MegaGlest/source/glest_game/type_instances/faction.cpp

2542 lines
88 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "faction.h"
#include <algorithm>
#include <cassert>
#include "resource_type.h"
#include "unit.h"
#include "util.h"
#include "sound_renderer.h"
#include "renderer.h"
#include "tech_tree.h"
#include "game.h"
#include "config.h"
#include "randomgen.h"
#include "leak_dumper.h"
using namespace Shared::Util;
using Shared::Util::RandomGen;
namespace Glest { namespace Game {
bool CommandGroupUnitSorterId::operator()(const int l, const int r) {
const Unit *lUnit = faction->findUnit(l);
const Unit *rUnit = faction->findUnit(r);
if(!lUnit) {
printf("Error lUnit == NULL for id = %d factionIndex = %d\n",l,faction->getIndex());
for(unsigned int i = 0; i < (unsigned int)faction->getUnitCount(); ++i) {
printf("%u / %d id = %d [%s]\n",i,faction->getUnitCount(),faction->getUnit(i)->getId(),faction->getUnit(i)->getType()->getName(false).c_str());
}
}
if(!rUnit) {
printf("Error rUnit == NULL for id = %d factionIndex = %d\n",r,faction->getIndex());
for(unsigned int i = 0; i < (unsigned int)faction->getUnitCount(); ++i) {
printf("%u / %d id = %d [%s]\n",i,faction->getUnitCount(),faction->getUnit(i)->getId(),faction->getUnit(i)->getType()->getName(false).c_str());
}
}
CommandGroupUnitSorter sorter;
return sorter.compare(lUnit, rUnit);
}
bool CommandGroupUnitSorter::operator()(const Unit *l, const Unit *r) {
return compare(l, r);
}
bool CommandGroupUnitSorter::compare(const Unit *l, const Unit *r) {
//printf("l [%p] r [%p] <>",l,r);
if(!l) {
printf("Error l == NULL\n");
}
if(!r) {
printf("Error r == NULL\n");
}
assert(l && r);
if(l == NULL || r == NULL)
printf("Unit l [%s - %d] r [%s - %d]\n",
(l != NULL ? l->getType()->getName(false).c_str() : "null"),
(l != NULL ? l->getId() : -1),
(r != NULL ? r->getType()->getName(false).c_str() : "null"),
(r != NULL ? r->getId() : -1));
bool result = false;
// If comparer is null or dead
if(r == NULL || r->isAlive() == false) {
// if source is null or dead also
if((l == NULL || l->isAlive() == false)) {
return false;
}
return true;
}
else if((l == NULL || l->isAlive() == false)) {
return false;
}
// const Command *command= l->getCurrrentCommandThreadSafe();
// const Command *commandPeer = r->getCurrrentCommandThreadSafe();
const Command *command= l->getCurrCommand();
const Command *commandPeer = r->getCurrCommand();
//Command *command= this->unit->getCurrCommand();
// Are we moving or attacking
if( command != NULL && command->getCommandType() != NULL &&
(command->getCommandType()->getClass() == ccMove ||
command->getCommandType()->getClass() == ccAttack) &&
command->getUnitCommandGroupId() > 0) {
int curCommandGroupId = command->getUnitCommandGroupId();
//Command *commandPeer = j.unit->getCurrrentCommandThreadSafe();
//Command *commandPeer = j.unit->getCurrCommand();
// is comparer a valid command
if(commandPeer == NULL || commandPeer->getCommandType() == NULL) {
result = true;
}
// is comparer command the same type?
else if(commandPeer->getCommandType()->getClass() !=
command->getCommandType()->getClass()) {
result = true;
}
// is comparer command groupid invalid?
else if(commandPeer->getUnitCommandGroupId() < 0) {
result = true;
}
// If comparer command group id is less than current group id
else if(curCommandGroupId != commandPeer->getUnitCommandGroupId()) {
result = curCommandGroupId < commandPeer->getUnitCommandGroupId();
}
else {
float unitDist = l->getCenteredPos().dist(command->getPos());
float unitDistPeer = r->getCenteredPos().dist(commandPeer->getPos());
// Closest unit in commandgroup
result = (unitDist < unitDistPeer);
}
}
else if(command == NULL && commandPeer != NULL) {
result = false;
}
// else if(command == NULL && j.unit->getCurrrentCommandThreadSafe() == NULL) {
// return this->unit->getId() < j.unit->getId();
// }
else {
//Command *commandPeer = j.unit->getCurrrentCommandThreadSafe();
//if( commandPeer != NULL && commandPeer->getCommandType() != NULL &&
// (commandPeer->getCommandType()->getClass() != ccMove &&
// commandPeer->getCommandType()->getClass() != ccAttack)) {
result = (l->getId() < r->getId());
//}
//else {
// result = (l->getId() < r->getId());
//}
}
//printf("Sorting, unit [%d - %s] cmd [%s] | unit2 [%d - %s] cmd [%s] result = %d\n",this->unit->getId(),this->unit->getFullName().c_str(),(this->unit->getCurrCommand() == NULL ? "NULL" : this->unit->getCurrCommand()->toString().c_str()),j.unit->getId(),j.unit->getFullName().c_str(),(j.unit->getCurrCommand() == NULL ? "NULL" : j.unit->getCurrCommand()->toString().c_str()),result);
return result;
}
void Faction::sortUnitsByCommandGroups() {
MutexSafeWrapper safeMutex(unitsMutex,string(__FILE__) + "_" + intToStr(__LINE__));
//printf("====== sortUnitsByCommandGroups for faction # %d [%s] unitCount = %d\n",this->getIndex(),this->getType()->getName().c_str(),units.size());
//for(unsigned int i = 0; i < units.size(); ++i) {
// printf("%d / %d [%p] <>",i,units.size(),&units[i]);
// // printf("i = %d [%p]\n",i,&units[i]);
// if(Unit::isUnitDeleted(units[i]) == true) {
// printf("i = %d [%p]\n",i,&units[i]);
// throw megaglest_runtime_error("unit already deleted!");
// }
//}
//printf("\nSorting\n");
//std::sort(units.begin(),units.end(),CommandGroupUnitSorter());
//printf("====== Done sorting for faction # %d [%s] unitCount = %d\n",this->getIndex(),this->getType()->getName().c_str(),units.size());
//unsigned int originalUnitSize = (unsigned int)units.size();
std::vector<int> unitIds;
for(unsigned int i = 0; i < units.size(); ++i) {
int unitId = units[i]->getId();
if(this->findUnit(unitId) == NULL) {
printf("#1 Error unitId not found for id = %d [%s] factionIndex = %d\n",unitId,units[i]->getType()->getName(false).c_str(),this->getIndex());
for(unsigned int j = 0; j < units.size(); ++j) {
printf("%u / %d id = %d [%s]\n",j,(int)units.size(),units[j]->getId(),units[j]->getType()->getName(false).c_str());
}
}
unitIds.push_back(unitId);
}
CommandGroupUnitSorterId sorter;
sorter.faction = this;
std::stable_sort(unitIds.begin(),unitIds.end(),sorter);
units.clear();
for(unsigned int i = 0; i < unitIds.size(); ++i) {
int unitId = unitIds[i];
if(this->findUnit(unitId) == NULL) {
printf("#2 Error unitId not found for id = %d factionIndex = %d\n",unitId,this->getIndex());
for(unsigned int j = 0; j < units.size(); ++j) {
printf("%u / %d id = %d [%s]\n",j,(int)units.size(),units[j]->getId(),units[j]->getType()->getName(false).c_str());
}
}
units.push_back(this->findUnit(unitId));
}
//assert(originalUnitSize == units.size());
}
// =====================================================
// class FactionThread
// =====================================================
FactionThread::FactionThread(Faction *faction) : BaseThread() {
this->triggerIdMutex = new Mutex(CODE_AT_LINE);
this->faction = faction;
this->masterController = NULL;
uniqueID = "FactionThread";
}
FactionThread::~FactionThread() {
this->faction = NULL;
this->masterController = NULL;
delete this->triggerIdMutex;
this->triggerIdMutex = NULL;
}
void FactionThread::setQuitStatus(bool value) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d value = %d\n",__FILE__,__FUNCTION__,__LINE__,value);
BaseThread::setQuitStatus(value);
if(value == true) {
signalPathfinder(-1);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
}
void FactionThread::signalPathfinder(int frameIndex) {
if(frameIndex >= 0) {
static string mutexOwnerId = string(__FILE__) + string("_") + intToStr(__LINE__);
MutexSafeWrapper safeMutex(triggerIdMutex,mutexOwnerId);
this->frameIndex.first = frameIndex;
this->frameIndex.second = false;
safeMutex.ReleaseLock();
}
semTaskSignalled.signal();
}
void FactionThread::setTaskCompleted(int frameIndex) {
if(frameIndex >= 0) {
static string mutexOwnerId = string(__FILE__) + string("_") + intToStr(__LINE__);
MutexSafeWrapper safeMutex(triggerIdMutex,mutexOwnerId);
if(this->frameIndex.first == frameIndex) {
this->frameIndex.second = true;
}
safeMutex.ReleaseLock();
}
}
bool FactionThread::canShutdown(bool deleteSelfIfShutdownDelayed) {
bool ret = (getExecutingTask() == false);
if(ret == false && deleteSelfIfShutdownDelayed == true) {
setDeleteSelfOnExecutionDone(deleteSelfIfShutdownDelayed);
deleteSelfIfRequired();
signalQuit();
}
return ret;
}
bool FactionThread::isSignalPathfinderCompleted(int frameIndex) {
if(getRunningStatus() == false) {
return true;
}
static string mutexOwnerId = string(__FILE__) + string("_") + intToStr(__LINE__);
MutexSafeWrapper safeMutex(triggerIdMutex,mutexOwnerId);
//bool result = (event != NULL ? event->eventCompleted : true);
bool result = (this->frameIndex.first == frameIndex && this->frameIndex.second == true);
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] worker thread this = %p, this->frameIndex.first = %d, this->frameIndex.second = %d\n",__FILE__,__FUNCTION__,__LINE__,this,this->frameIndex.first,this->frameIndex.second);
safeMutex.ReleaseLock();
return result;
}
void FactionThread::execute() {
string codeLocation = "1";
RunningStatusSafeWrapper runningStatus(this);
try {
//setRunningStatus(true);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] ****************** STARTING worker thread this = %p\n",__FILE__,__FUNCTION__,__LINE__,this);
bool minorDebugPerformance = false;
Chrono chrono;
codeLocation = "2";
//unsigned int idx = 0;
for(;this->faction != NULL;) {
if(getQuitStatus() == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
break;
}
semTaskSignalled.waitTillSignalled();
codeLocation = "3";
//printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
static string masterSlaveOwnerId = string(__FILE__) + string("_") + intToStr(__LINE__);
MasterSlaveThreadControllerSafeWrapper safeMasterController(masterController,20000,masterSlaveOwnerId);
//printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(getQuitStatus() == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
break;
}
static string mutexOwnerId = string(__FILE__) + string("_") + intToStr(__LINE__);
MutexSafeWrapper safeMutex(triggerIdMutex,mutexOwnerId);
bool executeTask = (this->frameIndex.first >= 0);
int currentTriggeredFrameIndex = this->frameIndex.first;
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] frameIndex = %d this = %p executeTask = %d\n",__FILE__,__FUNCTION__,__LINE__,frameIndex.first, this, executeTask);
