MegaGlest/source/glest_game/menu/menu_state_load_game.cpp

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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2005 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "menu_state_load_game.h"
#include "renderer.h"
#include "sound_renderer.h"
#include "core_data.h"
#include "config.h"
#include "menu_state_root.h"
#include "metrics.h"
#include "network_message.h"
#include "game.h"
#include "auto_test.h"
#include "leak_dumper.h"
namespace Glest{ namespace Game{
// =====================================================
// class MenuStateLoadGame
// =====================================================
MenuStateLoadGame::MenuStateLoadGame(Program *program, MainMenu *mainMenu):
MenuState(program, mainMenu, "root")
{
containerName = "LoadGame";
Lang &lang= Lang::getInstance();
int buttonWidth = 120;
int yPos=30;
int xPos=20;
int xSpacing=20;
int slotsToRender=20;
int slotWidth=200;
slotLinesYBase=650;
slotsLineHeight=30;
previewTexture=NULL;
needsToBeFreedTexture=NULL;
buttonToDelete=NULL;
selectedButton=NULL;
// string userData = Config::getInstance().getString("UserData_Root","");
// if(userData != "") {
// endPathWithSlash(userData);
// }
// saveGameDir = userData +"saved";
// endPathWithSlash(saveGameDir);
string userData = Config::getInstance().getString("UserData_Root","");
if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") {
userData = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey);
}
if(userData != "") {
endPathWithSlash(userData);
}
saveGameDir = userData +"saved/";
lines[0].init(0,slotLinesYBase+slotsLineHeight);
lines[1].init(0, slotLinesYBase-(slotsToRender-1)*slotsLineHeight-5);
//lines[1].setHorizontal(false);
headerLabel.registerGraphicComponent(containerName,"headerLabel");
headerLabel.init(400, 730);
headerLabel.setFont(CoreData::getInstance().getMenuFontBig());
headerLabel.setFont3D(CoreData::getInstance().getMenuFontBig3D());
headerLabel.setText(lang.get("LoadGameMenu"));
noSavedGamesLabel.registerGraphicComponent(containerName,"noSavedGamesLabel");
noSavedGamesLabel.init(20, 400);
noSavedGamesLabel.setFont(CoreData::getInstance().getMenuFontBig());
noSavedGamesLabel.setFont3D(CoreData::getInstance().getMenuFontBig3D());
noSavedGamesLabel.setText(lang.get("NoSavedGames"));
savedGamesLabel.registerGraphicComponent(containerName,"savedGamesLabel");
savedGamesLabel.init(120, slotLinesYBase+slotsLineHeight+10);
savedGamesLabel.setFont(CoreData::getInstance().getMenuFontBig());
savedGamesLabel.setFont3D(CoreData::getInstance().getMenuFontBig3D());
savedGamesLabel.setText(lang.get("SavedGames"));
infoHeaderLabel.registerGraphicComponent(containerName,"infoHeaderLabel");
infoHeaderLabel.init(650, slotLinesYBase+slotsLineHeight+10);
infoHeaderLabel.setFont(CoreData::getInstance().getMenuFontBig());
infoHeaderLabel.setFont3D(CoreData::getInstance().getMenuFontBig3D());
infoHeaderLabel.setText(lang.get("SavegameInfo"));
infoTextLabel.registerGraphicComponent(containerName,"infoTextLabel");
infoTextLabel.init(550, 350);
// infoTextLabel.setFont(CoreData::getInstance().getMenuFontBig());
// infoTextLabel.setFont3D(CoreData::getInstance().getMenuFontBig3D());
infoTextLabel.setText("Info block for the current slot, maybe screenshot above \ntest\ntest2");
abortButton.registerGraphicComponent(containerName,"abortButton");
abortButton.init(xPos, yPos, buttonWidth);
