MegaGlest/source/glest_game/global/config.cpp

912 lines
33 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "config.h"
#include "util.h"
#include "game_constants.h"
#include "platform_util.h"
#include "game_util.h"
#include <map>
#include "conversion.h"
#include "window.h"
#include <stdexcept>
#include <fstream>
#include "leak_dumper.h"
using namespace Shared::Platform;
using namespace Shared::Util;
using namespace std;
namespace Glest{ namespace Game{
int GameConstants::networkFramePeriod = 20;
int GameConstants::updateFps = 40;
int GameConstants::cameraFps = 100;
const float GameConstants::normalMultiplier = 1.0f;
const float GameConstants::easyMultiplier = 0.5f;
const float GameConstants::ultraMultiplier = 1.5f;
const float GameConstants::megaMultiplier = 2.5f;
const char *GameConstants::folder_path_maps = "maps";
const char *GameConstants::folder_path_scenarios = "scenarios";
const char *GameConstants::folder_path_techs = "techs";
const char *GameConstants::folder_path_tilesets = "tilesets";
const char *GameConstants::folder_path_tutorials = "tutorials";
const char *GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME = "???";
const char *GameConstants::NETWORK_SLOT_CLOSED_SLOTNAME = "Closed";
const char *GameConstants::folder_path_screenshots = "screens/";
const char *GameConstants::folder_path_setups = "setups/";
const char *GameConstants::OBSERVER_SLOTNAME = "*Observer*";
const char *GameConstants::RANDOMFACTION_SLOTNAME = "*Random*";
const char *GameConstants::steamCacheInstanceKey = "steamInstanceCache";
const char *GameConstants::preCacheThreadCacheLookupKey = "preCacheThreadCache";
const char *GameConstants::ircClientCacheLookupKey = "ircClientCache";
const char *GameConstants::playerTextureCacheLookupKey = "playerTextureCache";
const char *GameConstants::factionPreviewTextureCacheLookupKey = "factionPreviewTextureCache";
const char *GameConstants::characterMenuScreenPositionListCacheLookupKey = "characterMenuScreenPositionListCache";
const char *GameConstants::application_name = "MegaGlest";
const char * GameConstants::LOADING_SCREEN_FILE = "loading_screen";
const char * GameConstants::LOADING_SCREEN_FILE_FILTER = "loading_screen*.*";
const char * GameConstants::PREVIEW_SCREEN_FILE = "preview_screen";
const char * GameConstants::PREVIEW_SCREEN_FILE_FILTER = "preview_screen*.*";
const char * GameConstants::HUD_SCREEN_FILE = "hud";
const char * GameConstants::HUD_SCREEN_FILE_FILTER = "hud*.*";
const char *GameConstants::pathCacheLookupKey = "pathCache_";
const char *GameConstants::path_data_CacheLookupKey = "data";
const char *GameConstants::path_ini_CacheLookupKey = "ini";
const char *GameConstants::path_logs_CacheLookupKey = "logs";
const char *GameConstants::saveNetworkGameFileServer = "megaglest-saved-server.xml";
const char *GameConstants::saveNetworkGameFileServerCompressed = "megaglest-saved-server.zip";
const char *GameConstants::saveNetworkGameFileClient = "megaglest-saved-client.xml";
const char *GameConstants::saveNetworkGameFileClientCompressed = "megaglest-saved-client.zip";
const char *GameConstants::saveGameFileDefault = "megaglest-saved.xml";
const char *GameConstants::saveGameFileAutoTestDefault = "megaglest-auto-saved_%s.xml";
const char *GameConstants::saveGameFilePattern = "megaglest-saved_%s.xml";
const char *Config::glest_ini_filename = "glest.ini";
const char *Config::glestuser_ini_filename = "glestuser.ini";
const char *Config::glestkeys_ini_filename = "glestkeys.ini";
const char *Config::glestuserkeys_ini_filename = "glestuserkeys.ini";
const char *Config::ACTIVE_MOD_PROPERTY_NAME = "current_mod_name";
const char *Config::colorPicking = "color";
const char *Config::selectBufPicking = "selectbuf";
const char *Config::frustumPicking = "frustum";
map<string,string> Config::customRuntimeProperties;
// =====================================================
// class Config
// =====================================================
const string defaultNotFoundValue = "~~NOT FOUND~~";
map<ConfigType,Config> Config::configList;
Config::Config() {
fileLoaded.first = false;
fileLoaded.second = false;
cfgType.first = cfgMainGame;
cfgType.second = cfgUserGame;
fileName.first = "";