safeMutex.ReleaseLock();
codeLocation = "5";
//printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(executeTask == true) {
codeLocation = "6";
ExecutingTaskSafeWrapper safeExecutingTaskMutex(this);
if(this->faction == NULL) {
throw megaglest_runtime_error("this->faction == NULL");
}
World *world = this->faction->getWorld();
if(world == NULL) {
throw megaglest_runtime_error("world == NULL");
}
codeLocation = "7";
//Config &config= Config::getInstance();
//bool sortedUnitsAllowed = config.getBool("AllowGroupedUnitCommands","true");
//bool sortedUnitsAllowed = false;
//if(sortedUnitsAllowed == true) {
this->faction->sortUnitsByCommandGroups();
//}
codeLocation = "8";
static string mutexOwnerId2 = string(__FILE__) + string("_") + intToStr(__LINE__);
MutexSafeWrapper safeMutex(faction->getUnitMutex(),mutexOwnerId2);
//if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) chrono.start();
if(minorDebugPerformance) chrono.start();
//printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
codeLocation = "9";
int unitCount = this->faction->getUnitCount();
for(int j = 0; j < unitCount; ++j) {
codeLocation = "10";
Unit *unit = this->faction->getUnit(j);
if(unit == NULL) {
throw megaglest_runtime_error("unit == NULL");
}
codeLocation = "11";
int64 elapsed1 = 0;
if(minorDebugPerformance) elapsed1 = chrono.getMillis();
bool update = unit->needToUpdate();
codeLocation = "12";
if(minorDebugPerformance && (chrono.getMillis() - elapsed1) >= 1) printf("Faction [%d - %s] #1-unit threaded updates on frame: %d for [%d] unit # %d, unitCount = %d, took [%lld] msecs\n",faction->getStartLocationIndex(),faction->getType()->getName(false).c_str(),currentTriggeredFrameIndex,faction->getUnitPathfindingListCount(),j,unitCount,(long long int)chrono.getMillis() - elapsed1);
//update = true;
if(update == true)
{
codeLocation = "13";
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true) {
int64 updateProgressValue = unit->getUpdateProgress();
int64 speed = unit->getCurrSkill()->getTotalSpeed(unit->getTotalUpgrade());
int64 df = unit->getDiagonalFactor();
int64 hf = unit->getHeightFactor();
bool changedActiveCommand = unit->isChangedActiveCommand();
char szBuf[8096]="";
snprintf(szBuf,8096,"unit->needToUpdate() returned: %d updateProgressValue: %lld speed: %lld changedActiveCommand: %d df: %lld hf: %lld",update,(long long int)updateProgressValue,(long long int)speed,changedActiveCommand,(long long int)df,(long long int)hf);
unit->logSynchDataThreaded(__FILE__,__LINE__,szBuf);
}
int64 elapsed2 = 0;
if(minorDebugPerformance) elapsed2 = chrono.getMillis();
if(world->getUnitUpdater() == NULL) {
throw megaglest_runtime_error("world->getUnitUpdater() == NULL");
}
world->getUnitUpdater()->updateUnitCommand(unit,currentTriggeredFrameIndex);
codeLocation = "15";
if(minorDebugPerformance && (chrono.getMillis() - elapsed2) >= 1) printf("Faction [%d - %s] #2-unit threaded updates on frame: %d for [%d] unit # %d, unitCount = %d, took [%lld] msecs\n",faction->getStartLocationIndex(),faction->getType()->getName(false).c_str(),currentTriggeredFrameIndex,faction->getUnitPathfindingListCount(),j,unitCount,(long long int)chrono.getMillis() - elapsed2);
}
else {
codeLocation = "16";
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true) {
int64 updateProgressValue = unit->getUpdateProgress();
int64 speed = unit->getCurrSkill()->getTotalSpeed(unit->getTotalUpgrade());
int64 df = unit->getDiagonalFactor();
int64 hf = unit->getHeightFactor();
bool changedActiveCommand = unit->isChangedActiveCommand();
char szBuf[8096]="";
snprintf(szBuf,8096,"unit->needToUpdate() returned: %d updateProgressValue: %lld speed: %lld changedActiveCommand: %d df: %lld hf: %lld",update,(long long int)updateProgressValue,(long long int)speed,changedActiveCommand,(long long int)df,(long long int)hf);
unit->logSynchDataThreaded(__FILE__,__LINE__,szBuf);
}
}
}
codeLocation = "17";
if(minorDebugPerformance && chrono.getMillis() >= 1) printf("Faction [%d - %s] threaded updates on frame: %d for [%d] units took [%lld] msecs\n",faction->getStartLocationIndex(),faction->getType()->getName(false).c_str(),currentTriggeredFrameIndex,faction->getUnitPathfindingListCount(),(long long int)chrono.getMillis());
//printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
safeMutex.ReleaseLock();
codeLocation = "18";
//printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
setTaskCompleted(currentTriggeredFrameIndex);
//printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
//printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
codeLocation = "19";
if(getQuitStatus() == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
break;
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] ****************** ENDING worker thread this = %p\n",__FILE__,__FUNCTION__,__LINE__,this);
}
catch(const exception &ex) {
//setRunningStatus(false);
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Loc [%s] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,codeLocation.c_str(),ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
throw megaglest_runtime_error(ex.what());
}
catch(...) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s %d] UNKNOWN error Loc [%s]\n",__FILE__,__FUNCTION__,__LINE__,codeLocation.c_str());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
throw megaglest_runtime_error(szBuf);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
}
// =====================================================
// class Faction
// =====================================================
Faction::Faction() {
init();
}
void Faction::init() {
unitsMutex = new Mutex(CODE_AT_LINE);
texture = NULL;
//lastResourceTargettListPurge = 0;
cachingDisabled=false;
factionDisconnectHandled=false;
workerThread = NULL;
world=NULL;
scriptManager=NULL;
factionType=NULL;
index=0;
teamIndex=0;
startLocationIndex=0;
thisFaction=false;
currentSwitchTeamVoteFactionIndex = -1;
allowSharedTeamUnits = false;
loadWorldNode = NULL;
techTree = NULL;
control = ctClosed;
overridePersonalityType = fpt_EndCount;
upgradeManager = UpgradeManager();
}
Faction::~Faction() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//Renderer &renderer= Renderer::getInstance();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//renderer.endTexture(rsGame,texture);
//texture->end();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(workerThread != NULL) {
workerThread->signalQuit();
if(workerThread->shutdownAndWait() == true) {
delete workerThread;
}
workerThread = NULL;
}
MutexSafeWrapper safeMutex(unitsMutex,string(__FILE__) + "_" + intToStr(__LINE__));
deleteValues(units.begin(), units.end());
units.clear();
safeMutex.ReleaseLock();
//delete texture;
texture = NULL;
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
delete unitsMutex;
unitsMutex = NULL;
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void Faction::end() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(workerThread != NULL) {
workerThread->signalQuit();
if(workerThread->shutdownAndWait() == true) {
delete workerThread;
}
workerThread = NULL;
}
MutexSafeWrapper safeMutex(unitsMutex,string(__FILE__) + "_" + intToStr(__LINE__));
deleteValues(units.begin(), units.end());
units.clear();
safeMutex.ReleaseLock();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void Faction::notifyUnitAliveStatusChange(const Unit *unit) {
if(unit != NULL) {
if(unit->isAlive() == true) {
aliveUnitListCache[unit->getId()] = unit;
if(unit->getType()->isMobile() == true) {
mobileUnitListCache[unit->getId()] = unit;
}
}
else {
aliveUnitListCache.erase(unit->getId());
mobileUnitListCache.erase(unit->getId());
beingBuiltUnitListCache.erase(unit->getId());
}
}
}
void Faction::notifyUnitTypeChange(const Unit *unit, const UnitType *newType) {
if(unit != NULL) {
if(unit->getType()->isMobile() == true) {
mobileUnitListCache.erase(unit->getId());
}
if(newType != NULL && newType->isMobile() == true) {
mobileUnitListCache[unit->getId()] = unit;
}
}
}
void Faction::notifyUnitSkillTypeChange(const Unit *unit, const SkillType *newType) {
if(unit != NULL) {
if(unit->isBeingBuilt() == true) {
beingBuiltUnitListCache.erase(unit->getId());
}
if(newType != NULL && newType->getClass() == scBeBuilt) {
beingBuiltUnitListCache[unit->getId()] = unit;
}
}
}
bool Faction::hasAliveUnits(bool filterMobileUnits, bool filterBuiltUnits) const {
bool result = false;
if(aliveUnitListCache.empty() == false) {
if(filterMobileUnits == true) {
result = (mobileUnitListCache.empty() == false);
}
else {
result = true;
}
if(result == true && filterBuiltUnits == true) {
result = (beingBuiltUnitListCache.empty() == true);
}
}
return result;
}
FactionPersonalityType Faction::getPersonalityType() const {
if(overridePersonalityType != fpt_EndCount) {
return overridePersonalityType;
}
return factionType->getPersonalityType();
}
int Faction::getAIBehaviorStaticOverideValue(AIBehaviorStaticValueCategory type) const {
return factionType->getAIBehaviorStaticOverideValue(type);
}
void Faction::addUnitToMovingList(int unitId) {
unitsMovingList[unitId] = getWorld()->getFrameCount();
}
void Faction::removeUnitFromMovingList(int unitId) {
unitsMovingList.erase(unitId);
}
//int Faction::getUnitMovingListCount() {
// return (int)unitsMovingList.size();
//}
void Faction::addUnitToPathfindingList(int unitId) {
//printf("ADD (1) Faction [%d - %s] threaded updates for [%d] units\n",this->getStartLocationIndex(),this->getType()->getName().c_str(),unitsPathfindingList.size());
unitsPathfindingList[unitId] = getWorld()->getFrameCount();
//printf("ADD (2) Faction [%d - %s] threaded updates for [%d] units\n",this->getStartLocationIndex(),this->getType()->getName().c_str(),unitsPathfindingList.size());
}
//void Faction::removeUnitFromPathfindingList(int unitId) {
// unitsPathfindingList.erase(unitId);
//}
int Faction::getUnitPathfindingListCount() {
//printf("GET Faction [%d - %s] threaded updates for [%d] units\n",this->getStartLocationIndex(),this->getType()->getName().c_str(),unitsPathfindingList.size());
return (int)unitsPathfindingList.size();
}
void Faction::clearUnitsPathfinding() {
