312 lines
11 KiB
C++
312 lines
11 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "tech_tree.h"
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#include <cassert>
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#include "util.h"
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#include "resource.h"
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#include "faction_type.h"
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#include "logger.h"
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#include "xml_parser.h"
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#include "platform_util.h"
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#include "game_util.h"
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#include "window.h"
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#include "leak_dumper.h"
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using namespace Shared::Util;
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using namespace Shared::Xml;
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namespace Glest{ namespace Game{
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// =====================================================
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// class TechTree
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// =====================================================
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Checksum TechTree::loadTech(const vector<string> pathList, const string &techName,
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set<string> &factions, Checksum* checksum, std::map<string,int> &loadedFileList) {
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Checksum techtreeChecksum;
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for(int idx = 0; idx < pathList.size(); idx++) {
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string currentPath = pathList[idx];
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endPathWithSlash(currentPath);
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string path = currentPath + techName;
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if(isdir(path.c_str()) == true) {
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load(path, factions, checksum, &techtreeChecksum, loadedFileList);
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break;
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}
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}
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return techtreeChecksum;
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}
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void TechTree::load(const string &dir, set<string> &factions, Checksum* checksum,
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Checksum *techtreeChecksum, std::map<string,int> &loadedFileList) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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string currentPath = dir;
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endPathWithSlash(currentPath);
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vector<string> filenames;
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string name= lastDir(currentPath);
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Logger::getInstance().add("TechTree: "+ formatString(name), true);
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//load resources
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string str= currentPath + "resources/*.";
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try {
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findAll(str, filenames);
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resourceTypes.resize(filenames.size());
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for(int i=0; i<filenames.size(); ++i){
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str= currentPath + "resources/" + filenames[i];
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resourceTypes[i].load(str, checksum, &checksumValue, loadedFileList);
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Window::handleEvent();
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SDL_PumpEvents();
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}
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// Cleanup pixmap memory
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for(int i = 0; i < filenames.size(); ++i) {
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resourceTypes[i].deletePixels();
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}
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}
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catch(const exception &e){
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SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
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throw runtime_error("Error loading Resource Types in: [" + currentPath + "]\n" + e.what());
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}
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// give CPU time to update other things to avoid apperance of hanging
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sleep(0);
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Window::handleEvent();
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SDL_PumpEvents();
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//load tech tree xml info
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try {
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XmlTree xmlTree;
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string currentPath = dir;
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endPathWithSlash(currentPath);
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string path = currentPath + lastDir(dir) + ".xml";
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checksum->addFile(path);
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checksumValue.addFile(path);
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xmlTree.load(path);
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loadedFileList[path]++;
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const XmlNode *techTreeNode= xmlTree.getRootNode();
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//attack types
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const XmlNode *attackTypesNode= techTreeNode->getChild("attack-types");
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attackTypes.resize(attackTypesNode->getChildCount());
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for(int i = 0; i < attackTypes.size(); ++i) {
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const XmlNode *attackTypeNode= attackTypesNode->getChild("attack-type", i);
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attackTypes[i].setName(attackTypeNode->getAttribute("name")->getRestrictedValue());
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attackTypes[i].setId(i);
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Window::handleEvent();
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SDL_PumpEvents();
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}
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// give CPU time to update other things to avoid apperance of hanging
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sleep(0);
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//SDL_PumpEvents();
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//armor types
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const XmlNode *armorTypesNode= techTreeNode->getChild("armor-types");
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armorTypes.resize(armorTypesNode->getChildCount());
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for(int i = 0; i < armorTypes.size(); ++i) {
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const XmlNode *armorTypeNode= armorTypesNode->getChild("armor-type", i);
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armorTypes[i].setName(armorTypeNode->getAttribute("name")->getRestrictedValue());
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armorTypes[i].setId(i);
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Window::handleEvent();
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SDL_PumpEvents();
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}
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//damage multipliers
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damageMultiplierTable.init(attackTypes.size(), armorTypes.size());
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const XmlNode *damageMultipliersNode= techTreeNode->getChild("damage-multipliers");
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for(int i = 0; i < damageMultipliersNode->getChildCount(); ++i) {
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const XmlNode *damageMultiplierNode= damageMultipliersNode->getChild("damage-multiplier", i);
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const AttackType *attackType= getAttackType(damageMultiplierNode->getAttribute("attack")->getRestrictedValue());
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const ArmorType *armorType= getArmorType(damageMultiplierNode->getAttribute("armor")->getRestrictedValue());
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float multiplier= damageMultiplierNode->getAttribute("value")->getFloatValue();
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damageMultiplierTable.setDamageMultiplier(attackType, armorType, multiplier);
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Window::handleEvent();
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SDL_PumpEvents();
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}
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}
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catch(const exception &e){
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SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
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throw runtime_error("Error loading Tech Tree: "+ currentPath + "\n" + e.what());
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}
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// give CPU time to update other things to avoid apperance of hanging
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sleep(0);
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//SDL_PumpEvents();
