MegaGlest/source/shared_lib/sources/graphics/texture.cpp

148 lines
4.0 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "texture.h"
#include "util.h"
#include "leak_dumper.h"
using namespace Shared::Util;
namespace Shared{ namespace Graphics{
// =====================================================
// class Texture
// =====================================================
const int Texture::defaultSize = 256;
const int Texture::defaultComponents = 4;
bool Texture::useTextureCompression = false;
Texture::Texture() {
mipmap= true;
pixmapInit= true;
wrapMode= wmRepeat;
format= fAuto;
inited= false;
forceCompressionDisabled=false;
}
// =====================================================
// class Texture1D
// =====================================================
void Texture1D::load(const string &path){
this->path= path;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] this->path = [%s]\n",__FILE__,__FUNCTION__,__LINE__,this->path.c_str());
if (pixmap.getComponents() == -1) { //TODO: look where you really need that
pixmap.init(defaultComponents);
}
pixmap.load(path);
this->path= path;
}
string Texture1D::getPath() const {
return (pixmap.getPath() != "" ? pixmap.getPath() : path);
}
void Texture1D::deletePixels() {
//printf("+++> Texture1D pixmap deletion for [%s]\n",getPath().c_str());
pixmap.deletePixels();
}
// =====================================================
// class Texture2D
// =====================================================
void Texture2D::load(const string &path){
this->path= path;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] this->path = [%s]\n",__FILE__,__FUNCTION__,__LINE__,this->path.c_str());
if (pixmap.getComponents() == -1) {
pixmap.init(defaultComponents);
}
pixmap.load(path);
this->path= path;
}
string Texture2D::getPath() const {
return (pixmap.getPath() != "" ? pixmap.getPath() : path);
}
void Texture2D::deletePixels() {
//printf("+++> Texture2D pixmap deletion for [%s]\n",getPath().c_str());
pixmap.deletePixels();
}
// =====================================================
// class Texture3D
// =====================================================
void Texture3D::loadSlice(const string &path, int slice){
this->path= path;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] this->path = [%s]\n",__FILE__,__FUNCTION__,__LINE__,this->path.c_str());
if (pixmap.getComponents() == -1) {
pixmap.init(defaultComponents);
}
pixmap.loadSlice(path, slice);
this->path= path;
}
string Texture3D::getPath() const {
return (pixmap.getPath() != "" ? pixmap.getPath() : path);
}
void Texture3D::deletePixels() {
//printf("+++> Texture3D pixmap deletion for [%s]\n",getPath().c_str());
pixmap.deletePixels();
}
// =====================================================
// class TextureCube
// =====================================================
void TextureCube::loadFace(const string &path, int face){
this->path= path;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] this->path = [%s]\n",__FILE__,__FUNCTION__,__LINE__,this->path.c_str());
if (pixmap.getFace(0)->getComponents() == -1) {
pixmap.init(defaultComponents);
}
pixmap.loadFace(path, face);
this->path= path;
}
string TextureCube::getPath() const {
string result = "";
for(int i = 0; i < 6; ++i) {
if(pixmap.getPath(i) != "") {
if(result != "") {
result += ",";
}
result += pixmap.getPath(i);
}
}
if(result == "") {
result = path;
}
return result;
}
void TextureCube::deletePixels() {
//printf("+++> TextureCube pixmap deletion for [%s]\n",getPath().c_str());
pixmap.deletePixels();
}
}}//end namespace