//printf("CLEAR Faction [%d - %s] threaded updates for [%d] units\n",this->getStartLocationIndex(),this->getType()->getName().c_str(),unitsPathfindingList.size());
if(unitsPathfindingList.empty() == false) {
unitsPathfindingList.clear();
}
}
bool Faction::canUnitsPathfind() {
bool result = true;
if(control == ctCpuEasy || control == ctCpu ||
control == ctCpuUltra || control == ctCpuMega) {
//printf("AI player for faction index: %d (%s) current pathfinding: %d\n",index,factionType->getName().c_str(),getUnitPathfindingListCount());
const int MAX_UNITS_PATHFINDING_PER_FRAME = 10;
result = (getUnitPathfindingListCount() <= MAX_UNITS_PATHFINDING_PER_FRAME);
if(result == false) {
//printf("WARNING limited AI player for faction index: %d (%s) current pathfinding: %d\n",index,factionType->getName().c_str(),getUnitPathfindingListCount());
}
}
return result;
}
void Faction::setLockedUnitForFaction(const UnitType *ut, bool lock) {
if (lock) {
lockedUnits.insert(ut);
} else {
std::set<const UnitType*>::iterator it;
it=lockedUnits.find(ut);
if(it!=lockedUnits.end()) {
lockedUnits.erase(it);
}
}
}
void Faction::signalWorkerThread(int frameIndex) {
if(workerThread != NULL) {
workerThread->signalPathfinder(frameIndex);
}
}
bool Faction::isWorkerThreadSignalCompleted(int frameIndex) {
if(workerThread != NULL) {
return workerThread->isSignalPathfinderCompleted(frameIndex);
}
return true;
}
void Faction::init(
FactionType *factionType, ControlType control, TechTree *techTree, Game *game,
int factionIndex, int teamIndex, int startLocationIndex, bool thisFaction, bool giveResources,
const XmlNode *loadWorldNode)
{
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
this->techTree = techTree;
this->loadWorldNode = loadWorldNode;
this->control= control;
this->factionType= factionType;
this->startLocationIndex= startLocationIndex;
this->index= factionIndex;
this->teamIndex= teamIndex;
this->thisFaction= thisFaction;
this->world= game->getWorld();
this->scriptManager= game->getScriptManager();
//cachingDisabled = (Config::getInstance().getBool("DisableCaching","false") == true);
cachingDisabled = false;
resources.resize(techTree->getResourceTypeCount());
store.resize(techTree->getResourceTypeCount());
if(loadWorldNode == NULL) {
for(int index = 0; index < techTree->getResourceTypeCount(); ++index) {
const ResourceType *rt = techTree->getResourceType(index);
int resourceAmount = giveResources ? factionType->getStartingResourceAmount(rt): 0;
resources[index].init(rt, resourceAmount);
store[index].init(rt, 0);
this->world->initTeamResource(rt,this->teamIndex,0);
}
}
//initialize cache
for(int index = 0; index < techTree->getResourceTypeCount(); ++index) {
const ResourceType *rt = techTree->getResourceType(index);
this->updateUnitTypeWithResourceCostCache(rt);
}
texture= Renderer::getInstance().newTexture2D(rsGame);
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
if(texture) {
string playerTexture = getGameCustomCoreDataPath(data_path, "data/core/faction_textures/faction" + intToStr(startLocationIndex) + ".tga");
texture->load(playerTexture);
}
if(loadWorldNode != NULL) {
loadGame(loadWorldNode, this->index,game->getGameSettings(),game->getWorld());
}
if( game->getGameSettings()->getPathFinderType() == pfBasic) {
if(workerThread != NULL) {
workerThread->signalQuit();
if(workerThread->shutdownAndWait() == true) {
delete workerThread;
}
workerThread = NULL;
}
static string mutexOwnerId = string(extractFileFromDirectoryPath(__FILE__).c_str()) + string("_") + intToStr(__LINE__);
this->workerThread = new FactionThread(this);
this->workerThread->setUniqueID(mutexOwnerId);
this->workerThread->start();
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
// ================== get ==================
bool Faction::hasUnitTypeWithResourceCostInCache(const ResourceType *rt) const {
std::string resourceTypeName = rt->getName(false);
std::map<std::string, bool>::const_iterator iterFind = resourceTypeCostCache.find(resourceTypeName);
if(iterFind != resourceTypeCostCache.end()) {
return iterFind->second;
}
return false;
}
void Faction::updateUnitTypeWithResourceCostCache(const ResourceType *rt) {
std::string resourceTypeName = rt->getName(false);
if(resourceTypeCostCache.find(resourceTypeName) == resourceTypeCostCache.end()) {
resourceTypeCostCache[resourceTypeName] = hasUnitTypeWithResouceCost(rt);
}
}
bool Faction::hasUnitTypeWithResouceCost(const ResourceType *rt) {
for(int factionUnitTypeIndex = 0;
factionUnitTypeIndex < getType()->getUnitTypeCount();
++factionUnitTypeIndex) {
const UnitType *ut = getType()->getUnitType(factionUnitTypeIndex);
if(ut->getCost(rt) != NULL) {
return true;
}
}
return false;
}
const Resource *Faction::getResource(const ResourceType *rt,bool localFactionOnly) const {
if(localFactionOnly == false &&
world != NULL &&
world->getGame() != NULL) {
Game *game = world->getGame();
if(game->isFlagType1BitEnabled(ft1_allow_shared_team_resources) == true) {
return world->getResourceForTeam(rt, this->getTeam());
}
}
for(int index = 0; index < (int)resources.size(); ++index) {
if(rt == resources[index].getType()) {
return &resources[index];
}
}
printf("ERROR cannot find resource type [%s] in list:\n",(rt != NULL ? rt->getName().c_str() : "null"));
for(int i=0; i < (int)resources.size(); ++i){
printf("Index %d [%s]",i,resources[i].getType()->getName().c_str());
}
assert(false);
return NULL;
}
int Faction::getStoreAmount(const ResourceType *rt,bool localFactionOnly) const {
if(localFactionOnly == false &&
world != NULL &&
world->getGame() != NULL) {
Game *game = world->getGame();
if(game->isFlagType1BitEnabled(ft1_allow_shared_team_resources) == true) {
return world->getStoreAmountForTeam(rt, this->getTeam());
}
}
for(int index =0 ; index < (int)store.size(); ++index) {
if(rt == store[index].getType()) {
return store[index].getAmount();
}
}
printf("ERROR cannot find store type [%s] in list:\n",(rt != NULL ? rt->getName().c_str() : "null"));
for(int i=0; i < (int)store.size(); ++i){
printf("Index %d [%s]",i,store[i].getType()->getName().c_str());
}
assert(false);
return 0;
}
bool Faction::getCpuControl(bool enableServerControlledAI,bool isNetworkGame, NetworkRole role) const {
bool result = false;
if(enableServerControlledAI == false || isNetworkGame == false) {
result = (control == ctCpuEasy ||control == ctCpu || control == ctCpuUltra || control == ctCpuMega);
}
else {
if(isNetworkGame == true) {
if(role == nrServer) {
result = (control == ctCpuEasy ||control == ctCpu || control == ctCpuUltra || control == ctCpuMega);
}
else {
result = (control == ctNetworkCpuEasy ||control == ctNetworkCpu || control == ctNetworkCpuUltra || control == ctNetworkCpuMega);
}
}
}
return result;
}
bool Faction::getCpuControl() const {
return control == ctCpuEasy ||control == ctCpu || control == ctCpuUltra || control == ctCpuMega ||
control == ctNetworkCpuEasy ||control == ctNetworkCpu || control == ctNetworkCpuUltra || control == ctNetworkCpuMega;
}
// ==================== upgrade manager ====================
void Faction::startUpgrade(const UpgradeType *ut){
upgradeManager.startUpgrade(ut, index);
}
void Faction::cancelUpgrade(const UpgradeType *ut){
upgradeManager.cancelUpgrade(ut);
}
void Faction::finishUpgrade(const UpgradeType *ut){
upgradeManager.finishUpgrade(ut);
if(world->getThisFaction()!=NULL && this->getIndex()==world->getThisFaction()->getIndex()){
Console *console=world->getGame()->getConsole();
console->addStdMessage("UpgradeFinished",": " + formatString(ut->getName(true)));
}
for(int i=0; i<getUnitCount(); ++i){
getUnit(i)->applyUpgrade(ut);
}
}
// ==================== reqs ====================
//checks if all required units and upgrades are present and maxUnitCount is within limit
bool Faction::reqsOk(const RequirableType *rt) const {
assert(rt != NULL);
//required units
for(int i = 0; i < rt->getUnitReqCount(); ++i) {
bool found = false;
for(int j = 0; j < getUnitCount(); ++j) {
Unit *unit= getUnit(j);
const UnitType *ut= unit->getType();
if(rt->getUnitReq(i) == ut && unit->isOperative()) {
found= true;
break;
}
}
if(found == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__, __LINE__);
return false;
}
}
//required upgrades
for(int i = 0; i < rt->getUpgradeReqCount(); ++i) {
if(upgradeManager.isUpgraded(rt->getUpgradeReq(i)) == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__, __LINE__);
return false;
}
}
if(dynamic_cast<const UnitType *>(rt) != NULL ) {
const UnitType *producedUnitType= dynamic_cast<const UnitType *>(rt);
if(producedUnitType != NULL && producedUnitType->getMaxUnitCount() > 0) {
if(producedUnitType->getMaxUnitCount() <= getCountForMaxUnitCount(producedUnitType)) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__, __LINE__);
return false;
}
}
if(producedUnitType != NULL && isUnitLocked(producedUnitType)) {
return false;
}
}
return true;
}
int Faction::getCountForMaxUnitCount(const UnitType *unitType) const{
int count=0;
//calculate current unit count
for(int j=0; j<getUnitCount(); ++j){
Unit *unit= getUnit(j);
const UnitType *currentUt= unit->getType();
if(unitType==currentUt && unit->isOperative()){
count++;
}
//check if there is any command active which already produces this unit
count=count+unit->getCountOfProducedUnits(unitType);
}
return count;
}
bool Faction::reqsOk(const CommandType *ct) const {
assert(ct != NULL);
if(ct == NULL) {
throw megaglest_runtime_error("In [Faction::reqsOk] ct == NULL");
}
if(ct->getProduced() != NULL && reqsOk(ct->getProduced()) == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] reqsOk FAILED\n",__FILE__,__FUNCTION__,__LINE__);
return false;
}
if(ct->getClass() == ccUpgrade) {
const UpgradeCommandType *uct= static_cast<const UpgradeCommandType*>(ct);
if(upgradeManager.isUpgradingOrUpgraded(uct->getProducedUpgrade())) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] upgrade check FAILED\n",__FILE__,__FUNCTION__,__LINE__);
return false;
}
}
return reqsOk(static_cast<const RequirableType*>(ct));
}
// ================== cost application ==================
//apply costs except static production (start building/production)
bool Faction::applyCosts(const ProducibleType *p,const CommandType *ct) {
bool ignoreResourceCosts = false;
if(ct != NULL && ct->getClass() == ccMorph) {
const MorphCommandType *mct = dynamic_cast<const MorphCommandType *>(ct);
