MegaGlest/source/glest_game/types/faction_type.cpp

1040 lines
44 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "faction_type.h"
#include "logger.h"
#include "util.h"
#include "xml_parser.h"
#include "tech_tree.h"
#include "resource.h"
#include "renderer.h"
#include "platform_util.h"
#include "game_util.h"
#include "conversion.h"
#include "leak_dumper.h"
using namespace Shared::Util;
using namespace Shared::Xml;
namespace Glest{ namespace Game{
// ======================================================
// Class FactionType
// ======================================================
FactionType::FactionType() {
music = NULL;
personalityType = fpt_Normal;
isLinked = false;
healthbarheight= -100.0f;
healthbarthickness= 0.11f;
healthbarVisible=hbvUndefined;
healthbarBorderTextureEnabled=false;
healthbarBackgroundTextureEnabled=false;
healthbarLineBorder=true;
healthbarTexture=NULL;
healthbarBackgroundTexture=NULL;
flatParticlePositions=false;
}
//load a faction, given a directory
void FactionType::load(const string &factionName, const TechTree *techTree, Checksum* checksum,
Checksum *techtreeChecksum,
std::map<string,vector<pair<string, string> > > &loadedFileList,
bool validationMode) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
string techTreePath = techTree->getPath();
string techTreeName=techTree->getNameUntranslated();
string currentPath = "";
//open xml file
string path="";
XmlTree xmlTree;
const XmlNode *factionNode;
//printf("\n>>> factionname=%s\n",factionName.c_str());
for(bool realFactionPathFound=false;realFactionPathFound == false;) {
currentPath = techTreePath + "factions/" + factionName;
endPathWithSlash(currentPath);
name= lastDir(currentPath);
// Add special Observer Faction
//Lang &lang= Lang::getInstance();
if(name == formatString(GameConstants::OBSERVER_SLOTNAME)) {
personalityType = fpt_Observer;
}
if(personalityType == fpt_Normal) {
string tmppath= currentPath + factionName +".xml";
std::map<string,string> mapExtraTagReplacementValues;
// mapExtraTagReplacementValues["$COMMONDATAPATH"] = techTreePath + "/commondata/";
//printf("current $COMMONDATAPATH = %s\n",mapExtraTagReplacementValues["$COMMONDATAPATH"].c_str());
XmlTree xmlTree;
xmlTree.load(tmppath, Properties::getTagReplacementValues(&mapExtraTagReplacementValues));
const XmlNode *rootNode= xmlTree.getRootNode();
if(rootNode->getName()=="link") {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"Faction [%s] is a linked faction\n",name.c_str());
isLinked = true;
const XmlNode *techTreeNode= rootNode->getChild("techtree");
const string linkedTechTreeName=techTreeNode->getAttribute("name")->getRestrictedValue();
// const XmlNode *factionLinkNode= rootNode->getChild("faction");
// string linkedFactionName=factionLinkNode->getAttribute("name")->getRestrictedValue();
string linkedTechTreePath=techTree->findPath(linkedTechTreeName);
techTreePath=linkedTechTreePath;
endPathWithSlash(techTreePath);
techTreeName=linkedTechTreeName;
string linkedCurrentPath = techTreePath + "factions/" + factionName;
endPathWithSlash(linkedCurrentPath);
string linkedTmppath= linkedCurrentPath + factionName +".xml";
//printf("linkedTmppath [%s] linkedCurrentPath [%s]\n",linkedTmppath.c_str(),linkedCurrentPath.c_str());
loadedFileList[linkedTmppath].push_back(make_pair(linkedCurrentPath,linkedCurrentPath));
loadedFileList[tmppath].push_back(make_pair(currentPath,currentPath));
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"techTreePath [%s] techTreeName [%s]\n",techTreePath.c_str(),techTreeName.c_str());
}
else {
// stop looking for new path, no more links ...