fileName.second = "";
fileNameParameter.first = "";
fileNameParameter.second = "";
custom_path_parameter = "";
}
bool Config::tryCustomPath(std::pair<ConfigType,ConfigType> &type, std::pair<string,string> &file, string custom_path) {
bool wasFound = false;
if((type.first == cfgMainGame && type.second == cfgUserGame &&
file.first == glest_ini_filename && file.second == glestuser_ini_filename) ||
(type.first == cfgMainKeys && type.second == cfgUserKeys &&
file.first == glestkeys_ini_filename && file.second == glestuserkeys_ini_filename)) {
string linuxPath = custom_path;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("-=-=-=-=-=-=-= looking for file in possible location [%s]\n",linuxPath.c_str());
#if defined(__linux__)
string nixFile = linuxPath + "linux_" + file.first;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("-=-=-=-=-=-=-= looking for linux specific file in possible location [%s]\n",nixFile.c_str());
if(wasFound == false && fileExists(nixFile) == true) {
file.first = nixFile;
file.second = linuxPath + file.second;
wasFound = true;
}
#elif defined(__WIN32__)
string winFile = linuxPath + "windows_" + file.first;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("-=-=-=-=-=-=-= looking for windows specific file in possible location [%s]\n",winFile.c_str());
if(wasFound == false && fileExists(winFile) == true) {
file.first = winFile;
file.second = linuxPath + file.second;
wasFound = true;
}
#endif
if(wasFound == false && fileExists(linuxPath + file.first) == true) {
file.first = linuxPath + file.first;
file.second = linuxPath + file.second;
wasFound = true;
}
}
return wasFound;
}
Config::Config(std::pair<ConfigType,ConfigType> type, std::pair<string,string> file, std::pair<bool,bool> fileMustExist,string custom_path) {
fileLoaded.first = false;
fileLoaded.second = false;
cfgType = type;
fileName = file;
fileNameParameter = file;
custom_path_parameter = custom_path;
if(getGameReadWritePath(GameConstants::path_ini_CacheLookupKey) != "") {
fileName.first = getGameReadWritePath(GameConstants::path_ini_CacheLookupKey) + fileName.first;
fileName.second = getGameReadWritePath(GameConstants::path_ini_CacheLookupKey) + fileName.second;
}
bool foundPath = false;
string currentpath = custom_path;
if(custom_path != "") {
foundPath = tryCustomPath(cfgType, fileName, custom_path);
}
if(foundPath == false) {
currentpath = extractDirectoryPathFromFile(Properties::getApplicationPath());
foundPath = tryCustomPath(cfgType, fileName, currentpath);
}
#if defined(CUSTOM_DATA_INSTALL_PATH)
if(foundPath == false) {
foundPath = tryCustomPath(cfgType, fileName, formatPath(TOSTRING(CUSTOM_DATA_INSTALL_PATH)));
}
#endif
#if defined(MG_CMAKE_INSTALL_PREFIX)
if(foundPath == false) {
foundPath = tryCustomPath(cfgType, fileName, formatPath(TOSTRING(MG_CMAKE_INSTALL_PREFIX)));
}
#endif
// Look in standard linux shared paths for ini files
#if defined(__linux__)
if(foundPath == false) {
foundPath = tryCustomPath(cfgType, fileName, "/usr/share/megaglest/");
}
if(foundPath == false) {
foundPath = tryCustomPath(cfgType, fileName, "/usr/share/games/megaglest/");
}
if(foundPath == false) {
foundPath = tryCustomPath(cfgType, fileName, "/usr/local/share/megaglest/");
}
if(foundPath == false) {
foundPath = tryCustomPath(cfgType, fileName, "/usr/local/share/games/megaglest/");
}
#endif
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("foundPath = [%d]\n",foundPath);
if(fileMustExist.first == true && fileExists(fileName.first) == false) {
//string currentpath = extractDirectoryPathFromFile(Properties::getApplicationPath());
fileName.first = currentpath + fileName.first;
}
#if defined(WIN32)
//string test = "C:\\Code\\megaglest\\mk\\windoze\\.\\..\\..\\data\\glest_game\\glest.ini";
//updatePathClimbingParts(test);
updatePathClimbingParts(fileName.first);
#endif
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("-=-=-=-=-=-=-= About to load fileName.first = [%s]\n",fileName.first.c_str());
if(fileMustExist.first == true ||
(fileMustExist.first == false && fileExists(fileName.first) == true)) {
properties.first.load(fileName.first);
fileLoaded.first = true;
}
if(cfgType.first == cfgMainGame) {
if( properties.first.getString("UserData_Root", defaultNotFoundValue.c_str()) != defaultNotFoundValue) {