if(mct != NULL) {
ignoreResourceCosts = mct->getIgnoreResourceRequirements();
}
}
if(ignoreResourceCosts == false) {
if(checkCosts(p,ct) == false) {
return false;
}
assert(p != NULL);
//for each unit cost spend it
//pass 2, decrease resources, except negative static costs (ie: farms)
for(int i=0; i<p->getCostCount(); ++i) {
const Resource *r= p->getCost(i);
if(r == NULL) {
char szBuf[8096]="";
snprintf(szBuf,8096,"cannot apply costs for p [%s] %d of %d costs resource is null",p->getName(false).c_str(),i,p->getCostCount());
throw megaglest_runtime_error(szBuf);
}
const ResourceType *rt= r->getType();
if(rt == NULL) {
char szBuf[8096]="";
snprintf(szBuf,8096,"cannot apply costs for p [%s] %d of %d costs resourcetype [%s] is null",p->getName(false).c_str(),i,p->getCostCount(),r->getDescription(false).c_str());
throw megaglest_runtime_error(szBuf);
}
int cost= r->getAmount();
if((cost > 0 || (rt->getClass() != rcStatic)) && rt->getClass() != rcConsumable) {
incResourceAmount(rt, -(cost));
}
}
}
return true;
}
//apply discount (when a morph ends)
void Faction::applyDiscount(const ProducibleType *p, int discount)
{
assert(p != NULL);
//increase resources
for(int i=0; i<p->getCostCount(); ++i)
{
const ResourceType *rt= p->getCost(i)->getType();
assert(rt != NULL);
int cost= p->getCost(i)->getAmount();
if((cost > 0 || (rt->getClass() != rcStatic)) && rt->getClass() != rcConsumable)
{
incResourceAmount(rt, cost*discount/100);
}
}
}
//apply static production (for starting units)
void Faction::applyStaticCosts(const ProducibleType *p,const CommandType *ct) {
assert(p != NULL);
bool ignoreResourceCosts = false;
if(ct != NULL && ct->getClass() == ccMorph) {
const MorphCommandType *mct = dynamic_cast<const MorphCommandType *>(ct);
if(mct != NULL) {
ignoreResourceCosts = mct->getIgnoreResourceRequirements();
}
}
if(ignoreResourceCosts == false) {
//decrease static resources
for(int i=0; i < p->getCostCount(); ++i) {
const ResourceType *rt= p->getCost(i)->getType();
//assert(rt != NULL);
if(rt == NULL) {
throw megaglest_runtime_error(string(__FUNCTION__) + " rt == NULL for ProducibleType [" + p->getName(false) + "] index: " + intToStr(i));
}
if(rt->getClass() == rcStatic) {
int cost= p->getCost(i)->getAmount();
if(cost > 0) {
incResourceAmount(rt, -cost);
}
}
}
}
}
//apply static production (when a mana source is done)
void Faction::applyStaticProduction(const ProducibleType *p,const CommandType *ct) {
assert(p != NULL);
bool ignoreResourceCosts = false;
if(ct != NULL && ct->getClass() == ccMorph) {
const MorphCommandType *mct = dynamic_cast<const MorphCommandType *>(ct);
if(mct != NULL) {
ignoreResourceCosts = mct->getIgnoreResourceRequirements();
}
}
if(ignoreResourceCosts == false) {
//decrease static resources
for(int i=0; i<p->getCostCount(); ++i) {
const ResourceType *rt= p->getCost(i)->getType();
assert(rt != NULL);
if(rt->getClass() == rcStatic) {
int cost= p->getCost(i)->getAmount();
if(cost < 0) {
incResourceAmount(rt, -cost);
}
}
}
}
}
//deapply all costs except static production (usually when a building is cancelled)
void Faction::deApplyCosts(const ProducibleType *p,const CommandType *ct) {
assert(p != NULL);
bool ignoreResourceCosts = false;
if(ct != NULL && ct->getClass() == ccMorph) {
const MorphCommandType *mct = dynamic_cast<const MorphCommandType *>(ct);
if(mct != NULL) {
ignoreResourceCosts = mct->getIgnoreResourceRequirements();
}
}
if(ignoreResourceCosts == false) {
//increase resources
for(int i=0; i<p->getCostCount(); ++i) {
const ResourceType *rt= p->getCost(i)->getType();
assert(rt != NULL);
int cost= p->getCost(i)->getAmount();
if((cost > 0 || (rt->getClass() != rcStatic)) && rt->getClass() != rcConsumable) {
incResourceAmount(rt, cost);
}
}
}
}
//deapply static costs (usually when a unit dies)
void Faction::deApplyStaticCosts(const ProducibleType *p,const CommandType *ct) {
assert(p != NULL);
bool ignoreResourceCosts = false;
if(ct != NULL && ct->getClass() == ccMorph) {
const MorphCommandType *mct = dynamic_cast<const MorphCommandType *>(ct);
if(mct != NULL) {
ignoreResourceCosts = mct->getIgnoreResourceRequirements();
}
}
if(ignoreResourceCosts == false) {
//decrease resources
for(int i=0; i<p->getCostCount(); ++i) {
const ResourceType *rt= p->getCost(i)->getType();
assert(rt != NULL);
if(rt->getClass() == rcStatic) {
if(rt->getRecoup_cost() == true) {
int cost= p->getCost(i)->getAmount();
incResourceAmount(rt, cost);
}
}
}
}
}
//deapply static costs, but not negative costs, for when building gets killed
void Faction::deApplyStaticConsumption(const ProducibleType *p,const CommandType *ct) {
assert(p != NULL);
bool ignoreResourceCosts = false;
if(ct != NULL && ct->getClass() == ccMorph) {
const MorphCommandType *mct = dynamic_cast<const MorphCommandType *>(ct);
if(mct != NULL) {
ignoreResourceCosts = mct->getIgnoreResourceRequirements();
}
}
if(ignoreResourceCosts == false) {
//decrease resources
for(int i=0; i<p->getCostCount(); ++i) {
const ResourceType *rt= p->getCost(i)->getType();
assert(rt != NULL);
if(rt->getClass() == rcStatic) {
int cost= p->getCost(i)->getAmount();
if(cost > 0) {
incResourceAmount(rt, cost);
}
}
}
}
}
//apply resource on interval (cosumable resouces)
void Faction::applyCostsOnInterval(const ResourceType *rtApply) {
// For each Resource type we store in the int a total consumed value, then
// a vector of units that consume the resource type
std::map<const ResourceType *, std::pair<int, std::vector<Unit *> > > resourceIntervalUsage;
// count up consumables usage for the interval
for(int j = 0; j < getUnitCount(); ++j) {
Unit *unit = getUnit(j);
if(unit->isOperative() == true) {
for(int k = 0; k < unit->getType()->getCostCount(); ++k) {
const Resource *resource = unit->getType()->getCost(k);
if(resource->getType() == rtApply && resource->getType()->getClass() == rcConsumable && resource->getAmount() != 0) {
if(resourceIntervalUsage.find(resource->getType()) == resourceIntervalUsage.end()) {
resourceIntervalUsage[resource->getType()] = make_pair<int, std::vector<Unit *> >(0,std::vector<Unit *>());
}
// Negative cost means accumulate the resource type
resourceIntervalUsage[resource->getType()].first += -resource->getAmount();
// If the cost > 0 then the unit is a consumer
if(resource->getAmount() > 0) {
resourceIntervalUsage[resource->getType()].second.push_back(unit);
}
}
}
}
}
// Apply consumable resource usage
if(resourceIntervalUsage.empty() == false) {
for(std::map<const ResourceType *, std::pair<int, std::vector<Unit *> > >::iterator iter = resourceIntervalUsage.begin();
iter != resourceIntervalUsage.end();
++iter) {
// Apply resource type usage to faction resource store
const ResourceType *rt = iter->first;
int resourceTypeUsage = iter->second.first;
incResourceAmount(rt, resourceTypeUsage);
// Check if we have any unit consumers
if(getResource(rt)->getAmount() < 0) {
resetResourceAmount(rt);
// Apply consequences to consumer units of this resource type
std::vector<Unit *> &resourceConsumers = iter->second.second;
for(int i = 0; i < (int)resourceConsumers.size(); ++i) {
Unit *unit = resourceConsumers[i];
//decrease unit hp
if(scriptManager->getPlayerModifiers(this->index)->getConsumeEnabled() == true) {
bool decHpResult = unit->decHp(unit->getType()->getTotalMaxHp(unit->getTotalUpgrade()) / 3);
if(decHpResult) {
unit->setCauseOfDeath(ucodStarvedResource);
world->getStats()->die(unit->getFactionIndex(),unit->getType()->getCountUnitDeathInStats());
scriptManager->onUnitDied(unit);
}
StaticSound *sound= static_cast<const DieSkillType *>(unit->getType()->getFirstStOfClass(scDie))->getSound();
if(sound != NULL &&
(thisFaction == true || world->showWorldForPlayer(world->getThisTeamIndex()) == true)) {
SoundRenderer::getInstance().playFx(sound);
}
}
}
}
}
}
}
bool Faction::checkCosts(const ProducibleType *pt,const CommandType *ct) {
assert(pt != NULL);
bool ignoreResourceCosts = false;
if(ct != NULL && ct->getClass() == ccMorph) {
const MorphCommandType *mct = dynamic_cast<const MorphCommandType *>(ct);
if(mct != NULL) {
ignoreResourceCosts = mct->getIgnoreResourceRequirements();
}
//printf("Checking costs = %d for commandtype:\n%s\n",ignoreResourceCosts,mct->getDesc(NULL).c_str());
}
if(ignoreResourceCosts == false) {
//for each unit cost check if enough resources
for(int i = 0; i < pt->getCostCount(); ++i) {
const ResourceType *rt= pt->getCost(i)->getType();
int cost= pt->getCost(i)->getAmount();
if(cost > 0) {
int available= getResource(rt)->getAmount();
if(cost > available){
return false;
}
}
}
}
return true;
}
// ================== diplomacy ==================
bool Faction::isAlly(const Faction *faction) {
assert(faction != NULL);
return (teamIndex == faction->getTeam() ||
faction->getTeam() == GameConstants::maxPlayers -1 + fpt_Observer);
}
// ================== misc ==================
void Faction::incResourceAmount(const ResourceType *rt, int amount) {
if (world != NULL && world->getGame() != NULL
&& world->getGame()->isFlagType1BitEnabled(
ft1_allow_shared_team_resources) == true) {
for(int i=0; i < (int)resources.size(); ++i) {
Resource *r= &resources[i];
if(r->getType()==rt) {
r->setAmount(r->getAmount()+amount);
if(r->getType()->getClass() != rcStatic && (getResource(rt,false)->getAmount()+amount)>getStoreAmount(rt,false)) {
r->setAmount(getStoreAmount(rt,false)-(getResource(rt,false)->getAmount()-r->getAmount()));
}
return;
}
}
} else {
for(int i=0; i < (int)resources.size(); ++i) {
Resource *r= &resources[i];
if(r->getType()==rt) {
r->setAmount(r->getAmount()+amount);
if(r->getType()->getClass() != rcStatic && r->getAmount()>getStoreAmount(rt)) {
r->setAmount(getStoreAmount(rt));
}
return;
}
}
}
assert(false);
}
void Faction::setResourceBalance(const ResourceType *rt, int balance){
for(int i=0; i < (int)resources.size(); ++i){
Resource *r= &resources[i];
if(r->getType()==rt){
r->setBalance(balance);
return;
}
}
assert(false);
}
Unit *Faction::findUnit(int id) const {
UnitMap::const_iterator itFound = unitMap.find(id);
if(itFound == unitMap.end()) {
return NULL;
}
return itFound->second;
}
void Faction::addUnit(Unit *unit) {
MutexSafeWrapper safeMutex(unitsMutex,string(__FILE__) + "_" + intToStr(__LINE__));
units.push_back(unit);
unitMap[unit->getId()] = unit;
}
