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MegaGlest
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6fe733468d
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
6fe733468d
some cpp check cleanup
2013-11-07 20:07:03 +00:00
..
ai
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
facilities
attempt to make win64 faster by using avx (as opposed to sse2)
2013-11-05 06:31:48 +00:00
game
ensure load saved games checks if new attribute exists
2013-11-07 05:20:02 +00:00
global
some cpp check cleanup
2013-11-07 20:07:03 +00:00
graphics
decouple masterserver from network host game settings into two seperate threads
2013-11-07 18:39:08 +00:00
gui
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
main
decouple masterserver from network host game settings into two seperate threads
2013-11-07 18:39:08 +00:00
menu
decouple masterserver from network host game settings into two seperate threads
2013-11-07 18:39:08 +00:00
network
decouple masterserver from network host game settings into two seperate threads
2013-11-07 18:39:08 +00:00
sound
decouple masterserver from network host game settings into two seperate threads
2013-11-07 18:39:08 +00:00
type_instances
- reverted win64 to sse2
2013-11-06 02:14:49 +00:00
types
cppcheck cleanup
2013-11-05 20:59:28 +00:00
world
added more debug tracking info if win64 crashes
2013-11-07 01:55:02 +00:00
CMakeLists.txt
saved games for rejoining in progress games saves to .zip and sends that to clients.
2013-05-01 20:56:19 +00:00