:00 |
surface_atlas.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
tileset.cpp
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
tileset.h
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
time_flow.cpp
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
time_flow.h
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- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
unit_updater.cpp
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tracking for nig's issue
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2013-11-08 19:00:47 +00:00 |
unit_updater.h
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
water_effects.cpp
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
water_effects.h
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
world.cpp
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attempt to squeeze a bit more performance
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2013-11-11 19:33:25 +00:00 |
world.h
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attempt to squeeze a bit more performance
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2013-11-11 18:09:00 +00:00 |