void Faction::removeUnit(Unit *unit){
MutexSafeWrapper safeMutex(unitsMutex,string(__FILE__) + "_" + intToStr(__LINE__));
assert(units.size()==unitMap.size());
int unitId = unit->getId();
for(int i=0; i < (int)units.size(); ++i) {
if(units[i]->getId() == unitId) {
units.erase(units.begin()+i);
unitMap.erase(unitId);
assert(units.size() == unitMap.size());
return;
}
}
throw megaglest_runtime_error("Could not remove unit from faction!");
//assert(false);
}
void Faction::addStore(const UnitType *unitType) {
assert(unitType != NULL);
for(int newUnitStoredResourceIndex = 0;
newUnitStoredResourceIndex < unitType->getStoredResourceCount();
++newUnitStoredResourceIndex) {
const Resource *newUnitStoredResource = unitType->getStoredResource(newUnitStoredResourceIndex);
for(int currentStoredResourceIndex = 0;
currentStoredResourceIndex < (int)store.size();
++currentStoredResourceIndex) {
Resource *storedResource= &store[currentStoredResourceIndex];
if(storedResource->getType() == newUnitStoredResource->getType()) {
storedResource->setAmount(storedResource->getAmount() + newUnitStoredResource->getAmount());
}
}
}
}
void Faction::removeStore(const UnitType *unitType){
assert(unitType != NULL);
for(int i=0; i<unitType->getStoredResourceCount(); ++i){
const Resource *r= unitType->getStoredResource(i);
for(int j=0; j < (int)store.size(); ++j){
Resource *storedResource= &store[j];
if(storedResource->getType() == r->getType()){
storedResource->setAmount(storedResource->getAmount() - r->getAmount());
}
}
}
limitResourcesToStore();
}
void Faction::limitResourcesToStore() {
if (world != NULL && world->getGame() != NULL
&& world->getGame()->isFlagType1BitEnabled(
ft1_allow_shared_team_resources) == true) {
for(int i=0; i < (int)resources.size(); ++i) {
Resource *r= &resources[i];
const ResourceType *rt= r->getType();
if(rt->getClass() != rcStatic && (getResource(rt,false)->getAmount())>getStoreAmount(rt,false)) {
r->setAmount(getStoreAmount(rt,false)-(getResource(rt,false)->getAmount()-r->getAmount()));
}
}
} else {
for(int i=0; i < (int)resources.size(); ++i) {
Resource *r= &resources[i];
Resource *s= &store[i];
if(r->getType()->getClass() != rcStatic && r->getAmount()>s->getAmount()) {
r->setAmount(s->getAmount());
}
}
}
}
void Faction::resetResourceAmount(const ResourceType *rt){
for(int i=0; i < (int)resources.size(); ++i){
if(resources[i].getType()==rt){
resources[i].setAmount(0);
return;
}
}
assert(false);
}
bool Faction::isResourceTargetInCache(const Vec2i &pos, bool incrementUseCounter) {
bool result = false;
if(cachingDisabled == false) {
if(cacheResourceTargetList.empty() == false) {
std::map<Vec2i,int>::iterator iter = cacheResourceTargetList.find(pos);
result = (iter != cacheResourceTargetList.end());
if(result == true && incrementUseCounter == true) {
iter->second++;
}
}
}
return result;
}
void Faction::addResourceTargetToCache(const Vec2i &pos,bool incrementUseCounter) {
if(cachingDisabled == false) {
bool duplicateEntry = isResourceTargetInCache(pos,incrementUseCounter);
//bool duplicateEntry = false;
if(duplicateEntry == false) {
cacheResourceTargetList[pos] = 1;
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true) {
char szBuf[8096]="";
snprintf(szBuf,8096,"[addResourceTargetToCache] pos [%s]cacheResourceTargetList.size() [" MG_SIZE_T_SPECIFIER "]",
pos.getString().c_str(),cacheResourceTargetList.size());
//unit->logSynchData(szBuf);
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"----------------------------------- START [%d] ------------------------------------------------\n",getFrameCount());
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"[%s::%d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__LINE__);
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"%s\n",szBuf);
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"------------------------------------ END [%d] -------------------------------------------------\n",getFrameCount());
}
}
}
}
void Faction::removeResourceTargetFromCache(const Vec2i &pos) {
if(cachingDisabled == false) {
if(cacheResourceTargetList.empty() == false) {
std::map<Vec2i,int>::iterator iter = cacheResourceTargetList.find(pos);
if(iter != cacheResourceTargetList.end()) {
cacheResourceTargetList.erase(pos);
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true) {
char szBuf[8096]="";
snprintf(szBuf,8096,"[removeResourceTargetFromCache] pos [%s]cacheResourceTargetList.size() [" MG_SIZE_T_SPECIFIER "]",
pos.getString().c_str(),cacheResourceTargetList.size());
//unit->logSynchData(szBuf);
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"----------------------------------- START [%d] ------------------------------------------------\n",getFrameCount());
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"[%s::%d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__LINE__);
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"%s\n",szBuf);
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"------------------------------------ END [%d] -------------------------------------------------\n",getFrameCount());
}
}
}
}
}
void Faction::addCloseResourceTargetToCache(const Vec2i &pos) {
if(cachingDisabled == false) {
if(cachedCloseResourceTargetLookupList.find(pos) == cachedCloseResourceTargetLookupList.end()) {
const Map *map = world->getMap();
const int harvestDistance = 5;
for(int j = -harvestDistance; j <= harvestDistance; ++j) {
for(int k = -harvestDistance; k <= harvestDistance; ++k) {
Vec2i newPos = pos + Vec2i(j,k);
if(isResourceTargetInCache(newPos) == false) {
if(map->isInside(newPos.x, newPos.y)) {
Resource *r = map->getSurfaceCell(map->toSurfCoords(newPos))->getResource();
if(r != NULL) {
addResourceTargetToCache(newPos);
//cacheResourceTargetList[newPos] = 1;
}
}
}
}
}
cachedCloseResourceTargetLookupList[pos] = true;
}
}
}
Vec2i Faction::getClosestResourceTypeTargetFromCache(Unit *unit, const ResourceType *type, int frameIndex) {
Vec2i result(-1);
if(cachingDisabled == false) {
if(cacheResourceTargetList.empty() == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true) {
char szBuf[8096]="";
snprintf(szBuf,8096,"cacheResourceTargetList.size() [" MG_SIZE_T_SPECIFIER "]",cacheResourceTargetList.size());
if(frameIndex < 0) {
unit->logSynchData(__FILE__,__LINE__,szBuf);
}
else {
unit->logSynchDataThreaded(__FILE__,__LINE__,szBuf);
}
}
std::vector<Vec2i> deleteList;
const int harvestDistance = 5;
const Map *map = world->getMap();
Vec2i pos = unit->getPos();
bool foundCloseResource = false;
// First look immediately around the unit's position
// 0 means start looking leftbottom to top right
// if(Thread::isCurrentThreadMainThread() == false) {
// throw megaglest_runtime_error("#1 Invalid access to Faction random from outside main thread current id = " +
// intToStr(Thread::getCurrentThreadId()) + " main = " + intToStr(Thread::getMainThreadId()));
// }
int tryRadius = random.randRange(0,1);
//int tryRadius = unit->getRandom(true)->randRange(0,1);
//int tryRadius = 0;
if(tryRadius == 0) {
for(int j = -harvestDistance; j <= harvestDistance && foundCloseResource == false; ++j) {
for(int k = -harvestDistance; k <= harvestDistance && foundCloseResource == false; ++k) {
Vec2i newPos = pos + Vec2i(j,k);
if(map->isInside(newPos) == true && isResourceTargetInCache(newPos) == false) {
const SurfaceCell *sc = map->getSurfaceCell(map->toSurfCoords(newPos));
if( sc != NULL && sc->getResource() != NULL) {
const Resource *resource = sc->getResource();
if(resource->getType() != NULL && resource->getType() == type) {
if(result.x < 0 || unit->getPos().dist(newPos) < unit->getPos().dist(result)) {
if(unit->isBadHarvestPos(newPos) == false) {
result = newPos;
foundCloseResource = true;
break;
}
}
}
}
else {
deleteList.push_back(newPos);
}
}
}
}
}
// start looking topright to leftbottom
else {
for(int j = harvestDistance; j >= -harvestDistance && foundCloseResource == false; --j) {
for(int k = harvestDistance; k >= -harvestDistance && foundCloseResource == false; --k) {
Vec2i newPos = pos + Vec2i(j,k);
if(map->isInside(newPos) == true && isResourceTargetInCache(newPos) == false) {
const SurfaceCell *sc = map->getSurfaceCell(map->toSurfCoords(newPos));
if( sc != NULL && sc->getResource() != NULL) {
const Resource *resource = sc->getResource();
if(resource->getType() != NULL && resource->getType() == type) {
if(result.x < 0 || unit->getPos().dist(newPos) < unit->getPos().dist(result)) {
if(unit->isBadHarvestPos(newPos) == false) {
result = newPos;
foundCloseResource = true;
break;
}
}
}
}
else {
deleteList.push_back(newPos);
}
}
}
}
}
if(foundCloseResource == false) {
// Now check the whole cache
for(std::map<Vec2i,int>::iterator iter = cacheResourceTargetList.begin();
iter != cacheResourceTargetList.end() && foundCloseResource == false;
++iter) {
const Vec2i &cache = iter->first;
if(map->isInside(cache) == true) {
const SurfaceCell *sc = map->getSurfaceCell(map->toSurfCoords(cache));
if( sc != NULL && sc->getResource() != NULL) {
const Resource *resource = sc->getResource();
if(resource->getType() != NULL && resource->getType() == type) {
if(result.x < 0 || unit->getPos().dist(cache) < unit->getPos().dist(result)) {
if(unit->isBadHarvestPos(cache) == false) {
result = cache;
// Close enough to our position, no more looking
if(unit->getPos().dist(result) <= (harvestDistance * 2)) {
foundCloseResource = true;
break;
}
}
}
}
}
else {
deleteList.push_back(cache);
}
}
else {
deleteList.push_back(cache);
}
}
}
if(deleteList.empty() == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true) {
char szBuf[8096]="";
snprintf(szBuf,8096,"[cleaning old resource targets] deleteList.size() [" MG_SIZE_T_SPECIFIER "] cacheResourceTargetList.size() [" MG_SIZE_T_SPECIFIER "] result [%s]",
deleteList.size(),cacheResourceTargetList.size(),result.getString().c_str());
if(frameIndex < 0) {
unit->logSynchData(__FILE__,__LINE__,szBuf);
}
else {
unit->logSynchDataThreaded(__FILE__,__LINE__,szBuf);
}
}
cleanupResourceTypeTargetCache(&deleteList,frameIndex);
}
}
}
return result;
}
// CANNOT MODIFY the cache here since the AI calls this method and the AI is only controlled
// by the server for network games and it would cause out of synch since clients do not call
// this method so DO NOT modify the cache here!
