MegaGlest/source/glest_game/game
2010-06-13 00:59:56 +00:00
..
chat_manager.cpp chat in menu doesn't fade and 'M'-key to show more messages works in menu too 2010-06-08 22:50:37 +00:00
chat_manager.h chat in menu doesn't fade and 'M'-key to show more messages works in menu too 2010-06-08 22:50:37 +00:00
commander.cpp - fixed two nasty AI bugs which would cause out of synch and memory corruption problems 2010-06-08 07:40:32 +00:00
commander.h - fixed two nasty AI bugs which would cause out of synch and memory corruption problems 2010-06-08 07:40:32 +00:00
console.cpp watersounds playing all over the map is fixed. 2010-04-14 20:49:14 +00:00
console.h watersounds playing all over the map is fixed. 2010-04-14 20:49:14 +00:00
game_camera.cpp - added more debug statements to try to track beta bugs 2010-06-12 18:27:39 +00:00
game_camera.h - bugfixes for incorrect method declaration 2010-06-12 18:56:16 +00:00
game_constants.h added networkframeperiod support to gamesettings and added possibility to over-ride in glest.ini for now 2010-06-05 07:52:14 +00:00
game_settings.h added networkframeperiod support to gamesettings and added possibility to over-ride in glest.ini for now 2010-06-05 07:52:14 +00:00
game.cpp - added SDL Pump events during game load to avoid hanging appearance when users click madly in startup 2010-06-13 00:59:56 +00:00
game.h - Some initial changes in prep for support server controlled AI 2010-06-01 16:54:44 +00:00
script_manager.cpp some changes to how we use streflop: 2010-05-28 05:31:17 +00:00
script_manager.h Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux 2010-04-24 03:57:38 +00:00
stats.cpp Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too 2010-03-19 18:58:46 +00:00
stats.h Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too 2010-03-19 18:58:46 +00:00