MegaGlest/source/glest_game
2011-03-26 05:09:38 +00:00
..
ai - lessen pathfinder max nodes to see if this gives better performance 2011-03-19 01:31:49 +00:00
facilities - initial code for managing mod content (downloads and removal of user data) 2011-03-25 10:11:16 +00:00
game - initial code for managing mod content (downloads and removal of user data) 2011-03-25 10:11:16 +00:00
global - more code cleanup from things found in valgrind 2011-03-23 05:49:38 +00:00
graphics - updates to mod menu for better user experience 2011-03-25 18:42:08 +00:00
gui double click selection for units standing near or in buildings 2011-03-08 20:19:19 +00:00
main - removed sleep when waitinf for exit of crc thread 2011-03-26 00:38:26 +00:00
menu - added a line to seperate mod lists from return button 2011-03-26 05:09:38 +00:00
network - bugfix for socket mutex locked when deleting socket 2011-03-19 12:04:18 +00:00
sound - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
type_instances - fix for harvesting workers to reset to original harvest location each time they deliver resources 2011-03-25 20:51:14 +00:00
types - attempt to see if threaded pathfinding will work and if it improves performance 2011-03-18 03:53:06 +00:00
world - fix for harvesting workers to reset to original harvest location each time they deliver resources 2011-03-25 20:51:14 +00:00
CMakeLists.txt - bugfix for static inclusion of libcurl 2011-01-04 02:55:45 +00:00