//xmlTree.load(tmppath, Properties::getTagReplacementValues(&mapExtraTagReplacementValues));
loadedFileList[tmppath].push_back(make_pair(currentPath,currentPath));
realFactionPathFound=true;
//printf("techPath found! %s\n",tmppath.c_str());
path=tmppath;
}
}
else {
break;
}
}
char szBuf[8096]="";
snprintf(szBuf,8096,Lang::getInstance().getString("LogScreenGameLoadingFactionType","",true).c_str(),formatString(this->getName()).c_str());
Logger::getInstance().add(szBuf, true);
if(personalityType == fpt_Normal) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"Loading faction [%s] currentPath [%s]\n",path.c_str(),currentPath.c_str());
checksum->addFile(path);
techtreeChecksum->addFile(path);
// a1) preload units
//string unitsPath= currentPath + "units/*.";
string unitsPath= currentPath + "units/";
vector<string> unitFilenames;
//findAll(unitsPath, unitFilenames);
findDirs(unitsPath, unitFilenames,false,false);
unitTypes.resize(unitFilenames.size());
for(int i = 0; i < (int)unitTypes.size(); ++i) {
string str= currentPath + "units/" + unitFilenames[i];
unitTypes[i].preLoad(str);
SDL_PumpEvents();
}
// a2) preload upgrades
//string upgradesPath= currentPath + "upgrades/*.";
string upgradesPath= currentPath + "upgrades/";
vector<string> upgradeFilenames;
//findAll(upgradesPath, upgradeFilenames, false, false);
findDirs(upgradesPath, upgradeFilenames,false,false);
upgradeTypes.resize(upgradeFilenames.size());
for(int i = 0; i < (int)upgradeTypes.size(); ++i) {
string str= currentPath + "upgrades/" + upgradeFilenames[i];
upgradeTypes[i].preLoad(str);
SDL_PumpEvents();
}
// b1) load units
try {
Logger &logger= Logger::getInstance();
int progressBaseValue=logger.getProgress();
for(int i = 0; i < (int)unitTypes.size(); ++i) {
string str= currentPath + "units/" + unitTypes[i].getName();
try {
unitTypes[i].loaddd(i, str, techTree,techTreePath, this, checksum,techtreeChecksum,
loadedFileList,validationMode);
logger.setProgress(progressBaseValue+(int)((((double)i + 1.0) / (double)unitTypes.size()) * 100.0/techTree->getTypeCount()));
SDL_PumpEvents();
}
catch(megaglest_runtime_error& ex) {
if(validationMode == false) {
throw;
}
else {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
}
}
}
}
catch(megaglest_runtime_error& ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
throw megaglest_runtime_error("Error loading units: "+ currentPath + "\nMessage: " + ex.what(),!ex.wantStackTrace());
}
catch(const exception &e) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,e.what());
throw megaglest_runtime_error("Error loading units: "+ currentPath + "\nMessage: " + e.what());
}
// b2) load upgrades
try{
for(int i = 0; i < (int)upgradeTypes.size(); ++i) {
string str= currentPath + "upgrades/" + upgradeTypes[i].getName();
try {
upgradeTypes[i].load(str, techTree, this, checksum,
techtreeChecksum,loadedFileList,validationMode);
}
catch(megaglest_runtime_error& ex) {
if(validationMode == false) {
throw;
}
else {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
}
}
SDL_PumpEvents();
}
}
catch(const exception &e){
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,e.what());
throw megaglest_runtime_error("Error loading upgrades: "+ currentPath + "\n" + e.what());
}
string tmppath= currentPath + factionName +".xml";
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"Loading faction xml [%s]\n",tmppath.c_str());
std::map<string,string> mapExtraTagReplacementValues;
mapExtraTagReplacementValues["$COMMONDATAPATH"] = techTreePath + "/commondata/";
//printf("current $COMMONDATAPATH = %s\n",mapExtraTagReplacementValues["$COMMONDATAPATH"].c_str());
xmlTree.load(tmppath, Properties::getTagReplacementValues(&mapExtraTagReplacementValues));
factionNode=xmlTree.getRootNode();
//read starting resources
//printf("factionNode->getName()=%s",factionNode->getName().c_str());
const XmlNode *startingResourcesNode= factionNode->getChild("starting-resources");
startingResources.resize(startingResourcesNode->getChildCount());
for(int i = 0; i < (int)startingResources.size(); ++i) {
const XmlNode *resourceNode= startingResourcesNode->getChild("resource", i);
string name= resourceNode->getAttribute("name")->getRestrictedValue();
int amount= resourceNode->getAttribute("amount")->getIntValue();
try {
startingResources[i].init(techTree->getResourceType(name), amount);
}
catch(megaglest_runtime_error& ex) {
if(validationMode == false) {
throw;
}
else {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\nFor FactionType: %s for StartResource: %s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what(),this->name.c_str(),name.c_str());
}
}
SDL_PumpEvents();
}
//read starting units
const XmlNode *startingUnitsNode= factionNode->getChild("starting-units");
for(int i = 0; i < (int)startingUnitsNode->getChildCount(); ++i) {
const XmlNode *unitNode= startingUnitsNode->getChild("unit", i);
string name= unitNode->getAttribute("name")->getRestrictedValue();