Vec2i Faction::getClosestResourceTypeTargetFromCache(const Vec2i &pos, const ResourceType *type) {
Vec2i result(-1);
if(cachingDisabled == false) {
if(cacheResourceTargetList.empty() == false) {
//std::vector<Vec2i> deleteList;
const int harvestDistance = 5;
const Map *map = world->getMap();
bool foundCloseResource = false;
// 0 means start looking leftbottom to top right
// if(Thread::isCurrentThreadMainThread() == false) {
// throw megaglest_runtime_error("#2 Invalid access to Faction random from outside main thread current id = " +
// intToStr(Thread::getCurrentThreadId()) + " main = " + intToStr(Thread::getMainThreadId()));
// }
int tryRadius = random.randRange(0,1);
if(tryRadius == 0) {
// First look immediately around the given position
for(int j = -harvestDistance; j <= harvestDistance && foundCloseResource == false; ++j) {
for(int k = -harvestDistance; k <= harvestDistance && foundCloseResource == false; ++k) {
Vec2i newPos = pos + Vec2i(j,k);
if(map->isInside(newPos) == true && isResourceTargetInCache(newPos) == false) {
const SurfaceCell *sc = map->getSurfaceCell(map->toSurfCoords(newPos));
if( sc != NULL && sc->getResource() != NULL) {
const Resource *resource = sc->getResource();
if(resource->getType() != NULL && resource->getType() == type) {
if(result.x < 0 || pos.dist(newPos) < pos.dist(result)) {
result = newPos;
foundCloseResource = true;
break;
}
}
}
//else {
// deleteList.push_back(newPos);
//}
}
}
}
}
else {
// First look immediately around the given position
for(int j = harvestDistance; j >= -harvestDistance && foundCloseResource == false; --j) {
for(int k = harvestDistance; k >= -harvestDistance && foundCloseResource == false; --k) {
Vec2i newPos = pos + Vec2i(j,k);
if(map->isInside(newPos) == true && isResourceTargetInCache(newPos) == false) {
const SurfaceCell *sc = map->getSurfaceCell(map->toSurfCoords(newPos));
if( sc != NULL && sc->getResource() != NULL) {
const Resource *resource = sc->getResource();
if(resource->getType() != NULL && resource->getType() == type) {
if(result.x < 0 || pos.dist(newPos) < pos.dist(result)) {
result = newPos;
foundCloseResource = true;
break;
}
}
}
//else {
// deleteList.push_back(newPos);
//}
}
}
}
}
if(foundCloseResource == false) {
// Now check the whole cache
for(std::map<Vec2i,int>::iterator iter = cacheResourceTargetList.begin();
iter != cacheResourceTargetList.end() && foundCloseResource == false;
++iter) {
const Vec2i &cache = iter->first;
if(map->isInside(cache) == true) {
const SurfaceCell *sc = map->getSurfaceCell(map->toSurfCoords(cache));
if( sc != NULL && sc->getResource() != NULL) {
const Resource *resource = sc->getResource();
if(resource->getType() != NULL && resource->getType() == type) {
if(result.x < 0 || pos.dist(cache) < pos.dist(result)) {
result = cache;
// Close enough to our position, no more looking
if(pos.dist(result) <= (harvestDistance * 2)) {
foundCloseResource = true;
break;
}
}
}
}
//else {
// deleteList.push_back(cache);
//}
}
//else {
// deleteList.push_back(cache);
//}
}
}
}
}
return result;
}
void Faction::cleanupResourceTypeTargetCache(std::vector<Vec2i> *deleteListPtr,int frameIndex) {
if(cachingDisabled == false) {
if(cacheResourceTargetList.empty() == false) {
const int cleanupInterval = (GameConstants::updateFps * 5);
bool needToCleanup = (getFrameCount() % cleanupInterval == 0);
if(deleteListPtr != NULL || needToCleanup == true) {
std::vector<Vec2i> deleteList;
if(deleteListPtr != NULL) {
deleteList = *deleteListPtr;
}
else {
for(std::map<Vec2i,int>::iterator iter = cacheResourceTargetList.begin();
iter != cacheResourceTargetList.end(); ++iter) {
const Vec2i &cache = iter->first;
if(world->getMap()->getSurfaceCell(world->getMap()->toSurfCoords(cache)) != NULL) {
Resource *resource = world->getMap()->getSurfaceCell(world->getMap()->toSurfCoords(cache))->getResource();
if(resource == NULL) {
deleteList.push_back(cache);
}
}
else {
deleteList.push_back(cache);
}
}
}
if(deleteList.empty() == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true) {
char szBuf[8096]="";
snprintf(szBuf,8096,"[cleaning old resource targets] deleteList.size() [" MG_SIZE_T_SPECIFIER "] cacheResourceTargetList.size() [" MG_SIZE_T_SPECIFIER "], needToCleanup [%d]",
deleteList.size(),cacheResourceTargetList.size(),needToCleanup);
//unit->logSynchData(szBuf);
char szBuf1[8096]="";
snprintf(szBuf1,8096,"----------------------------------- START [%d] ------------------------------------------------\n",getFrameCount());
string logDataText = szBuf1;
snprintf(szBuf1,8096,"[%s::%d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__LINE__);
logDataText += szBuf1;
snprintf(szBuf1,8096,"%s\n",szBuf);
logDataText += szBuf1;
snprintf(szBuf1,8096,"------------------------------------ END [%d] -------------------------------------------------\n",getFrameCount());
logDataText += szBuf1;
if(frameIndex < 0) {
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"%s",logDataText.c_str());
}
else {
addWorldSynchThreadedLogList(logDataText);
}
}
for(int i = 0; i < (int)deleteList.size(); ++i) {
Vec2i &cache = deleteList[i];
cacheResourceTargetList.erase(cache);
}
}
}
}
}
}
//std::vector<Vec2i> Faction::findCachedPath(const Vec2i &target, Unit *unit) {
// std::vector<Vec2i> result;
// if(cachingDisabled == false) {
// if(successfulPathFinderTargetList.find(target) == successfulPathFinderTargetList.end()) {
// // Lets find the shortest and most successful path already taken by a
// // similar sized unit
//
// bool foundCachedPath = false;
// std::vector<FactionPathSuccessCache> &cacheList = successfulPathFinderTargetList[target];
// int unitSize = unit->getType()->getSize();
// for(int i = 0; i < cacheList.size(); ++i) {
// FactionPathSuccessCache &cache = cacheList[i];
// if(cache.unitSize <= unitSize) {
// vector<std::pair<vector<Vec2i>, int> > &pathQueue = cache.pathQueue;
//
// for(int j = 0; j < pathQueue.size(); ++j) {
// // Now start at the end of the path and see how many nodes
// // until we reach a cell near the unit's current position
// std::pair<vector<Vec2i>, int> &path = pathQueue[j];
//
// for(int k = path.first.size() - 1; k >= 0; --k) {
// if(world->getMap()->canMove(unit, unit->getPos(), path.first[k]) == true) {
// if(foundCachedPath == false) {
// for(int l = k; l < path.first.size(); ++l) {
// result.push_back(path.first[l]);
// }
// }
// else {
// if(result.size() > (path.first.size() - k)) {
// for(int l = k; l < path.first.size(); ++l) {
// result.push_back(path.first[l]);
// }
// }
// }
// foundCachedPath = true;
//
// break;
// }
// }
// }
// }
// }
// }
// }
//
// return result;
//}
//void Faction::addCachedPath(const Vec2i &target, Unit *unit) {
// if(cachingDisabled == false) {
// if(successfulPathFinderTargetList.find(target) == successfulPathFinderTargetList.end()) {
// FactionPathSuccessCache cache;
// cache.unitSize = unit->getType()->getSize();
// cache.pathQueue.push_back(make_pair<vector<Vec2i>, int>(unit->getCurrentTargetPathTaken().second,1));
// successfulPathFinderTargetList[target].push_back(cache);
// }
// else {
// bool finishedAdd = false;
// std::pair<Vec2i,std::vector<Vec2i> > currentTargetPathTaken = unit->getCurrentTargetPathTaken();
// std::vector<FactionPathSuccessCache> &cacheList = successfulPathFinderTargetList[target];
// int unitSize = unit->getType()->getSize();
//
// for(int i = 0; i < cacheList.size() && finishedAdd == false; ++i) {
// FactionPathSuccessCache &cache = cacheList[i];
// if(cache.unitSize <= unitSize) {
// vector<std::pair<vector<Vec2i>, int> > &pathQueue = cache.pathQueue;
//
// for(int j = 0; j < pathQueue.size() && finishedAdd == false; ++j) {
// // Now start at the end of the path and see how many nodes are the same
// std::pair<vector<Vec2i>, int> &path = pathQueue[j];
// int minPathSize = std::min(path.first.size(),currentTargetPathTaken.second.size());
// int intersectIndex = -1;
//
// for(int k = 0; k < minPathSize; ++k) {
// if(path.first[path.first.size() - k - 1] != currentTargetPathTaken.second[currentTargetPathTaken.second.size() - k - 1]) {
// intersectIndex = k;
// break;
// }
// }
//
// // New path is same or longer than old path so replace
// // old path with new
// if(intersectIndex + 1 == path.first.size()) {
// path.first = currentTargetPathTaken.second;
// path.second++;
// finishedAdd = true;
// }
// // Old path is same or longer than new path so
// // do nothing
// else if(intersectIndex + 1 == currentTargetPathTaken.second.size()) {
// path.second++;
// finishedAdd = true;
// }
// }
//
// // If new path is >= 10 cells add it
// if(finishedAdd == false && currentTargetPathTaken.second.size() >= 10) {
// pathQueue.push_back(make_pair<vector<Vec2i>, int>(currentTargetPathTaken.second,1));
// }
// }
// }
// }
// }
//}
void Faction::deletePixels() {
if(factionType != NULL) {
factionType->deletePixels();
}
}
//Unit * Faction::findClosestUnitWithSkillClass( const Vec2i &pos,const CommandClass &cmdClass,
// const std::vector<SkillClass> &skillClassList,
// const UnitType *unitType) {
// Unit *result = NULL;
//
///*
// std::map<CommandClass,std::map<int,int> >::iterator iterFind = cacheUnitCommandClassList.find(cmdClass);
// if(iterFind != cacheUnitCommandClassList.end()) {
// for(std::map<int,int>::iterator iter = iterFind->second.begin();
// iter != iterFind->second.end(); ++iter) {
// Unit *curUnit = findUnit(iter->second);
// if(curUnit != NULL) {
//
// const CommandType *cmdType = curUnit->getType()->getFirstCtOfClass(cmdClass);
// bool isUnitPossibleCandidate = (cmdType != NULL);
// if(skillClassList.empty() == false) {
// isUnitPossibleCandidate = false;
//
// for(int j = 0; j < skillClassList.size(); ++j) {
// SkillClass skValue = skillClassList[j];