string userData = properties.first.getString("UserData_Root");
if(userData != "") {
endPathWithSlash(userData);
}
fileName.second = userData + fileNameParameter.second;
}
else if(properties.first.getString("UserOverrideFile", defaultNotFoundValue.c_str()) != defaultNotFoundValue) {
string userData = properties.first.getString("UserOverrideFile");
if(userData != "") {
endPathWithSlash(userData);
}
fileName.second = userData + fileNameParameter.second;
}
#if defined(WIN32)
updatePathClimbingParts(fileName.second);
#endif
}
else if(cfgType.first == cfgMainKeys) {
Config &mainCfg = Config::getInstance();
if( mainCfg.getString("UserData_Root", defaultNotFoundValue.c_str()) != defaultNotFoundValue) {
string userData = mainCfg.getString("UserData_Root");
if(userData != "") {
endPathWithSlash(userData);
}
fileName.second = userData + fileNameParameter.second;
}
else if(mainCfg.getString("UserOverrideFile", defaultNotFoundValue.c_str()) != defaultNotFoundValue) {
string userData = mainCfg.getString("UserOverrideFile");
if(userData != "") {
endPathWithSlash(userData);
}
fileName.second = userData + fileNameParameter.second;
}
#if defined(WIN32)
updatePathClimbingParts(fileName.second);
#endif
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("-=-=-=-=-=-=-= About to load fileName.second = [%s]\n",fileName.second.c_str());
if(fileMustExist.second == true ||
(fileMustExist.second == false && fileExists(fileName.second) == true)) {
properties.second.load(fileName.second);
fileLoaded.second = true;
}
try {
if(fileName.second != "" && fileExists(fileName.second) == false) {
if(SystemFlags::VERBOSE_MODE_ENABLED) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] attempting to auto-create cfgFile.second = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.second.c_str());
#if defined(WIN32) && !defined(__MINGW32__)
wstring wstr = utf8_decode(fileName.second);
FILE *fp = _wfopen(wstr.c_str(), L"w");
std::ofstream userFile(fp);
#else
std::ofstream userFile;
userFile.open(fileName.second.c_str(), ios_base::out | ios_base::trunc);
#endif
userFile.close();
#if defined(WIN32) && !defined(__MINGW32__)
if(fp) {
fclose(fp);
}
#endif
fileLoaded.second = true;
properties.second.load(fileName.second);
}
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] ERROR trying to auto-create cfgFile.second = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.second.c_str());
}
}
Config &Config::getInstance(std::pair<ConfigType,ConfigType> type, std::pair<string,string> file, std::pair<bool,bool> fileMustExist, string custom_path) {
if(configList.find(type.first) == configList.end()) {
if(SystemFlags::VERBOSE_MODE_ENABLED) if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
Config config(type, file, fileMustExist, custom_path);
if(SystemFlags::VERBOSE_MODE_ENABLED) if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
configList.insert(map<ConfigType,Config>::value_type(type.first,config));
if(SystemFlags::VERBOSE_MODE_ENABLED) if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
return configList.find(type.first)->second;
}
void Config::CopyAll(Config *src, Config *dest) {
dest->properties = src->properties;
dest->cfgType = src->cfgType;
dest->fileName = src->fileName;
dest->fileNameParameter = src->fileNameParameter;
dest->fileLoaded = src->fileLoaded;
}
void Config::reload() {
if(SystemFlags::VERBOSE_MODE_ENABLED) if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
std::pair<ConfigType,ConfigType> type = std::make_pair(cfgType.first,cfgType.second);
Config newconfig(type, std::make_pair(fileNameParameter.first,fileNameParameter.second), std::make_pair(true,false), custom_path_parameter);
if(SystemFlags::VERBOSE_MODE_ENABLED) if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
Config &oldconfig = configList.find(type.first)->second;
CopyAll(&newconfig, &oldconfig);
if(SystemFlags::VERBOSE_MODE_ENABLED) if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void Config::save(const string &path){
if(fileLoaded.second == true) {
if(path != "") {
fileName.second = path;
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] save file [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.second.c_str());