int amount= unitNode->getAttribute("amount")->getIntValue();
startingUnits.push_back(PairPUnitTypeInt(getUnitType(name), amount));
SDL_PumpEvents();
}
//read music
const XmlNode *musicNode= factionNode->getChild("music");
bool value= musicNode->getAttribute("value")->getBoolValue();
if(value) {
music= new StrSound();
music->open(musicNode->getAttribute("path")->getRestrictedValue(currentPath));
loadedFileList[musicNode->getAttribute("path")->getRestrictedValue(currentPath)].push_back(make_pair(path,musicNode->getAttribute("path")->getRestrictedValue()));
}
if(factionNode->hasChild("flat-particle-positions")) {
const XmlNode *node= factionNode->getChild("flat-particle-positions");
flatParticlePositions = node->getAttribute("value")->getBoolValue();
}
//healthbar
if(factionNode->hasChild("healthbar")) {
const XmlNode *healthbarNode= factionNode->getChild("healthbar");
if(healthbarNode->hasChild("height")) {
healthbarheight= healthbarNode->getChild("height")->getAttribute("value")->getFloatValue();
}
if(healthbarNode->hasChild("thickness")) {
healthbarthickness= healthbarNode->getChild("thickness")->getAttribute("value")->getFloatValue(0.f, 1.f);
}
if(healthbarNode->hasChild("visible")) {
string healthbarVisibleString=healthbarNode->getChild("visible")->getAttribute("value")->getValue();
vector<string> v=split(healthbarVisibleString,"|");
for (int i = 0; i < (int)v.size(); ++i) {
string current=trim(v[i]);
if(current=="always") {
healthbarVisible=healthbarVisible|hbvAlways;
} else if(current=="selected") {
healthbarVisible=healthbarVisible|hbvSelected;
} else if(current=="ifNeeded") {
healthbarVisible=healthbarVisible|hbvIfNeeded;
} else if(current=="off") {
healthbarVisible=healthbarVisible|hbvOff;
} else {
throw megaglest_runtime_error("Unknown Healthbar Visible Option: " + current, true);
}
}
}
if(healthbarNode->hasChild("borderTexture")) {
healthbarBorderTextureEnabled=healthbarNode->getChild("borderTexture")->getAttribute("enabled")->getBoolValue();
if(healthbarBorderTextureEnabled && healthbarNode->getChild("borderTexture")->hasAttribute("path")) {
healthbarTexture= Renderer::getInstance().newTexture2D(rsGame);
if(healthbarTexture) {
healthbarTexture->load(healthbarNode->getChild("borderTexture")->getAttribute("path")->getRestrictedValue(currentPath));
}
loadedFileList[healthbarNode->getChild("borderTexture")->getAttribute("path")->getRestrictedValue(currentPath)].push_back(make_pair(path,healthbarNode->getChild("borderTexture")->getAttribute("path")->getRestrictedValue()));
}
}
if(healthbarNode->hasChild("backgroundTexture")) {
healthbarBackgroundTextureEnabled=healthbarNode->getChild("backgroundTexture")->getAttribute("enabled")->getBoolValue();
if(healthbarBackgroundTextureEnabled && healthbarNode->getChild("backgroundTexture")->hasAttribute("path")) {
healthbarBackgroundTexture= Renderer::getInstance().newTexture2D(rsGame);
if(healthbarBackgroundTexture) {
healthbarBackgroundTexture->load(healthbarNode->getChild("backgroundTexture")->getAttribute("path")->getRestrictedValue(currentPath));
}
loadedFileList[healthbarNode->getChild("backgroundTexture")->getAttribute("path")->getRestrictedValue(currentPath)].push_back(make_pair(path,healthbarNode->getChild("backgroundTexture")->getAttribute("path")->getRestrictedValue()));
}
}
if(healthbarNode->hasChild("lineBorder")) {
healthbarLineBorder= healthbarNode->getChild("lineBorder")->getAttribute("enabled")->getBoolValue();
}
}
//read ai behavior
if(factionNode->hasChild("ai-behavior") == true) {
const XmlNode *aiNode= factionNode->getChild("ai-behavior");
if(aiNode->hasAttribute("min-static-resource-count") == true) {
mapAIBehaviorStaticOverrideValues[aibsvcMinStaticResourceCount] = aiNode->getAttribute("min-static-resource-count")->getIntValue();
}
if(aiNode->hasChild("static-values") == true) {
const XmlNode *aiNodeUnits= aiNode->getChild("static-values");
for(int i = 0; i < (int)aiNodeUnits->getChildCount(); ++i) {
const XmlNode *unitNode= aiNodeUnits->getChild("static", i);
AIBehaviorStaticValueCategory type = aibsvcMaxBuildRadius;
if(unitNode->hasAttribute("type") == true) {
type = static_cast<AIBehaviorStaticValueCategory>(
unitNode->getAttribute("type")->getIntValue());
}
else {
type = EnumParser<AIBehaviorStaticValueCategory>::getEnum(
unitNode->getAttribute("type-name")->getValue());
//printf("Discovered overriden static value for AI, type = %d, value = %d\n",type,value);
}
int value = unitNode->getAttribute("value")->getIntValue();
mapAIBehaviorStaticOverrideValues[type]=value;
//printf("Discovered overriden static value for AI, type = %d, value = %d\n",type,value);
}
}
if(aiNode->hasChild("worker-units") == true) {
const XmlNode *aiNodeUnits= aiNode->getChild("worker-units");
for(int i = 0; i < (int)aiNodeUnits->getChildCount(); ++i) {
const XmlNode *unitNode= aiNodeUnits->getChild("unit", i);
string name= unitNode->getAttribute("name")->getRestrictedValue();
int minimum= unitNode->getAttribute("minimum")->getIntValue();