abortButton.setText(lang.get("Abort"));
xPos+=buttonWidth+xSpacing;
loadButton.registerGraphicComponent(containerName,"loadButton");
loadButton.init(xPos, yPos, buttonWidth);
loadButton.setText(lang.get("LoadGame"));
xPos+=buttonWidth+xSpacing;
deleteButton.registerGraphicComponent(containerName,"deleteButton");
deleteButton.init(xPos, yPos, buttonWidth);
deleteButton.setText(lang.get("Delete"));
slotsScrollBar.init(500-20,slotLinesYBase-slotsLineHeight*(slotsToRender-1),false,slotWidth,20);
slotsScrollBar.setLength(slotsLineHeight*slotsToRender);
slotsScrollBar.setElementCount(0);
slotsScrollBar.setVisibleSize(slotsToRender);
slotsScrollBar.setVisibleStart(0);
listFiles(20,slotLinesYBase,460,slotsLineHeight);
slotsScrollBar.setElementCount(filenames.size());
GraphicComponent::applyAllCustomProperties(containerName);
}
MenuStateLoadGame::~MenuStateLoadGame() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
clearSlots();
if(needsToBeFreedTexture!=NULL){
needsToBeFreedTexture->end();
delete needsToBeFreedTexture;
needsToBeFreedTexture=NULL;
}
if(previewTexture!=NULL){
previewTexture->end();
delete previewTexture;
previewTexture=NULL;
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] END\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
void MenuStateLoadGame::clearSlots() {
while(!slots.empty()) {
delete slots.back();
slots.pop_back();
slotsGB.pop_back();
}
}
void MenuStateLoadGame::listFiles(int keyButtonsXBase, int keyButtonsYBase, int keyButtonsWidth, int keyButtonsHeight) {
// Save the file now
vector<string> paths;
paths.push_back(saveGameDir);
filenames.clear();
findAll(paths, "*.xml", filenames, true, false, true);
//printf("filenames = %d\n",filenames.size());
for(int i = 0; i < filenames.size(); ++i) {
GraphicButton *button=new GraphicButton();
button->init( keyButtonsXBase, keyButtonsYBase, keyButtonsWidth,keyButtonsHeight);
button->setText(filenames[i]);
// button->setCustomTexture(CoreData::getInstance().getCustomTexture());
// button->setUseCustomTexture(true);
slots.push_back(button);
slotsGB.push_back(button);
}
}
void MenuStateLoadGame::reloadUI() {
Lang &lang= Lang::getInstance();
abortButton.setText(lang.get("Abort"));
deleteButton.setText(lang.get("Delete"));
loadButton.setText(lang.get("LoadGame"));
GraphicComponent::reloadFontsForRegisterGraphicComponents(containerName);
}
void MenuStateLoadGame::mouseClick(int x, int y, MouseButton mouseButton){
CoreData &coreData= CoreData::getInstance();
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
if(abortButton.mouseClick(x, y)){
soundRenderer.playFx(coreData.getClickSoundB());
mainMenu->setState(new MenuStateRoot(program, mainMenu));
}
else if(deleteButton.mouseClick(x, y)){
soundRenderer.playFx(coreData.getClickSoundB());
if(selectedButton==NULL)
{
Lang &lang= Lang::getInstance();
console.addStdMessage(lang.get("NothingSelected"));
}
else
{
string slotname=selectedButton->getText();
string filename=saveGameDir+selectedButton->getText()+".xml";
string jpgfilename=saveGameDir+selectedButton->getText()+".xml.jpg";
console.addStdMessage("Trying to delete file: '"+filename+"'");
for(int i=0;i<slots.size();i++){
if(slots[i]==selectedButton){
//deleteSlot(i);
break;
}
}
}
//mainMenu->setState(new MenuStateRoot(program, mainMenu));
}
else if(loadButton.mouseClick(x, y)){
soundRenderer.playFx(coreData.getClickSoundB());
if(selectedButton==NULL)
{
Lang &lang= Lang::getInstance();