properties.second.save(fileName.second);
return;
}
if(path != "") {
fileName.first = path;
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] save file [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.first.c_str());
properties.first.save(fileName.first);
}
int Config::getInt(const char *key,const char *defaultValueIfNotFound) const {
if(tempProperties.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) {
return tempProperties.getInt(key,defaultValueIfNotFound);
}
if(fileLoaded.second == true &&
properties.second.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) {
return properties.second.getInt(key,defaultValueIfNotFound);
}
return properties.first.getInt(key,defaultValueIfNotFound);
}
bool Config::getBool(const char *key,const char *defaultValueIfNotFound) const {
if(tempProperties.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) {
return tempProperties.getBool(key,defaultValueIfNotFound);
}
if(fileLoaded.second == true &&
properties.second.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) {
return properties.second.getBool(key,defaultValueIfNotFound);
}
return properties.first.getBool(key,defaultValueIfNotFound);
}
float Config::getFloat(const char *key,const char *defaultValueIfNotFound) const {
if(tempProperties.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) {
return tempProperties.getFloat(key,defaultValueIfNotFound);
}
if(fileLoaded.second == true &&
properties.second.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) {
return properties.second.getFloat(key,defaultValueIfNotFound);
}
return properties.first.getFloat(key,defaultValueIfNotFound);
}
const string Config::getString(const char *key,const char *defaultValueIfNotFound) const {
if(tempProperties.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) {
return tempProperties.getString(key,defaultValueIfNotFound);
}
if(fileLoaded.second == true &&
properties.second.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) {
return properties.second.getString(key,defaultValueIfNotFound);
}
return properties.first.getString(key,defaultValueIfNotFound);
}
int Config::getInt(const string &key,const char *defaultValueIfNotFound) const{
if(tempProperties.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) {
return tempProperties.getInt(key,defaultValueIfNotFound);
}
if(fileLoaded.second == true &&
properties.second.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) {
return properties.second.getInt(key,defaultValueIfNotFound);
}
return properties.first.getInt(key,defaultValueIfNotFound);
}
bool Config::getBool(const string &key,const char *defaultValueIfNotFound) const{
if(tempProperties.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) {
return tempProperties.getBool(key,defaultValueIfNotFound);
}
if(fileLoaded.second == true &&
properties.second.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) {
return properties.second.getBool(key,defaultValueIfNotFound);
}
return properties.first.getBool(key,defaultValueIfNotFound);
}
float Config::getFloat(const string &key,const char *defaultValueIfNotFound) const{
if(tempProperties.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) {
return tempProperties.getFloat(key,defaultValueIfNotFound);
}
if(fileLoaded.second == true &&
properties.second.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) {
return properties.second.getFloat(key,defaultValueIfNotFound);
}
return properties.first.getFloat(key,defaultValueIfNotFound);
}
const string Config::getString(const string &key,const char *defaultValueIfNotFound) const{
if(tempProperties.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) {
return tempProperties.getString(key,defaultValueIfNotFound);
}
if(fileLoaded.second == true &&
properties.second.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) {
return properties.second.getString(key,defaultValueIfNotFound);
}
return properties.first.getString(key,defaultValueIfNotFound);
}
SDL_Keycode Config::translateStringToSDLKey(const string &value) const {
SDL_Keycode result = SDLK_UNKNOWN;
if(IsNumeric(value.c_str()) == true) {
result = (SDL_Keycode)strToInt(value);
}
else if(value.substr(0,2) == "vk") {
if(value == "vkLeft") {
