MegaGlest/source/shared_lib/include/graphics
2011-02-08 05:54:05 +00:00
..
gl - added FBO's for map preview rendering, which improves fps in the custom menu for video cards that support Frame Buffer Objects 2011-02-08 05:54:05 +00:00
BMPReader.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
buffer.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
camera.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
context.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
FileReader.h - bugfixes for G3D viewer (but applies to general texture loading in game also) we now handle better scenarios where binary or model are in different working directories 2011-01-21 01:53:58 +00:00
font_manager.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
font.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
graphics_factory.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
graphics_interface.h more fixes for editor 2010-12-05 01:33:28 +00:00
ImageReaders.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
interpolation.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
JPGReader.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
math_util.h - surface rendering is a step closer to using VBO's (code now works using Vertex Arrays, next stop Vertex Buffer Objects) 2011-02-04 23:27:55 +00:00
matrix.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
model_header.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
model_manager.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
model_renderer.h - working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE 2011-01-18 23:56:30 +00:00
model.h - attempt to add "some" VBO rendering for static models (need to test if this improves performance in different environments) 2011-02-04 01:24:26 +00:00
particle_renderer.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
particle.h - added more options to g3d viewer commandline options 2011-01-29 03:53:05 +00:00
pixmap.h - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
PNGReader.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
quaternion.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
shader_manager.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
shader.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
text_renderer.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
texture_manager.h - added the ability to track pixmap memory usage at start and end of a game 2010-10-28 21:06:20 +00:00
texture.h - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
TGAReader.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
vec.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00