console.addStdMessage(lang.get("NothingSelected"));
}
else
{
string filename=saveGameDir+selectedButton->getText()+".xml";
console.addStdMessage("Trying to load file: '"+filename+"'");
Game::loadGame(filename,program,false);
return;
}
//mainMenu->setState(new MenuStateRoot(program, mainMenu));
}
else if(slotsScrollBar.mouseClick(x, y)){
soundRenderer.playFx(coreData.getClickSoundB());
}
else {
if(slotsScrollBar.getElementCount()!=0){
for(int i = slotsScrollBar.getVisibleStart(); i <= slotsScrollBar.getVisibleEnd(); ++i) {
if(slots[i]->mouseClick(x, y) && selectedButton!=slots[i]) {
needsToBeFreedTexture=previewTexture;
selectedButton=slots[i];
string filename=saveGameDir+selectedButton->getText()+".xml.jpg";
if(fileExists(filename)){
previewTexture = GraphicsInterface::getInstance().getFactory()->newTexture2D();
if(previewTexture) {
previewTexture->setMipmap(true);
previewTexture->load(filename);
previewTexture->init();
}
}
else
{
previewTexture=NULL;
}
break;
}
}
}
}
}
void MenuStateLoadGame::deleteSlot(int i){
if(selectedButton==slots[i]){
selectedButton=NULL;
}
// buttonToDelete=slots[i];
// slots.erase(i);
// slotsGB.erase(i);
}
void MenuStateLoadGame::mouseMove(int x, int y, const MouseState *ms){
abortButton.mouseMove(x, y);
deleteButton.mouseMove(x, y);
loadButton.mouseMove(x, y);
if(slotsScrollBar.getElementCount()!=0){
for(int i = slotsScrollBar.getVisibleStart(); i <= slotsScrollBar.getVisibleEnd(); ++i) {
slots[i]->mouseMove(x, y);
}
}
slotsScrollBar.mouseMove(x,y);
}
void MenuStateLoadGame::render(){
Renderer &renderer= Renderer::getInstance();
renderer.renderLabel(&headerLabel);
renderer.renderLabel(&savedGamesLabel);
renderer.renderLabel(&infoHeaderLabel);
renderer.renderLabel(&infoTextLabel);
renderer.renderButton(&abortButton);
renderer.renderButton(&deleteButton);
renderer.renderButton(&loadButton);
for(int i=0; i<sizeof(lines) / sizeof(lines[0]); ++i){
renderer.renderLine(&lines[i]);
}
if(slotsScrollBar.getElementCount()==0 ) {
renderer.renderLabel(&noSavedGamesLabel);
}
else{
for(int i = slotsScrollBar.getVisibleStart(); i <= slotsScrollBar.getVisibleEnd(); ++i) {
if(slots[i]==selectedButton){
bool lightedOverride = true;
renderer.renderButton(slots[i],&YELLOW,&lightedOverride);
}
else{
renderer.renderButton(slots[i]);
}
}
}
renderer.renderScrollBar(&slotsScrollBar);
if(previewTexture != NULL) {
renderer.renderTextureQuad(550,slotLinesYBase-300+slotsLineHeight,400,300,previewTexture,1.0f);
}
renderer.renderConsole(&console,false,true);
if(program != NULL) program->renderProgramMsgBox();
if(needsToBeFreedTexture!=NULL){
needsToBeFreedTexture->end();
delete needsToBeFreedTexture;
needsToBeFreedTexture=NULL;
}
// if(buttonToDelete!=NULL){
// delete buttonToDelete;
// buttonToDelete=NULL;
// }
}
void MenuStateLoadGame::update(){
if(Config::getInstance().getBool("AutoTest")){
AutoTest::getInstance().updateNewGame(program, mainMenu);
}
slotsScrollBar.arrangeComponents(slotsGB);
console.update();
}
void MenuStateLoadGame::keyDown(SDL_KeyboardEvent key) {
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
//if(key == configKeys.getCharKey("SaveGUILayout")) {
if(isKeyPressed(configKeys.getSDLKey("SaveGUILayout"),key) == true) {
GraphicComponent::saveAllCustomProperties(containerName);
//Lang &lang= Lang::getInstance();
//console.addLine(lang.get("GUILayoutSaved") + " [" + (saved ? lang.get("Yes") : lang.get("No"))+ "]");
}
}
}}//end namespace