mapAIBehaviorUnitCategories[aibcWorkerUnits].push_back(PairPUnitTypeInt(getUnitType(name), minimum));
}
}
if(aiNode->hasChild("warrior-units") == true) {
const XmlNode *aiNodeUnits= aiNode->getChild("warrior-units");
for(int i = 0; i < (int)aiNodeUnits->getChildCount(); ++i) {
const XmlNode *unitNode= aiNodeUnits->getChild("unit", i);
string name= unitNode->getAttribute("name")->getRestrictedValue();
int minimum= unitNode->getAttribute("minimum")->getIntValue();
mapAIBehaviorUnitCategories[aibcWarriorUnits].push_back(PairPUnitTypeInt(getUnitType(name), minimum));
}
}
if(aiNode->hasChild("resource-producer-units") == true) {
const XmlNode *aiNodeUnits= aiNode->getChild("resource-producer-units");
for(int i = 0; i < (int)aiNodeUnits->getChildCount(); ++i) {
const XmlNode *unitNode= aiNodeUnits->getChild("unit", i);
string name= unitNode->getAttribute("name")->getRestrictedValue();
int minimum= unitNode->getAttribute("minimum")->getIntValue();
mapAIBehaviorUnitCategories[aibcResourceProducerUnits].push_back(PairPUnitTypeInt(getUnitType(name), minimum));
}
}
if(aiNode->hasChild("building-units") == true) {
const XmlNode *aiNodeUnits= aiNode->getChild("building-units");
for(int i = 0; i < (int)aiNodeUnits->getChildCount(); ++i) {
const XmlNode *unitNode= aiNodeUnits->getChild("unit", i);
string name= unitNode->getAttribute("name")->getRestrictedValue();
int minimum= unitNode->getAttribute("minimum")->getIntValue();
mapAIBehaviorUnitCategories[aibcBuildingUnits].push_back(PairPUnitTypeInt(getUnitType(name), minimum));
}
}
if(aiNode->hasChild("upgrades") == true) {
const XmlNode *aiNodeUpgrades= aiNode->getChild("upgrades");
for(int i = 0; i < (int)aiNodeUpgrades->getChildCount(); ++i) {
const XmlNode *upgradeNode= aiNodeUpgrades->getChild("upgrade", i);
string name= upgradeNode->getAttribute("name")->getRestrictedValue();
vctAIBehaviorUpgrades.push_back(getUpgradeType(name));
}
}
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
int FactionType::getAIBehaviorStaticOverideValue(AIBehaviorStaticValueCategory type) const {
int result = INT_MAX;
std::map<AIBehaviorStaticValueCategory, int >::const_iterator iterFind =
mapAIBehaviorStaticOverrideValues.find(type);
if(iterFind != mapAIBehaviorStaticOverrideValues.end()) {
result = iterFind->second;
}
return result;
}
const std::vector<FactionType::PairPUnitTypeInt> FactionType::getAIBehaviorUnits(AIBehaviorUnitCategory category) const {
std::map<AIBehaviorUnitCategory, std::vector<PairPUnitTypeInt> >::const_iterator iterFind = mapAIBehaviorUnitCategories.find(category);
if(iterFind != mapAIBehaviorUnitCategories.end()) {
return iterFind->second;
}
return std::vector<FactionType::PairPUnitTypeInt>();
}
FactionType::~FactionType(){
delete music;
music = NULL;
}
std::vector<std::string> FactionType::validateFactionType() {
std::vector<std::string> results;
const uint32 MAX_BITRATE_WARNING = 200000;
StrSound *factionMusic = getMusic();
if(factionMusic != NULL && factionMusic->getInfo()->getBitRate() > MAX_BITRATE_WARNING) {
char szBuf[8096]="";
snprintf(szBuf,8096,"The Faction [%s] has the music [%s]\nwhich has a bitrate of [%u] which may cause some sound drivers to crash, please use a bitrate of %d or less!",this->getName().c_str(),factionMusic->getFileName().c_str(),factionMusic->getInfo()->getBitRate(),MAX_BITRATE_WARNING);
results.push_back(szBuf);
}
for(int i=0; i < (int)unitTypes.size(); ++i){
UnitType &unitType = unitTypes[i];
for(int i = 0; i < (int)unitType.getSelectionSounds().getSounds().size(); ++i) {
StaticSound *sound = unitType.getSelectionSounds().getSounds()[i];
if(sound != NULL && sound->getInfo()->getBitRate() > MAX_BITRATE_WARNING) {
char szBuf[8096]="";
snprintf(szBuf,8096,"The Unit [%s] in Faction [%s] has the sound [%s]\nwhich has a bitrate of [%u] which may cause some sound drivers to crash, please use a bitrate of %d or less!",unitType.getName().c_str(),this->getName().c_str(),sound->getFileName().c_str(),sound->getInfo()->getBitRate(),MAX_BITRATE_WARNING);
results.push_back(szBuf);
}
}
for(int i = 0; i < (int)unitType.getCommandSounds().getSounds().size(); ++i) {
StaticSound *sound = unitType.getCommandSounds().getSounds()[i];
if(sound != NULL && sound->getInfo()->getBitRate() > MAX_BITRATE_WARNING) {
char szBuf[8096]="";
snprintf(szBuf,8096,"The Unit [%s] in Faction [%s] has the sound [%s]\nwhich has a bitrate of [%u] which may cause some sound drivers to crash, please use a bitrate of %d or less!",unitType.getName().c_str(),this->getName().c_str(),sound->getFileName().c_str(),sound->getInfo()->getBitRate(),MAX_BITRATE_WARNING);
results.push_back(szBuf);
}
}
int morphCommandCount = 0;
for(int j = 0; j < (int)unitType.getCommandTypeCount(); ++j) {
const CommandType *cmdType = unitType.getCommandType(j);
if(cmdType != NULL) {
// Check every unit's commands to validate that for every upgrade-requirements
// upgrade we have a unit that can do the upgrade in the faction.
