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Rampoina
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MegaGlest
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7f0aaebf50
MegaGlest
/
source
/
glest_game
History
Titus Tscharntke
7f0aaebf50
XML option to hide a resource from the HUD
2012-04-01 19:42:59 +00:00
..
ai
- added logic to delay AI player from path finding more than 10 units per frame (we make him think he is blocked and he will retry another frame)
2012-03-31 19:50:45 +00:00
facilities
- bugfixes and code cleanup found using cppcheck
2012-03-28 06:25:57 +00:00
game
In non network games the game is paused automatically if a menu/message is raised. I am not sure if I should do this for scenario messages too?
2012-04-01 18:23:26 +00:00
global
- updated loading games to translate tutorials and scenario paths
2012-03-31 20:58:33 +00:00
graphics
XML option to hide a resource from the HUD
2012-04-01 19:42:59 +00:00
gui
- added command groups and unit selection to save / load game info
2012-03-15 07:09:36 +00:00
main
- added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking)
2012-03-29 18:14:25 +00:00
menu
- better error handling in menus
2012-03-31 08:28:42 +00:00
network
- bugfixes and code cleanup found using cppcheck
2012-03-28 06:25:57 +00:00
sound
- updated for better handling of streflop on different platforms
2012-02-10 06:21:06 +00:00
type_instances
- added logic to delay AI player from path finding more than 10 units per frame (we make him think he is blocked and he will retry another frame)
2012-03-31 19:50:45 +00:00
types
XML option to hide a resource from the HUD
2012-04-01 19:42:59 +00:00
world
- updated loading games to translate tutorials and scenario paths
2012-03-31 20:58:33 +00:00
CMakeLists.txt
- corrected multiple model processing based on hp
2012-03-24 18:30:49 +00:00