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//load factions
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str = currentPath + "factions/*.";
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try{
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factionTypes.resize(factions.size());
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int i=0;
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for ( set<string>::iterator it = factions.begin(); it != factions.end(); ++it ) {
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string factionName = *it;
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char szBuf[1024]="";
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sprintf(szBuf,"%s %s [%d / %d] - %s",Lang::getInstance().get("Loading").c_str(),
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Lang::getInstance().get("Faction").c_str(),
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i+1,
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(int)factions.size(),
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factionName.c_str());
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Logger &logger= Logger::getInstance();
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logger.setState(szBuf);
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logger.setProgress((int)((((double)i) / (double)factions.size()) * 100.0));
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str = currentPath + "factions/" + factionName;
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factionTypes[i++].load(str, this, checksum,&checksumValue,loadedFileList);
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// give CPU time to update other things to avoid apperance of hanging
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sleep(0);
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Window::handleEvent();
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SDL_PumpEvents();
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}
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}
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catch(const exception &e){
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SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
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throw runtime_error("Error loading Faction Types: "+ currentPath + "\n" + e.what());
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}
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if(techtreeChecksum != NULL) {
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*techtreeChecksum = checksumValue;
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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TechTree::~TechTree() {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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Logger::getInstance().add("Tech tree", true);
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}
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std::vector<std::string> TechTree::validateFactionTypes() {
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std::vector<std::string> results;
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for (int i = 0; i < factionTypes.size(); ++i) {
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std::vector<std::string> factionResults = factionTypes[i].validateFactionType();
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results.insert(results.end(), factionResults.begin(), factionResults.end());
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factionResults = factionTypes[i].validateFactionTypeUpgradeTypes();
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results.insert(results.end(), factionResults.begin(), factionResults.end());
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}
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return results;
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}
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std::vector<std::string> TechTree::validateResourceTypes() {
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std::vector<std::string> results;
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for (int i = 0; i < factionTypes.size(); ++i) {
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std::vector<std::string> factionResults = factionTypes[i].validateFactionTypeResourceTypes(resourceTypes);
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results.insert(results.end(), factionResults.begin(), factionResults.end());
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}
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return results;
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}
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// ==================== get ====================
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FactionType *TechTree::getTypeByName(const string &name) {
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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for(int i=0; i < factionTypes.size(); ++i) {
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if(factionTypes[i].getName() == name) {
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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return &factionTypes[i];
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}
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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throw runtime_error("Faction not found: "+name);
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}
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const FactionType *TechTree::getType(const string &name) const {
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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for(int i=0; i < factionTypes.size(); ++i) {
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if(factionTypes[i].getName() == name) {
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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return &factionTypes[i];
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}
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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throw runtime_error("Faction not found: "+name);
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}
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const ResourceType *TechTree::getTechResourceType(int i) const{
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for(int j=0; j < getResourceTypeCount(); ++j){
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const ResourceType *rt= getResourceType(j);
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assert(rt != NULL);
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if(rt == NULL) {
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throw runtime_error("rt == NULL");
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}
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if(rt->getResourceNumber() == i && rt->getClass() == rcTech)
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return getResourceType(j);
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}
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return getFirstTechResourceType();
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}
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const ResourceType *TechTree::getFirstTechResourceType() const{
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for(int i=0; i<getResourceTypeCount(); ++i){
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const ResourceType *rt= getResourceType(i);
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assert(rt != NULL);
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if(rt->getResourceNumber()==1 && rt->getClass()==rcTech)
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return getResourceType(i);
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}
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throw runtime_error("This tech tree has not tech resources, one at least is required");
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}
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const ResourceType *TechTree::getResourceType(const string &name) const{
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for(int i=0; i<resourceTypes.size(); ++i){
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if(resourceTypes[i].getName()==name){
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return &resourceTypes[i];
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}
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}
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throw runtime_error("Resource Type not found: "+name);
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}
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const ArmorType *TechTree::getArmorType(const string &name) const{
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for(int i=0; i<armorTypes.size(); ++i){
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if(armorTypes[i].getName()==name){
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return &armorTypes[i];
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}
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}
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throw runtime_error("Armor Type not found: "+name);
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}
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const AttackType *TechTree::getAttackType(const string &name) const{
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for(int i=0; i<attackTypes.size(); ++i){
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if(attackTypes[i].getName()==name){
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return &attackTypes[i];
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}
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}
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throw runtime_error("Attack Type not found: "+name);
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}
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float TechTree::getDamageMultiplier(const AttackType *att, const ArmorType *art) const{
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return damageMultiplierTable.getDamageMultiplier(att, art);
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}
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}}//end namespace
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