result = SDLK_LEFT;
}
else if(value == "vkRight") {
result = SDLK_RIGHT;
}
else if(value == "vkUp") {
result = SDLK_UP;
}
else if(value == "vkDown") {
result = SDLK_DOWN;
}
else if(value == "vkAdd") {
result = SDLK_PLUS;
}
else if(value == "vkSubtract") {
result = SDLK_MINUS;
}
else if(value == "vkEscape") {
result = SDLK_ESCAPE;
}
else if(value == "vkF1") {
result = SDLK_F1;
}
else if(value == "vkF2") {
result = SDLK_F2;
}
else if(value == "vkF3") {
result = SDLK_F3;
}
else if(value == "vkF4") {
result = SDLK_F4;
}
else if(value == "vkF5") {
result = SDLK_F5;
}
else if(value == "vkF6") {
result = SDLK_F6;
}
else if(value == "vkF7") {
result = SDLK_F7;
}
else if(value == "vkF8") {
result = SDLK_F8;
}
else if(value == "vkF9") {
result = SDLK_F9;
}
else if(value == "vkF10") {
result = SDLK_F10;
}
else if(value == "vkF11") {
result = SDLK_F11;
}
else if(value == "vkF12") {
result = SDLK_F12;
}
else if(value == "vkPrint") {
result = SDLK_PRINTSCREEN;
}
else if(value == "vkPause") {
result = SDLK_PAUSE;
}
else {
string sError = "Unsupported key translation [" + value + "]";
throw megaglest_runtime_error(sError.c_str());
}
}
else if(value.length() >= 1) {
if(value.length() == 3 && value[0] == '\'' && value[2] == '\'') {
result = (SDL_Keycode)value[1];
}
else {
bool foundKey = false;
if(value.length() > 1) {
SDL_Keycode lookup = SDL_GetKeyFromName(value.c_str());
if(lookup != SDLK_UNKNOWN) {
result = lookup;
foundKey = true;
}
}
if(foundKey == false) {
result = (SDL_Keycode)value[0];
}
}
}
else {
string sError = "Unsupported key translation" + value;
throw megaglest_runtime_error(sError.c_str());
}
// Because SDL is based on lower Ascii
//result = tolower(result);
return result;
}
SDL_Keycode Config::getSDLKey(const char *key) const {
if(fileLoaded.second == true &&
properties.second.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) {
string value = properties.second.getString(key);
return translateStringToSDLKey(value);
}
string value = properties.first.getString(key);
return translateStringToSDLKey(value);
}
//char Config::getCharKey(const char *key) const {
// if(fileLoaded.second == true &&
// properties.second.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) {
//
// string value = properties.second.getString(key);
// return translateStringToCharKey(value);
// }
// string value = properties.first.getString(key);
// return translateStringToCharKey(value);
//}
void Config::setInt(const string &key, int value, bool tempBuffer) {
if(tempBuffer == true) {
tempProperties.setInt(key, value);
return;
}
if(fileLoaded.second == true) {
properties.second.setInt(key, value);
return;
}
properties.first.setInt(key, value);
}
void Config::setBool(const string &key, bool value, bool tempBuffer) {
if(tempBuffer == true) {
tempProperties.setBool(key, value);
return;
}
if(fileLoaded.second == true) {
properties.second.setBool(key, value);
return;
}
properties.first.setBool(key, value);
}
void Config::setFloat(const string &key, float value, bool tempBuffer) {
if(tempBuffer == true) {
tempProperties.setFloat(key, value);
return;
}
if(fileLoaded.second == true) {
properties.second.setFloat(key, value);
return;
}
properties.first.setFloat(key, value);
}
void Config::setString(const string &key, const string &value, bool tempBuffer) {
if(tempBuffer == true) {
tempProperties.setString(key, value);
return;
}
if(fileLoaded.second == true) {
properties.second.setString(key, value);
return;
}
properties.first.setString(key, value);
}
vector<pair<string,string> > Config::getPropertiesFromContainer(const Properties &propertiesObj) const {
vector<pair<string,string> > result;
int count = propertiesObj.getPropertyCount();
for(int i = 0; i < count; ++i) {
pair<string,string> property;
property.first = propertiesObj.getKey(i);
property.second = propertiesObj.getString(i);
result.push_back(property);
}
return result;
}
vector<pair<string,string> > Config::getMergedProperties() const {
vector<pair<string,string> > result = getMasterProperties();
vector<pair<string,string> > resultUser = getUserProperties();
for(unsigned int i = 0; i < resultUser.size(); ++i) {
const pair<string,string> &propertyUser = resultUser[i];
bool overrideProperty = false;