for(int k = 0; k < cmdType->getUpgradeReqCount(); ++k) {
const UpgradeType *upgradeType = cmdType->getUpgradeReq(k);
if(upgradeType != NULL) {
// Now lets find a unit that can produced-upgrade this upgrade
bool foundUpgraderUnit = false;
for(int l=0; l < (int)unitTypes.size() && foundUpgraderUnit == false; ++l){
UnitType &unitType2 = unitTypes[l];
for(int m = 0; m < unitType2.getCommandTypeCount() && foundUpgraderUnit == false; ++m) {
const CommandType *cmdType2 = unitType2.getCommandType(m);
if(cmdType2 != NULL && dynamic_cast<const UpgradeCommandType *>(cmdType2) != NULL) {
const UpgradeCommandType *uct = dynamic_cast<const UpgradeCommandType *>(cmdType2);
if(uct != NULL) {
const UpgradeType *upgradeType2 = uct->getProducedUpgrade();
if(upgradeType2 != NULL && upgradeType2->getName() == upgradeType->getName()) {
foundUpgraderUnit = true;
break;
}
}
}
}
}
if(foundUpgraderUnit == false) {
char szBuf[8096]="";
snprintf(szBuf,8096,"The Unit [%s] in Faction [%s] has the command [%s]\nwhich has upgrade requirement [%s] but there are no units able to perform the upgrade!",unitType.getName().c_str(),this->getName().c_str(),cmdType->getName().c_str(),upgradeType->getName().c_str());
results.push_back(szBuf);
}
}
}
// Ensure for each build type command that the build units
// exist in this faction
if(cmdType->getClass() == ccBuild) {
const BuildCommandType *build = dynamic_cast<const BuildCommandType *>(cmdType);
if(build == NULL) {
throw megaglest_runtime_error("build == NULL");
}
for(int k = 0; k < build->getBuildingCount(); ++k) {
const UnitType *buildUnit = build->getBuilding(k);
// Now lets find the unit that we should be able to build
bool foundUnit = false;
for(int l=0; l < (int)unitTypes.size() && foundUnit == false; ++l){
UnitType &unitType2 = unitTypes[l];
if(unitType2.getName() == buildUnit->getName()) {
foundUnit = true;
// Now also validate the the unit to be built
// has a be_built_skill
if(buildUnit->hasSkillClass(scBeBuilt) == false) {
char szBuf[8096]="";
snprintf(szBuf,8096,"The Unit [%s] in Faction [%s] has the command [%s]\nwhich can build the Unit [%s] but the Unit to be built\ndoes not have the skill class [be_built_skill] in this faction!",unitType.getName().c_str(),this->getName().c_str(),cmdType->getName().c_str(),buildUnit->getName().c_str());
results.push_back(szBuf);
}
break;
}
}
if(foundUnit == false) {
char szBuf[8096]="";
snprintf(szBuf,8096,"The Unit [%s] in Faction [%s] has the command [%s]\nwhich can build the Unit [%s] but the Unit to be built does not exist in this faction!",unitType.getName().c_str(),this->getName().c_str(),cmdType->getName().c_str(),buildUnit->getName().c_str());
results.push_back(szBuf);
}
}
}
// Ensure for each repair type command that the repair units
// exist in this faction
if(cmdType->getClass() == ccRepair) {
const RepairCommandType *repair = dynamic_cast<const RepairCommandType *>(cmdType);
if(repair == NULL) {
throw megaglest_runtime_error("repair == NULL");
}
for(int k = 0; k < repair->getRepairCount(); ++k) {
const UnitType *repairUnit = repair->getRepair(k);
// Now lets find the unit that we should be able to repair
bool foundUnit = false;
for(int l=0; l < (int)unitTypes.size() && foundUnit == false; ++l){
UnitType &unitType2 = unitTypes[l];
if(unitType2.getName() == repairUnit->getName()) {
foundUnit = true;
break;
}
}
if(foundUnit == false) {
char szBuf[8096]="";
snprintf(szBuf,8096,"The Unit [%s] in Faction [%s] has the command [%s]\nwhich can repair the Unit [%s] but the Unit to be repaired does not exist in this faction!",unitType.getName().c_str(),this->getName().c_str(),cmdType->getName().c_str(),repairUnit->getName().c_str());
results.push_back(szBuf);
}
}
}
// Ensure for each morph type command that the morph units
// exist in this faction
if(cmdType->getClass() == ccMorph) {
const MorphCommandType *morph = dynamic_cast<const MorphCommandType *>(cmdType);
if(morph != NULL) {
morphCommandCount++;
const UnitType *morphUnit = morph->getMorphUnit();
// Now lets find the unit that we should be able to morph
// to
bool foundUnit = false;
for(int l=0; l < (int)unitTypes.size() && foundUnit == false; ++l){
UnitType &unitType2 = unitTypes[l];
if(unitType2.getName() == morphUnit->getName()) {
foundUnit = true;
break;
}
}
if(foundUnit == false) {
char szBuf[8096]="";
snprintf(szBuf,8096,"The Unit [%s] in Faction [%s] has the command [%s]\nwhich can morph into the Unit [%s] but the Unit to be morphed to does not exist in this faction!",unitType.getName().c_str(),this->getName().c_str(),cmdType->getName().c_str(),morphUnit->getName().c_str());
results.push_back(szBuf);
}
}
}
}
}
const int maxMorphsAllowed = 6;
if(morphCommandCount > maxMorphsAllowed) {
char szBuf[8096]="";
snprintf(szBuf,8096,"The Unit [%s] in Faction [%s] has more than %d morph commands which is too many to display in the UI!",unitType.getName().c_str(),this->getName().c_str(),maxMorphsAllowed);
results.push_back(szBuf);
}
// Check every unit's unit requirements to validate that for every unit-requirements
// we have the units required in the faction.
