MegaGlest/source/glest_game
Mark Vejvoda 78f6f49cb6 - fixed shadow mapping by removing the use of the extension: GL_ARB_shadow_ambient
(thanks: asmodeus and Ishmaru)
- added some initial work for texture compression (but not active yet)
2010-10-27 15:04:47 +00:00
..
ai - attempt to further improve pathfinder performance when MANY units are on the map 2010-10-26 06:53:04 +00:00
facilities - Incremented version to next major release # so new work can begin. 2010-10-17 06:34:42 +00:00
game - attempt to further improve pathfinder performance when MANY units are on the map 2010-10-26 06:43:42 +00:00
global - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
graphics - fixed shadow mapping by removing the use of the extension: GL_ARB_shadow_ambient 2010-10-27 15:04:47 +00:00
gui * Fix for phantom cancel button 2010-09-24 04:52:51 +00:00
main - fixed shadow mapping by removing the use of the extension: GL_ARB_shadow_ambient 2010-10-27 15:04:47 +00:00
menu - removed some unneeded things from the custom game menu (as requested by tomreyn) 2010-10-26 21:52:00 +00:00
network - added a guard for proper slot index usage in network code 2010-10-25 20:56:57 +00:00
sound - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
type_instances - bugfix for invalid map co-ordinates when looking for resources 2010-10-26 15:25:38 +00:00
types - more compiler warning cleanup 2010-10-21 17:42:45 +00:00
world - attempt to further improve pathfinder performance when MANY units are on the map 2010-10-26 06:43:42 +00:00
CMakeLists.txt - applied Mac osX patch #4 from GeoVah (thank you) 2010-09-24 15:26:16 +00:00