for(unsigned int j = 0; j < result.size(); ++j) {
pair<string,string> &property = result[j];
// Take the user property and override the original value
if(property.first == propertyUser.first) {
overrideProperty = true;
property.second = propertyUser.second;
break;
}
}
if(overrideProperty == false) {
result.push_back(propertyUser);
}
}
return result;
}
vector<pair<string,string> > Config::getMasterProperties() const {
return getPropertiesFromContainer(properties.first);
}
vector<pair<string,string> > Config::getUserProperties() const {
return getPropertiesFromContainer(properties.second);
}
void Config::setUserProperties(const vector<pair<string,string> > &valueList) {
Properties &propertiesObj = properties.second;
for(unsigned int idx = 0; idx < valueList.size(); ++ idx) {
const pair<string,string> &nameValuePair = valueList[idx];
propertiesObj.setString(nameValuePair.first,nameValuePair.second);
}
}
string Config::getFileName(bool userFilename) const {
string result = fileName.second;
if(userFilename == false) {
result = fileName.first;
}
return result;
}
string Config::toString(){
return properties.first.toString();
}
vector<string> Config::getPathListForType(PathType type, string scenarioDir) {
vector<string> pathList;
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
string userData = getString("UserData_Root","");
if(userData != "") {
endPathWithSlash(userData);
//if(data_path == "") {
// userData = userData;
//}
//else {
// if(SystemFlags::VERBOSE_MODE_ENABLED) printf("extractLastDirectoryFromPath(userData) [%s] from userData [%s]\n",extractLastDirectoryFromPath(userData).c_str(),userData.c_str());
// userData = data_path + extractLastDirectoryFromPath(userData);
//}
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] userData path [%s]\n",__FILE__,__FUNCTION__,__LINE__,userData.c_str());
if(isdir(userData.c_str()) == false) {
createDirectoryPaths(userData);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] creating path [%s]\n",__FILE__,__FUNCTION__,__LINE__,userData.c_str());
}
string userDataMaps = userData + GameConstants::folder_path_maps;
if(isdir(userDataMaps.c_str()) == false) {
createDirectoryPaths(userDataMaps);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] creating path [%s]\n",__FILE__,__FUNCTION__,__LINE__,userDataMaps.c_str());
}
string userDataScenarios = userData + GameConstants::folder_path_scenarios;
if(isdir(userDataScenarios.c_str()) == false) {
createDirectoryPaths(userDataScenarios);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] creating path [%s]\n",__FILE__,__FUNCTION__,__LINE__,userDataScenarios.c_str());
}
string userDataTechs = userData + GameConstants::folder_path_techs;
if(isdir(userDataTechs.c_str()) == false) {
createDirectoryPaths(userDataTechs);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] creating path [%s]\n",__FILE__,__FUNCTION__,__LINE__,userDataTechs.c_str());
}
string userDataTilesets = userData + GameConstants::folder_path_tilesets;
if(isdir(userDataTilesets.c_str()) == false) {
createDirectoryPaths(userDataTilesets);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] creating path [%s]\n",__FILE__,__FUNCTION__,__LINE__,userDataTilesets.c_str());
}
string userDataTutorials = userData + GameConstants::folder_path_tutorials;
if(isdir(userDataTutorials.c_str()) == false) {
createDirectoryPaths(userDataTutorials);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] creating path [%s]\n",__FILE__,__FUNCTION__,__LINE__,userDataTutorials.c_str());
}
}
if(scenarioDir != "") {
if(EndsWith(scenarioDir, ".xml") == true) {
scenarioDir = extractDirectoryPathFromFile(scenarioDir);
}
//string scenarioLocation = data_path + scenarioDir;
string scenarioLocation = scenarioDir;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Scenario path [%s]\n",scenarioLocation.c_str());
pathList.push_back(scenarioLocation);
}
switch(type) {
case ptMaps:
pathList.push_back(data_path+GameConstants::folder_path_maps);
if(userData != "") {
pathList.push_back(userData + string(GameConstants::folder_path_maps));
}
break;
case ptScenarios:
pathList.push_back(data_path+GameConstants::folder_path_scenarios);
if(userData != "") {
pathList.push_back(userData + string(GameConstants::folder_path_scenarios));