for(int j = 0; j < unitType.getUnitReqCount(); ++j) {
const UnitType *unitType2 = unitType.getUnitReq(j);
if(unitType2 != NULL) {
// Now lets find the required unit
bool foundUnit = false;
for(int l=0; l < (int)unitTypes.size() && foundUnit == false; ++l){
UnitType &unitType3 = unitTypes[l];
if(unitType2->getName() == unitType3.getName()) {
foundUnit = true;
break;
}
}
if(foundUnit == false) {
char szBuf[8096]="";
snprintf(szBuf,8096,"The Unit [%s] in Faction [%s] has the required Unit [%s]\nbut the required unit does not exist in this faction!",unitType.getName().c_str(),this->getName().c_str(),unitType2->getName().c_str());
results.push_back(szBuf);
}
}
}
// Now check that at least 1 other unit can produce, build or morph this unit
bool foundUnit = false;
for(int l=0; l < (int)unitTypes.size() && foundUnit == false; ++l){
UnitType &unitType2 = unitTypes[l];
for(int j = 0; j < unitType2.getCommandTypeCount() && foundUnit == false; ++j) {
const CommandType *cmdType = unitType2.getCommandType(j);
if(cmdType != NULL) {
// Check if this is a produce command
if(cmdType->getClass() == ccProduce) {
const ProduceCommandType *produce = dynamic_cast<const ProduceCommandType *>(cmdType);
if(produce != NULL) {
const UnitType *produceUnit = produce->getProducedUnit();
if( produceUnit != NULL &&
unitType.getId() != unitType2.getId() &&
unitType.getName() == produceUnit->getName()) {
foundUnit = true;
break;
}
}
}
// Check if this is a build command
if(cmdType->getClass() == ccBuild) {
const BuildCommandType *build = dynamic_cast<const BuildCommandType *>(cmdType);
if(build == NULL) {
throw megaglest_runtime_error("build == NULL");
}
for(int k = 0; k < build->getBuildingCount() && foundUnit == false; ++k) {
const UnitType *buildUnit = build->getBuilding(k);
if( buildUnit != NULL &&
unitType.getId() != unitType2.getId() &&
unitType.getName() == buildUnit->getName()) {
foundUnit = true;
break;
}
}
if(foundUnit == true) {
break;
}
}
// Check if this is a morph command
if(cmdType->getClass() == ccMorph) {
const MorphCommandType *morph = dynamic_cast<const MorphCommandType *>(cmdType);
if(morph == NULL) {
throw megaglest_runtime_error("morph == NULL");
}
const UnitType *morphUnit = morph->getMorphUnit();
if( morphUnit != NULL &&
unitType.getId() != unitType2.getId() &&
unitType.getName() == morphUnit->getName()) {
foundUnit = true;
break;
}
}
// Check if this is an attack command with spawned units on attack
if(cmdType->getClass() == ccAttack) {
const AttackCommandType *act= dynamic_cast<const AttackCommandType*>(cmdType);
if( act != NULL && act->getAttackSkillType() != NULL &&
act->getAttackSkillType()->getSpawnUnit() != "" && act->getAttackSkillType()->getSpawnUnitCount() > 0) {
if( unitType.getId() != unitType2.getId() &&
unitType.getName() == act->getAttackSkillType()->getSpawnUnit()) {
foundUnit = true;
break;
}
}
}
}
}
}
if(foundUnit == false) {
//printf("Problem for unit [%s] unitTypes.size() = " MG_SIZE_T_SPECIFIER "\n",unitType.getName().c_str(),unitTypes.size());
char szBuf[8096]="";
snprintf(szBuf,8096,"The Unit [%s] in Faction [%s] has no other units that can produce, build or morph into it in this faction!",unitType.getName().c_str(),this->getName().c_str());
results.push_back(szBuf);
}
// Ensure that all attack skill types have valid values
if(unitType.hasSkillClass(scAttack) == true) {
for(int j = 0; j < unitType.getSkillTypeCount(); ++j) {
const SkillType *st = unitType.getSkillType(j);
if(st != NULL && dynamic_cast<const AttackSkillType *>(st) != NULL) {
const AttackSkillType *ast = dynamic_cast<const AttackSkillType *>(st);
if(ast != NULL && ast->getAttackVar() < 0) {
char szBuf[8096]="";
snprintf(szBuf,8096,"The Unit [%s] in Faction [%s] has the skill [%s] with an INVALID attack var value which is < 0 [%d]!",unitType.getName().c_str(),this->getName().c_str(),ast->getName().c_str(),ast->getAttackVar());
results.push_back(szBuf);
}
}
}
}
// end
// Check if the unit has both be_built and harvest skills, this may cause issues
// with the AI
if(unitType.hasSkillClass(scBeBuilt) == true && unitType.hasSkillClass(scHarvest) == true) {
char szBuf[8096]="";
snprintf(szBuf,8096,"The Unit [%s] in Faction [%s] has both a bebuilt and harvest skill which will cause AI problems for CPU players!",unitType.getName().c_str(),this->getName().c_str());
results.push_back(szBuf);
}
// end
// Check if the unit has harvest skills but not move, meaning they cannot
// harvest the resource
if(unitType.hasSkillClass(scHarvest) == true && unitType.hasSkillClass(scMove) == false) {
char szBuf[8096]="";
snprintf(szBuf,8096,"The Unit [%s] in Faction [%s] has a harvest skill but no move skill so it cannot harvest!",unitType.getName().c_str(),this->getName().c_str());
results.push_back(szBuf);
}
// end
}
return results;
}
std::vector<std::string> FactionType::validateFactionTypeResourceTypes(vector<ResourceType> &resourceTypes) {
std::vector<std::string> results;
for(int i=0; i < (int)unitTypes.size(); ++i) {
UnitType &unitType = unitTypes[i];
// Check every unit's required resources to validate that for every resource-requirements
// we have a resource in the faction.
