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command_type.cpp
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- added a new skill to toggle fog of war for any command.
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2013-01-11 18:40:47 +00:00 |
command_type.h
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- added a new skill to toggle fog of war for any command.
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2013-01-11 18:18:58 +00:00 |
damage_multiplier.cpp
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- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
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2012-03-10 03:27:25 +00:00 |
damage_multiplier.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
element_type.cpp
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- minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed
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2012-11-10 19:39:55 +00:00 |
element_type.h
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- minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed
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2012-11-10 19:39:55 +00:00 |
faction_type.cpp
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- updated error handling to be more flexible so we can display better error details (like bad tga file, etc)
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2012-11-10 23:19:42 +00:00 |
faction_type.h
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- validation now works on techtree's with linked factions
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2012-10-14 21:40:35 +00:00 |
object_type.cpp
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
object_type.h
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- some speed optimizations in areas mentioned by perf tool
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2012-09-27 15:04:28 +00:00 |
resource_type.cpp
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- lots more code cleanup, using safe buffer size code to avoid buffer overflows
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2012-10-19 01:31:20 +00:00 |
resource_type.h
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- bugfix for validation techtree (resources with particles caused crash on validate)
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2012-05-24 07:08:31 +00:00 |
skill_type.cpp
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- added a new skill to toggle fog of war for any command.
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2013-01-11 18:26:30 +00:00 |
skill_type.h
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- added a new skill to toggle fog of war for any command.
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2013-01-11 18:18:58 +00:00 |
tech_tree.cpp
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- updated error handling to be more flexible so we can display better error details (like bad tga file, etc)
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2012-11-10 23:19:42 +00:00 |
tech_tree.h
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- fixed faction previews for linked factions
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2012-10-16 19:07:50 +00:00 |
tileset_model_type.cpp
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- tilesets now support animated models:
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2012-03-26 23:24:29 +00:00 |
tileset_model_type.h
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- some speed optimizations in areas mentioned by perf tool
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2012-09-27 15:04:28 +00:00 |
unit_type.cpp
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- updated error handling to be more flexible so we can display better error details (like bad tga file, etc)
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2012-11-10 23:19:42 +00:00 |
unit_type.h
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- updated for debian compliance
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2012-11-12 04:55:33 +00:00 |
upgrade_type.cpp
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- make most of the attack boost xml settings optional instead of required as requested
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2012-12-26 07:57:10 +00:00 |
upgrade_type.h
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- lots of code cleanup from the cppcheck
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2012-09-22 20:13:57 +00:00 |