MegaGlest/source/glest_game
2012-05-24 07:37:43 +00:00
..
ai - units now use a random # from 10-20 cells to determine how often they refresh their path 2012-05-12 01:06:55 +00:00
facilities - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
game - replaced calls to glgenlists and family as these gl calls are deprecated in newer opengl (and really did not do anything for us) 2012-05-24 06:16:54 +00:00
global - support streaming videos from youtube etc 2012-05-21 18:32:53 +00:00
graphics - cycle alpha channel on please wait text for video loading 2012-05-24 07:37:43 +00:00
gui - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
main - video player now displays 'please wait' while loading the video 2012-05-23 19:59:52 +00:00
menu - video player now displays 'please wait' while loading the video 2012-05-23 19:59:52 +00:00
network - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
sound - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
type_instances - added local mg version label to custom game menu 2012-05-12 02:21:21 +00:00
types - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00
world - added new lua method to play video's in scenarios: 2012-05-22 06:17:56 +00:00
CMakeLists.txt - attempt to get static linking working for libvlc 2012-05-16 05:46:04 +00:00