for(int j = 0; j < unitType.getCostCount() ; ++j) {
const Resource *r = unitType.getCost(j);
if(r != NULL && r->getType() != NULL) {
bool foundResourceType = false;
// Now lets find a matching faction resource type for the unit
for(int k=0; k < (int)resourceTypes.size(); ++k){
ResourceType &rt = resourceTypes[k];
if(r->getType()->getName() == rt.getName()) {
foundResourceType = true;
break;
}
}
if(foundResourceType == false) {
char szBuf[8096]="";
snprintf(szBuf,8096,"The Unit [%s] in Faction [%s] has the resource req [%s]\nbut there are no such resources in this tech!",unitType.getName().c_str(),this->getName().c_str(),r->getType()->getName().c_str());
results.push_back(szBuf);
}
}
}
// Check every unit's stored resources to validate that for every resources-stored
// we have a resource in the faction.
for(int j = 0; j < unitType.getStoredResourceCount() ; ++j) {
const Resource *r = unitType.getStoredResource(j);
if(r != NULL && r->getType() != NULL) {
bool foundResourceType = false;
// Now lets find a matching faction resource type for the unit
for(int k=0; k < (int)resourceTypes.size(); ++k){
ResourceType &rt = resourceTypes[k];
if(r->getType()->getName() == rt.getName()) {
foundResourceType = true;
break;
}
}
if(foundResourceType == false) {
char szBuf[8096]="";
snprintf(szBuf,8096,"The Unit [%s] in Faction [%s] has the stored resource [%s]\nbut there are no such resources in this tech!",unitType.getName().c_str(),this->getName().c_str(),r->getType()->getName().c_str());
results.push_back(szBuf);
}
}
}
for(int j = 0; j < unitType.getCommandTypeCount(); ++j) {
const CommandType *cmdType = unitType.getCommandType(j);
if(cmdType != NULL) {
// Ensure for each harvest type command that the resource
// exist in this faction
if(cmdType->getClass() == ccHarvest) {
const HarvestCommandType *harvest = dynamic_cast<const HarvestCommandType *>(cmdType);
if(harvest == NULL) {
throw megaglest_runtime_error("harvest == NULL");
}
for(int k = 0; k < harvest->getHarvestedResourceCount(); ++k) {
const ResourceType *harvestResource = harvest->getHarvestedResource(k);
bool foundResourceType = false;
// Now lets find a matching faction resource type for the unit
for(int k=0; k < (int)resourceTypes.size(); ++k){
ResourceType &rt = resourceTypes[k];
if(harvestResource->getName() == rt.getName()) {
foundResourceType = true;
break;
}
}
if(foundResourceType == false) {
char szBuf[8096]="";
snprintf(szBuf,8096,"The Unit [%s] in Faction [%s] has the command [%s] which can harvest the resource [%s]\nbut there are no such resources in this tech!",unitType.getName().c_str(),this->getName().c_str(),cmdType->getName().c_str(),harvestResource->getName().c_str());
results.push_back(szBuf);
}
}
}
}
}
}
return results;
}
std::vector<std::string> FactionType::validateFactionTypeUpgradeTypes() {
std::vector<std::string> results;
// For each upgrade type make sure there is at least 1 unit that can produce
// the upgrade
for(int i = 0; i < (int)upgradeTypes.size(); ++i) {
const UpgradeType &upgradeType = upgradeTypes[i];
// First find a unit with a command type to upgrade to this Upgrade type
bool foundUnit = false;
for(int j=0; j < (int)unitTypes.size() && foundUnit == false; ++j){
UnitType &unitType = unitTypes[j];
for(int k = 0; k < unitType.getCommandTypeCount() && foundUnit == false; ++k) {
const CommandType *cmdType = unitType.getCommandType(k);
if(cmdType != NULL) {
// Ensure for each build type command that the build units
// exist in this faction
if(cmdType->getClass() == ccUpgrade) {
const UpgradeCommandType *upgrade = dynamic_cast<const UpgradeCommandType *>(cmdType);
if(upgrade != NULL) {
const UpgradeType *upgradeType2 = upgrade->getProducedUpgrade();
if(upgradeType2 != NULL && upgradeType.getName() == upgradeType2->getName()) {
foundUnit = true;
break;
}
}
}
}
}
}
if(foundUnit == false) {
char szBuf[8096]="";
snprintf(szBuf,8096,"The Upgrade Type [%s] in Faction [%s] has no Unit able to produce this upgrade in this faction!",upgradeType.getName().c_str(),this->getName().c_str());
results.push_back(szBuf);
}
}
return results;
}
// ==================== get ====================
const UnitType *FactionType::getUnitType(const string &name) const{
for(int i=0; i < (int)unitTypes.size();i++){
if(unitTypes[i].getName(false)==name){
return &unitTypes[i];
}
}
printf("In [%s::%s Line: %d] scanning [%s] size = " MG_SIZE_T_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,name.c_str(),unitTypes.size());
for(int i=0; i < (int)unitTypes.size();i++){
printf("In [%s::%s Line: %d] scanning [%s] idx = %d [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,name.c_str(),i,unitTypes[i].getName(false).c_str());
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] scanning [%s] size = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,name.c_str(),unitTypes.size());
for(int i=0; i < (int)unitTypes.size();i++){
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] scanning [%s] idx = %d [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,name.c_str(),i,unitTypes[i].getName(false).c_str());
}