// if(curUnit->getCurrSkill()->getClass() == skValue) {
// isUnitPossibleCandidate = true;
// break;
// }
// }
// }
//
// if(isUnitPossibleCandidate == true) {
// if(result == NULL || curUnit->getPos().dist(pos) < result->getPos().dist(pos)) {
// result = curUnit;
// }
// }
// }
// }
// }
//*/
//
// //if(result == NULL) {
// for(int i = 0; i < getUnitCount(); ++i) {
// Unit *curUnit = getUnit(i);
//
// bool isUnitPossibleCandidate = false;
//
// const CommandType *cmdType = curUnit->getType()->getFirstCtOfClass(cmdClass);
// if(cmdType != NULL) {
// const RepairCommandType *rct = dynamic_cast<const RepairCommandType *>(cmdType);
// if(rct != NULL && rct->isRepairableUnitType(unitType)) {
// isUnitPossibleCandidate = true;
// }
// }
// else {
// isUnitPossibleCandidate = false;
// }
//
// if(isUnitPossibleCandidate == true && skillClassList.empty() == false) {
// isUnitPossibleCandidate = false;
//
// for(int j = 0; j < (int)skillClassList.size(); ++j) {
// SkillClass skValue = skillClassList[j];
// if(curUnit->getCurrSkill()->getClass() == skValue) {
// isUnitPossibleCandidate = true;
// break;
// }
// }
// }
//
//
// if(isUnitPossibleCandidate == true) {
// //cacheUnitCommandClassList[cmdClass][curUnit->getId()] = curUnit->getId();
//
// if(result == NULL || curUnit->getPos().dist(pos) < result->getPos().dist(pos)) {
// result = curUnit;
// }
// }
// }
// //}
// return result;
//}
int Faction::getFrameCount() {
int frameCount = 0;
const Game *game = Renderer::getInstance().getGame();
if(game != NULL && game->getWorld() != NULL) {
frameCount = game->getWorld()->getFrameCount();
}
return frameCount;
}
const SwitchTeamVote * Faction::getFirstSwitchTeamVote() const {
const SwitchTeamVote *vote = NULL;
if(switchTeamVotes.empty() == false) {
for(std::map<int,SwitchTeamVote>::const_iterator iterMap = switchTeamVotes.begin();
iterMap != switchTeamVotes.end(); ++iterMap) {
const SwitchTeamVote &curVote = iterMap->second;
if(curVote.voted == false) {
vote = &curVote;
break;
}
}
}
return vote;
}
SwitchTeamVote * Faction::getSwitchTeamVote(int factionIndex) {
SwitchTeamVote *vote = NULL;
if(switchTeamVotes.find(factionIndex) != switchTeamVotes.end()) {
vote = &switchTeamVotes[factionIndex];
}
return vote;
}
void Faction::setSwitchTeamVote(SwitchTeamVote &vote) {
switchTeamVotes[vote.factionIndex] = vote;
}
bool Faction::canCreateUnit(const UnitType *ut, bool checkBuild, bool checkProduce, bool checkMorph) const {
// Now check that at least 1 other unit can produce, build or morph this unit
bool foundUnit = false;
for(int l = 0; l < this->getUnitCount() && foundUnit == false; ++l) {
const UnitType *unitType2 = this->getUnit(l)->getType();
for(int j = 0; j < unitType2->getCommandTypeCount() && foundUnit == false; ++j) {
const CommandType *cmdType = unitType2->getCommandType(j);
if(cmdType != NULL) {
// Check if this is a produce command
if(checkProduce == true && cmdType->getClass() == ccProduce) {
const ProduceCommandType *produce = dynamic_cast<const ProduceCommandType *>(cmdType);
if(produce != NULL) {
const UnitType *produceUnit = produce->getProducedUnit();
if( produceUnit != NULL &&
ut->getId() != unitType2->getId() &&
ut->getName(false) == produceUnit->getName(false)) {
foundUnit = true;
break;
}
}
}
// Check if this is a build command
else if(checkBuild == true && cmdType->getClass() == ccBuild) {
const BuildCommandType *build = dynamic_cast<const BuildCommandType *>(cmdType);
if(build != NULL) {
for(int k = 0; k < build->getBuildingCount() && foundUnit == false; ++k) {
const UnitType *buildUnit = build->getBuilding(k);
if( buildUnit != NULL &&
ut->getId() != unitType2->getId() &&
ut->getName(false) == buildUnit->getName(false)) {
foundUnit = true;
break;
}
}
}
}
// Check if this is a morph command
else if(checkMorph == true && cmdType->getClass() == ccMorph) {
const MorphCommandType *morph = dynamic_cast<const MorphCommandType *>(cmdType);
if(morph != NULL) {
const UnitType *morphUnit = morph->getMorphUnit();
if( morphUnit != NULL &&
ut->getId() != unitType2->getId() &&
ut->getName(false) == morphUnit->getName(false)) {
foundUnit = true;
break;
}
}
}
}
}
}
return foundUnit;
}
void Faction::clearCaches() {
cacheResourceTargetList.clear();
cachedCloseResourceTargetLookupList.clear();
//aliveUnitListCache.clear();
//mobileUnitListCache.clear();
//beingBuiltUnitListCache.clear();
unsigned int unitCount = this->getUnitCount();
for(unsigned int i = 0; i < unitCount; ++i) {
Unit *unit = this->getUnit(i);
if(unit != NULL) {
unit->clearCaches();
}
}
}
uint64 Faction::getCacheKBytes(uint64 *cache1Size, uint64 *cache2Size, uint64 *cache3Size, uint64 *cache4Size, uint64 *cache5Size) {
uint64 cache1Count = 0;
uint64 cache2Count = 0;
uint64 cache3Count = 0;
uint64 cache4Count = 0;
uint64 cache5Count = 0;
for(std::map<Vec2i,int>::iterator iterMap1 = cacheResourceTargetList.begin();
iterMap1 != cacheResourceTargetList.end(); ++iterMap1) {
cache1Count++;
}
for(std::map<Vec2i,bool>::iterator iterMap1 = cachedCloseResourceTargetLookupList.begin();
iterMap1 != cachedCloseResourceTargetLookupList.end(); ++iterMap1) {
cache2Count++;
}
for(std::map<int,const Unit *>::iterator iterMap1 = aliveUnitListCache.begin();
iterMap1 != aliveUnitListCache.end(); ++iterMap1) {
cache3Count++;
}
for(std::map<int,const Unit *>::iterator iterMap1 = mobileUnitListCache.begin();
iterMap1 != mobileUnitListCache.end(); ++iterMap1) {
cache4Count++;
}
for(std::map<int,const Unit *>::iterator iterMap1 = beingBuiltUnitListCache.begin();
iterMap1 != beingBuiltUnitListCache.end(); ++iterMap1) {
cache5Count++;
}
if(cache1Size) {
*cache1Size = cache1Count;
}
if(cache2Size) {
*cache2Size = cache2Count;
}
if(cache3Size) {
*cache3Size = cache3Count;
}
if(cache4Size) {
*cache4Size = cache4Count;
}
if(cache5Size) {
*cache5Size = cache5Count;
}
uint64 totalBytes = cache1Count * sizeof(int);
totalBytes += cache2Count * sizeof(bool);
totalBytes += cache3Count * (sizeof(int) + sizeof(const Unit *));
totalBytes += cache4Count * (sizeof(int) + sizeof(const Unit *));
totalBytes += cache5Count * (sizeof(int) + sizeof(const Unit *));
totalBytes /= 1000;
return totalBytes;
}
string Faction::getCacheStats() {
string result = "";
int cache1Count = 0;
int cache2Count = 0;
for(std::map<Vec2i,int>::iterator iterMap1 = cacheResourceTargetList.begin();
iterMap1 != cacheResourceTargetList.end(); ++iterMap1) {
cache1Count++;
}
for(std::map<Vec2i,bool>::iterator iterMap1 = cachedCloseResourceTargetLookupList.begin();
iterMap1 != cachedCloseResourceTargetLookupList.end(); ++iterMap1) {
cache2Count++;
}
uint64 totalBytes = cache1Count * sizeof(int);
totalBytes += cache2Count * sizeof(bool);
totalBytes /= 1000;
char szBuf[8096]="";
snprintf(szBuf,8096,"cache1Count [%d] cache2Count [%d] total KB: %s",cache1Count,cache2Count,formatNumber(totalBytes).c_str());
result = szBuf;
return result;
}
std::string Faction::toString(bool crcMode) const {
std::string result = "FactionIndex = " + intToStr(this->index) + "\n";
result += "teamIndex = " + intToStr(this->teamIndex) + "\n";
result += "startLocationIndex = " + intToStr(this->startLocationIndex) + "\n";
if(crcMode == false) {
result += "thisFaction = " + intToStr(this->thisFaction) + "\n";
result += "control = " + intToStr(this->control) + "\n";
}
if(this->factionType != NULL) {
result += this->factionType->toString() + "\n";
}
result += this->upgradeManager.toString() + "\n";
result += "ResourceCount = " + intToStr(resources.size()) + "\n";
for(int idx = 0; idx < (int)resources.size(); idx ++) {
result += "index = " + intToStr(idx) + " " + resources[idx].toString() + "\n";
}
result += "StoreCount = " + intToStr(store.size()) + "\n";
for(int idx = 0; idx < (int)store.size(); idx ++) {
result += "index = " + intToStr(idx) + " " + store[idx].toString() + "\n";
}
result += "Allies = " + intToStr(allies.size()) + "\n";
for(int idx = 0; idx < (int)allies.size(); idx ++) {
result += "index = " + intToStr(idx) + " name: " + allies[idx]->factionType->getName(false) + " factionindex = " + intToStr(allies[idx]->index) + "\n";
}
result += "Units = " + intToStr(units.size()) + "\n";
for(int idx = 0; idx < (int)units.size(); idx ++) {
result += units[idx]->toString(crcMode) + "\n";
}
return result;
}
void Faction::saveGame(XmlNode *rootNode) {
std::map<string,string> mapTagReplacements;
XmlNode *factionNode = rootNode->addChild("Faction");
upgradeManager.saveGame(factionNode);
for(unsigned int i = 0; i < resources.size(); ++i) {
Resource &resource = resources[i];
resource.saveGame(factionNode);
}
XmlNode *storeNode = factionNode->addChild("Store");
for(unsigned int i = 0; i < store.size(); ++i) {
Resource &resource = store[i];
resource.saveGame(storeNode);
}
for(unsigned int i = 0; i < allies.size(); ++i) {
Faction *ally = allies[i];
XmlNode *allyNode = factionNode->addChild("Ally");
allyNode->addAttribute("allyFactionIndex",intToStr(ally->getIndex()), mapTagReplacements);
}
for(unsigned int i = 0; i < units.size(); ++i) {
Unit *unit = units[i];
unit->saveGame(factionNode);
}
factionNode->addAttribute("control",intToStr(control), mapTagReplacements);
factionNode->addAttribute("overridePersonalityType",intToStr(overridePersonalityType), mapTagReplacements);
factionNode->addAttribute("factiontype",factionType->getName(false), mapTagReplacements);
factionNode->addAttribute("index",intToStr(index), mapTagReplacements);
factionNode->addAttribute("teamIndex",intToStr(teamIndex), mapTagReplacements);
factionNode->addAttribute("startLocationIndex",intToStr(startLocationIndex), mapTagReplacements);
factionNode->addAttribute("thisFaction",intToStr(thisFaction), mapTagReplacements);
for(std::map<Vec2i,int>::iterator iterMap = cacheResourceTargetList.begin();
iterMap != cacheResourceTargetList.end(); ++iterMap) {