}
break;
case ptTechs:
pathList.push_back(data_path+GameConstants::folder_path_techs);
if(userData != "") {
pathList.push_back(userData + string(GameConstants::folder_path_techs));
}
break;
case ptTilesets:
pathList.push_back(data_path+GameConstants::folder_path_tilesets);
if(userData != "") {
pathList.push_back(userData + string(GameConstants::folder_path_tilesets));
}
break;
case ptTutorials:
pathList.push_back(data_path+GameConstants::folder_path_tutorials);
if(userData != "") {
pathList.push_back(userData + string(GameConstants::folder_path_tutorials));
}
break;
}
return pathList;
}
bool Config::replaceFileWithLocalFile(const vector<string> &dirList, string fileNamePart, string &resultToReplace) {
bool found = false;
for(unsigned int i = 0; i < dirList.size(); ++i) {
string path = dirList[i];
endPathWithSlash(path);
string newFileName = path + fileNamePart;
if(fileExists(newFileName) == true) {
resultToReplace = newFileName;
found = true;
break;
}
}
return found;
}
string Config::findValidLocalFileFromPath(string fileName) {
string result = fileName;
if(fileName.find("maps/") != fileName.npos ) {
size_t pos = fileName.find("maps/");
string fileNamePart = fileName.substr(pos+5);
Config &config = Config::getInstance();
vector<string> dirList = config.getPathListForType(ptMaps);
replaceFileWithLocalFile(dirList, fileNamePart, result);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Found file [%s] @ " MG_SIZE_T_SPECIFIER " [%s]\nNew File [%s]\n",fileName.c_str(),pos,fileNamePart.c_str(),result.c_str());
}
else if(fileName.find("tilesets/") != fileName.npos ) {
size_t pos = fileName.find("tilesets/");
string fileNamePart = fileName.substr(pos+9);
Config &config = Config::getInstance();
vector<string> dirList = config.getPathListForType(ptTilesets);
replaceFileWithLocalFile(dirList, fileNamePart, result);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Found file [%s] @ " MG_SIZE_T_SPECIFIER " [%s]\nNew File [%s]\n",fileName.c_str(),pos,fileNamePart.c_str(),result.c_str());
}
else if(fileName.find("techs/") != fileName.npos ) {
size_t pos = fileName.find("techs/");
string fileNamePart = fileName.substr(pos+6);
Config &config = Config::getInstance();
vector<string> dirList = config.getPathListForType(ptTechs);
replaceFileWithLocalFile(dirList, fileNamePart, result);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Found file [%s] @ " MG_SIZE_T_SPECIFIER " [%s]\nNew File [%s]\n",fileName.c_str(),pos,fileNamePart.c_str(),result.c_str());
}
else if(fileName.find("scenarios/") != fileName.npos) {
size_t pos = fileName.find("scenarios/");
string fileNamePart = fileName.substr(pos+10);
Config &config = Config::getInstance();
vector<string> dirList = config.getPathListForType(ptScenarios);
replaceFileWithLocalFile(dirList, fileNamePart, result);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Found file [%s] @ " MG_SIZE_T_SPECIFIER " [%s]\nNew File [%s]\n",fileName.c_str(),pos,fileNamePart.c_str(),result.c_str());
}
else if(fileName.find("tutorials/") != fileName.npos) {
size_t pos = fileName.find("tutorials/");
string fileNamePart = fileName.substr(pos+10);
Config &config = Config::getInstance();
vector<string> dirList = config.getPathListForType(ptTutorials);
replaceFileWithLocalFile(dirList, fileNamePart, result);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Found file [%s] @ " MG_SIZE_T_SPECIFIER " [%s]\nNew File [%s]\n",fileName.c_str(),pos,fileNamePart.c_str(),result.c_str());
}
return result;
}
// static
string Config::getMapPath(const string &mapName, string scenarioDir, bool errorOnNotFound) {
Config &config = Config::getInstance();
vector<string> pathList = config.getPathListForType(ptMaps,scenarioDir);
for(int idx = 0; idx < (int)pathList.size(); idx++) {
string map_path = pathList[idx];
endPathWithSlash(map_path);
const string mega = map_path + mapName + ".mgm";
const string glest = map_path + mapName + ".gbm";
if (fileExists(mega)) {
return mega;
}
else if (fileExists(glest)) {
return glest;
}
}
if(errorOnNotFound == true) {
//abort();
throw megaglest_runtime_error("Map not found [" + mapName + "]\nScenario [" + scenarioDir + "]");
}
return "";
}
}}// end namespace