throw megaglest_runtime_error("Unit type not found: [" + name + "] in faction type [" + this->name + "]",true);
}
//const UnitType *FactionType::getUnitTypeById(int id) const{
// for(int i=0; i < (int)unitTypes.size();i++){
// if(unitTypes[i].getId() == id) {
// return &unitTypes[i];
// }
// }
//
// printf("In [%s::%s Line: %d] scanning [%d] size = " MG_SIZE_T_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,id,unitTypes.size());
// for(int i=0; i < (int)unitTypes.size();i++){
// printf("In [%s::%s Line: %d] scanning [%s] idx = %d [%s][%d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,name.c_str(),i,unitTypes[i].getName(false).c_str(),unitTypes[i].getId());
// }
//
// if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] scanning [%s] size = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,name.c_str(),unitTypes.size());
// for(int i=0; i < (int)unitTypes.size();i++){
// if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] scanning [%s] idx = %d [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,name.c_str(),i,unitTypes[i].getName(false).c_str());
// }
//
// throw megaglest_runtime_error("Unit type not found: [" + intToStr(id) + "] in faction type [" + this->name + "]",true);
//}
const UpgradeType *FactionType::getUpgradeType(const string &name) const{
for(int i=0; i < (int)upgradeTypes.size();i++){
if(upgradeTypes[i].getName()==name){
return &upgradeTypes[i];
}
}
printf("In [%s::%s Line: %d] scanning [%s] size = " MG_SIZE_T_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,name.c_str(),unitTypes.size());
for(int i=0; i < (int)upgradeTypes.size();i++){
printf("In [%s::%s Line: %d] scanning [%s] idx = %d [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,name.c_str(),i,upgradeTypes[i].getName().c_str());
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] scanning [%s] size = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,name.c_str(),unitTypes.size());
for(int i=0; i < (int)upgradeTypes.size();i++){
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] scanning [%s] idx = %d [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,name.c_str(),i,upgradeTypes[i].getName().c_str());
}
throw megaglest_runtime_error("Upgrade type not found: [" + name + "] in faction type [" + this->name + "]",true);
}
int FactionType::getStartingResourceAmount(const ResourceType *resourceType) const{
for(int i=0; i < (int)startingResources.size(); ++i){
if(startingResources[i].getType()==resourceType){
return startingResources[i].getAmount();
}
}
return 0;
}
void FactionType::deletePixels() {
for(int i = 0; i < (int)unitTypes.size(); ++i) {
UnitType &unitType = unitTypes[i];
Texture2D *texture = unitType.getMeetingPointImage();
if(texture != NULL) {
texture->deletePixels();
}
}
}
bool FactionType::factionUsesResourceType(const ResourceType *rt) const {
bool factionUsesResourceType = false;
if(rt != NULL) {
for(unsigned int j = 0; factionUsesResourceType == false && j < (unsigned int)this->getUnitTypeCount(); ++j) {
const UnitType *ut= this->getUnitType(j);
for(int k = 0; factionUsesResourceType == false && k < ut->getCostCount(); ++k) {
const Resource *costResource = ut->getCost(k);
//printf("#1 factionUsesResourceType, unit [%s] resource [%s] cost [%s]\n",ut->getName().c_str(),rt->getName().c_str(),costResource->getType()->getName().c_str());
if(costResource != NULL && costResource->getType() != NULL &&
costResource->getType()->getName() == rt->getName()) {
factionUsesResourceType = true;
break;
}
}
if(factionUsesResourceType == false) {
for(unsigned int k = 0; factionUsesResourceType == false && k < (unsigned int)ut->getCommandTypeCount(); ++k) {
const CommandType *commandType = ut->getCommandType(k);
if(commandType != NULL && commandType->getClass() == ccHarvest) {
const HarvestCommandType *hct = dynamic_cast<const HarvestCommandType *>(commandType);
if(hct != NULL && hct->getHarvestedResourceCount() > 0) {
for(unsigned int l = 0; factionUsesResourceType == false && l < (unsigned int)hct->getHarvestedResourceCount(); ++l) {
//printf("#2 factionUsesResourceType, unit [%s] resource [%s] harvest [%s]\n",ut->getName().c_str(),rt->getName().c_str(),hct->getHarvestedResource(l)->getName().c_str());
if(hct->getHarvestedResource(l)->getName() == rt->getName()) {
factionUsesResourceType = true;
break;
}
}
}
}
}
}
}
}
return factionUsesResourceType;
}
std::string FactionType::toString() const {
std::string result = "Faction Name: " + name + "\n";
result += "Unit Type List count = " + intToStr(this->getUnitTypeCount()) + "\n";
for(int i=0; i < (int)unitTypes.size();i++) {
result += unitTypes[i].toString() + "\n";
}
result += "Upgrade Type List count = " + intToStr(this->getUpgradeTypeCount()) + "\n";
for(int i=0; i < (int)upgradeTypes.size();i++) {
result += "index: " + intToStr(i) + " " + upgradeTypes[i].getReqDesc(false) + "\n";
}
return result;
}
string FactionType::getName(bool translatedValue) const {
if(translatedValue == false) return name;
Lang &lang = Lang::getInstance();
return lang.getTechTreeString("FactionName_" + name,name.c_str());
}
}}//end namespace