XmlNode *cacheResourceTargetListNode = factionNode->addChild("cacheResourceTargetList");
cacheResourceTargetListNode->addAttribute("key",iterMap->first.getString(), mapTagReplacements);
cacheResourceTargetListNode->addAttribute("value",intToStr(iterMap->second), mapTagReplacements);
}
for(std::map<Vec2i,bool>::iterator iterMap = cachedCloseResourceTargetLookupList.begin();
iterMap != cachedCloseResourceTargetLookupList.end(); ++iterMap) {
XmlNode *cachedCloseResourceTargetLookupListNode = factionNode->addChild("cachedCloseResourceTargetLookupList");
cachedCloseResourceTargetLookupListNode->addAttribute("key",iterMap->first.getString(), mapTagReplacements);
cachedCloseResourceTargetLookupListNode->addAttribute("value",intToStr(iterMap->second), mapTagReplacements);
}
factionNode->addAttribute("random",intToStr(random.getLastNumber()), mapTagReplacements);
factionNode->addAttribute("currentSwitchTeamVoteFactionIndex",intToStr(currentSwitchTeamVoteFactionIndex), mapTagReplacements);
factionNode->addAttribute("allowSharedTeamUnits",intToStr(allowSharedTeamUnits), mapTagReplacements);
for(std::set<const UnitType*>::iterator iterMap = lockedUnits.begin();
iterMap != lockedUnits.end(); ++iterMap) {
XmlNode *lockedUnitsListNode = factionNode->addChild("lockedUnitList");
const UnitType *ut=*iterMap;
lockedUnitsListNode->addAttribute("value",ut->getName(false), mapTagReplacements);
}
for(std::map<int,int>::iterator iterMap = unitsMovingList.begin();
iterMap != unitsMovingList.end(); ++iterMap) {
XmlNode *unitsMovingListNode = factionNode->addChild("unitsMovingList");
unitsMovingListNode->addAttribute("key",intToStr(iterMap->first), mapTagReplacements);
unitsMovingListNode->addAttribute("value",intToStr(iterMap->second), mapTagReplacements);
}
for(std::map<int,int>::iterator iterMap = unitsPathfindingList.begin();
iterMap != unitsPathfindingList.end(); ++iterMap) {
XmlNode *unitsPathfindingListNode = factionNode->addChild("unitsPathfindingList");
unitsPathfindingListNode->addAttribute("key",intToStr(iterMap->first), mapTagReplacements);
unitsPathfindingListNode->addAttribute("value",intToStr(iterMap->second), mapTagReplacements);
}
}
void Faction::loadGame(const XmlNode *rootNode, int factionIndex,GameSettings *settings,World *world) {
XmlNode *factionNode = NULL;
vector<XmlNode *> factionNodeList = rootNode->getChildList("Faction");
for(unsigned int i = 0; i < factionNodeList.size(); ++i) {
XmlNode *node = factionNodeList[i];
if(node->getAttribute("index")->getIntValue() == factionIndex) {
factionNode = node;
break;
}
}
if(factionNode != NULL) {
allies.clear();
vector<XmlNode *> allyNodeList = factionNode->getChildList("Ally");
for(unsigned int i = 0; i < allyNodeList.size(); ++i) {
XmlNode *allyNode = allyNodeList[i];
int allyFactionIndex = allyNode->getAttribute("allyFactionIndex")->getIntValue();
allies.push_back(world->getFaction(allyFactionIndex));
}
vector<XmlNode *> unitNodeList = factionNode->getChildList("Unit");
for(unsigned int i = 0; i < unitNodeList.size(); ++i) {
XmlNode *unitNode = unitNodeList[i];
Unit *unit = Unit::loadGame(unitNode,settings,this, world);
this->addUnit(unit);
}
for(unsigned int i = 0; i < resources.size(); ++i) {
Resource &resource = resources[i];
resource.loadGame(factionNode,i,techTree);
}
XmlNode *storeNode = factionNode->getChild("Store");
for(unsigned int i = 0; i < store.size(); ++i) {
Resource &resource = store[i];
resource.loadGame(storeNode,i,techTree);
}
upgradeManager.loadGame(factionNode,this);
control = static_cast<ControlType>(factionNode->getAttribute("control")->getIntValue());
if(factionNode->hasAttribute("overridePersonalityType") == true) {
overridePersonalityType = static_cast<FactionPersonalityType>(factionNode->getAttribute("overridePersonalityType")->getIntValue());
}
teamIndex = factionNode->getAttribute("teamIndex")->getIntValue();
startLocationIndex = factionNode->getAttribute("startLocationIndex")->getIntValue();
thisFaction = factionNode->getAttribute("thisFaction")->getIntValue() != 0;
if(factionNode->hasAttribute("allowSharedTeamUnits") == true) {
allowSharedTeamUnits = factionNode->getAttribute("allowSharedTeamUnits")->getIntValue() != 0;
}
vector<XmlNode *> cacheResourceTargetListNodeList = factionNode->getChildList("cacheResourceTargetList");
for(unsigned int i = 0; i < cacheResourceTargetListNodeList.size(); ++i) {
XmlNode *cacheResourceTargetListNode = cacheResourceTargetListNodeList[i];
Vec2i vec = Vec2i::strToVec2(cacheResourceTargetListNode->getAttribute("key")->getValue());
cacheResourceTargetList[vec] = cacheResourceTargetListNode->getAttribute("value")->getIntValue();
}
vector<XmlNode *> cachedCloseResourceTargetLookupListNodeList = factionNode->getChildList("cachedCloseResourceTargetLookupList");
for(unsigned int i = 0; i < cachedCloseResourceTargetLookupListNodeList.size(); ++i) {
XmlNode *cachedCloseResourceTargetLookupListNode = cachedCloseResourceTargetLookupListNodeList[i];
Vec2i vec = Vec2i::strToVec2(cachedCloseResourceTargetLookupListNode->getAttribute("key")->getValue());
cachedCloseResourceTargetLookupList[vec] = cachedCloseResourceTargetLookupListNode->getAttribute("value")->getIntValue() != 0;
}
random.setLastNumber(factionNode->getAttribute("random")->getIntValue());
vector<XmlNode *> lockedUnitsListNodeList = factionNode->getChildList("lockedUnitList");
for(unsigned int i = 0; i < lockedUnitsListNodeList.size(); ++i) {
XmlNode *lockedUnitsListNode = lockedUnitsListNodeList[i];
string unitName = lockedUnitsListNode->getAttribute("value")->getValue();
lockedUnits.insert(getType()->getUnitType(unitName));
}
vector<XmlNode *> unitsMovingListNodeList = factionNode->getChildList("unitsMovingList");
for(unsigned int i = 0; i < unitsMovingListNodeList.size(); ++i) {
XmlNode *unitsMovingListNode = unitsMovingListNodeList[i];
int unitId = unitsMovingListNode->getAttribute("key")->getIntValue();
unitsMovingList[unitId] = unitsMovingListNode->getAttribute("value")->getIntValue();
}
vector<XmlNode *> unitsPathfindingListNodeList = factionNode->getChildList("unitsPathfindingList");
for(unsigned int i = 0; i < unitsPathfindingListNodeList.size(); ++i) {
XmlNode *unitsPathfindingListNode = unitsPathfindingListNodeList[i];
int unitId = unitsPathfindingListNode->getAttribute("key")->getIntValue();
unitsPathfindingList[unitId] = unitsPathfindingListNode->getAttribute("value")->getIntValue();
}
}
}
Checksum Faction::getCRC() {
const bool consoleDebug = false;
Checksum crcForFaction;
// UpgradeManager upgradeManager;
for(unsigned int i = 0; i < resources.size(); ++i) {
Resource &resource = resources[i];
//crcForFaction.addSum(resource.getCRC().getSum());
uint32 crc = resource.getCRC().getSum();
crcForFaction.addBytes(&crc,sizeof(uint32));
}
if(consoleDebug) {
if(getWorld()->getFrameCount() % 40 == 0) {
printf("#1 Frame #: %d Faction: %d CRC: %u\n",getWorld()->getFrameCount(),index,crcForFaction.getSum());
}
}
for(unsigned int i = 0; i < store.size(); ++i) {
Resource &resource = store[i];
//crcForFaction.addSum(resource.getCRC().getSum());
uint32 crc = resource.getCRC().getSum();
crcForFaction.addBytes(&crc,sizeof(uint32));
}
if(consoleDebug) {
if(getWorld()->getFrameCount() % 40 == 0) {
printf("#2 Frame #: %d Faction: %d CRC: %u\n",getWorld()->getFrameCount(),index,crcForFaction.getSum());
}
}
for(unsigned int i = 0; i < units.size(); ++i) {
Unit *unit = units[i];
//crcForFaction.addSum(unit->getCRC().getSum());
uint32 crc = unit->getCRC().getSum();
crcForFaction.addBytes(&crc,sizeof(uint32));
}
if(consoleDebug) {
if(getWorld()->getFrameCount() % 40 == 0) {
printf("#3 Frame #: %d Faction: %d CRC: %u\n",getWorld()->getFrameCount(),index,crcForFaction.getSum());
}
}
return crcForFaction;
}
void Faction::addCRC_DetailsForWorldFrame(int worldFrameCount,bool isNetworkServer) {
unsigned int MAX_FRAME_CACHE = 250;
if(isNetworkServer == true) {
MAX_FRAME_CACHE += 250;
}
crcWorldFrameDetails[worldFrameCount] = this->toString(true);
//if(worldFrameCount <= 0) printf("Adding world frame: %d log entries: %lld\n",worldFrameCount,(long long int)crcWorldFrameDetails.size());
for(unsigned int i = 0; i < units.size(); ++i) {
Unit *unit = units[i];
unit->getRandom()->clearLastCaller();
unit->clearNetworkCRCDecHpList();
unit->clearParticleInfo();
}
if((unsigned int)crcWorldFrameDetails.size() > MAX_FRAME_CACHE) {
//printf("===> Removing older world frame log entries: %lld\n",(long long int)crcWorldFrameDetails.size());
for(;(unsigned int)crcWorldFrameDetails.size() - MAX_FRAME_CACHE > 0;) {
crcWorldFrameDetails.erase(crcWorldFrameDetails.begin());
}
}
}
string Faction::getCRC_DetailsForWorldFrame(int worldFrameCount) {
if(crcWorldFrameDetails.empty()) {
return "";
}
return crcWorldFrameDetails[worldFrameCount];
}
std::pair<int,string> Faction::getCRC_DetailsForWorldFrameIndex(int worldFrameIndex) const {
if(crcWorldFrameDetails.empty()) {
return make_pair<int,string>(0,"");
}
std::map<int,string>::const_iterator iterMap = crcWorldFrameDetails.begin();
std::advance( iterMap, worldFrameIndex );
if(iterMap == crcWorldFrameDetails.end()) {
return make_pair<int,string>(0,"");
}
return std::pair<int,string>(iterMap->first,iterMap->second);
}
string Faction::getCRC_DetailsForWorldFrames() const {
string result = "";
for(std::map<int,string>::const_iterator iterMap = crcWorldFrameDetails.begin();
iterMap != crcWorldFrameDetails.end(); ++iterMap) {
result += string("============================================================================\n");
result += string("** world frame: ") + intToStr(iterMap->first) + string(" detail: ") + iterMap->second;
}
return result;
}
uint64 Faction::getCRC_DetailsForWorldFrameCount() const {
return crcWorldFrameDetails.size();
}
}}//end namespace