MegaGlest/mk/linux/mojosetup/megaglest-installer/make.sh

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#!/bin/bash
# Use this script to build MegaGlest Installer for a Version Release
# ----------------------------------------------------------------------------
# Written by Mark Vejvoda <mark_vejvoda@hotmail.com>
# Copyright (c) 2011 Mark Vejvoda under GNU GPL v3.0+
# This script is not robust for all platforms or situations. Use as a rough
# example, but invest effort in what it's trying to do, and what it produces.
# (make sure you don't build in features you don't need, etc).
# To install the installer silently you may run it like this:
# ./megaglest-installer.run --noprompt --i-agree-to-all-licenses --destination /home/softcoder/megaglest-temp-test --noreadme --ui=stdio
# below is the branch to build and installer from.
megaglest_release_folder=""
#megaglest_release_folder="trunk"
#megaglest_release_folder="release-3.3.5.1"
CURRENTDIR="$(dirname $(readlink -f $0))"
# below describe various folder paths relative to the installer root folder
#megaglest_project_root=../../../../../
megaglest_project_root=../../../../
megaglest_data_path=${megaglest_project_root}${megaglest_release_folder}/data/glest_game/
megaglest_linux_path=${megaglest_project_root}${megaglest_release_folder}/mk/linux/
megaglest_linux_masterserverpath=${megaglest_project_root}${megaglest_release_folder}/source/masterserver/
megaglest_linux_toolspath=${megaglest_project_root}${megaglest_release_folder}/source/tools/
VERSION=`$CURRENTDIR/${megaglest_linux_path}/mg-version.sh --version`
kernel=`uname -s | tr '[A-Z]' '[a-z]'`
architecture=`uname -m | tr '[A-Z]' '[a-z]'`
mg_installer_bin_name=MegaGlest-Installer-${VERSION}_${architecture}_${kernel}.run
#echo $mg_installer_bin_name
#exit 1
if which zip >/dev/null; then
echo Compression tool 'zip' exists
else
echo Compression tool 'zip' DOES NOT EXIST on this system, please install it
exit 1
fi
if which xz >/dev/null; then
echo Compression tool 'xz' exists
else
echo Compression tool 'xz' DOES NOT EXIST on this system, please install it
exit 1
fi
if which tar >/dev/null; then
echo Compression tool 'tar' exists
else
echo Compression tool 'tar' DOES NOT EXIST on this system, please install it
exit 1
fi
# Below is the name of the archive to create and tack onto the installer.
# *NOTE: The filename's extension is of critical importance as the installer
# does a patch on extension to figure out how to decompress!
#
# static const MojoArchiveType archives[] =
# {
# { "zip", MojoArchive_createZIP, true },
# { "tar", MojoArchive_createTAR, true },
# { "tar.gz", MojoArchive_createTAR, true },
# { "tar.bz2", MojoArchive_createTAR, true },
# { "tgz", MojoArchive_createTAR, true },
# { "tbz2", MojoArchive_createTAR, true },
# { "tb2", MojoArchive_createTAR, true },
# { "tbz", MojoArchive_createTAR, true },
# { "uz2", MojoArchive_createUZ2, false },
# { "pck", MojoArchive_createPCK, true },
# { "tar.xz", MojoArchive_createTAR, true },
# { "txz", MojoArchive_createTAR, true },
# };
#
#megaglest_archiver_app_data='tar -cf - * | xz -9e > mgdata.tar.xz'
megaglest_archivefilename_data="mgdata.tar.xz"
#megaglest_archiver_app="zip -9r "
#megaglest_archivefilename="mgdata.zip"
megaglest_archiver_app="zip -0r "
megaglest_archivefilename="mgpkg.zip"
#megaglest_archiver_app="tar -c --bzip2 -f "
#megaglest_archivefilename="mgdata.tar.bz2"
# Grab the version #
#
echo "Linux project root path [$CURRENTDIR/${megaglest_linux_path}]"
echo "About to build Installer for $VERSION"
# Stop if anything produces an error.
set -e
REPACKONLY=0
DEBUG=0
if [ "$1" = "--debug" -o "$2" = "--debug" ]; then
echo "debug build!"
DEBUG=1
fi
if [ "$1" = "--repackonly" -o "$2" = "--repackonly" ]; then
echo "repacking installer only!"
REPACKONLY=1
fi
APPNAME="MegaGlest Installer"
# I use a "cross compiler" to build binaries that are isolated from the
# particulars of my Linux workstation's current distribution. This both
# keeps me at a consistent ABI for generated binaries and prevent subtle
# dependencies from leaking in.
# You may not care about this at all. In which case, just use the
# CC=gcc and CXX=g++ lines instead.
CC=/usr/bin/gcc
CXX=/usr/bin/g++
#CC=/opt/crosstool/gcc-3.3.6-glibc-2.3.5/i686-unknown-linux-gnu/i686-unknown-linux-gnu/bin/gcc
#CXX=/opt/crosstool/gcc-3.3.6-glibc-2.3.5/i686-unknown-linux-gnu/i686-unknown-linux-gnu/bin/g++
OSTYPE=`uname -s`
if [ "$OSTYPE" = "Linux" ]; then
NCPU=`cat /proc/cpuinfo |grep vendor_id |wc -l`
let NCPU=$NCPU+1
elif [ "$OSTYPE" = "Darwin" ]; then
NCPU=`sysctl -n hw.ncpu`
elif [ "$OSTYPE" = "SunOS" ]; then
NCPU=`/usr/sbin/psrinfo |wc -l |sed -e 's/^ *//g;s/ *$//g'`
else
NCPU=1
fi
if [ "x$NCPU" = "x" ]; then
NCPU=1
fi
if [ "x$NCPU" = "x0" ]; then
NCPU=1
fi
echo "Will use make -j$NCPU. If this is wrong, check NCPU at top of script."
# Show everything that we do here on stdout.
set -x
if [ "$DEBUG" = "1" ]; then
LUASTRIPOPT=
BUILDTYPE=Debug
TRUEIFDEBUG=TRUE
FALSEIFDEBUG=FALSE
else
LUASTRIPOPT=-s
BUILDTYPE=MinSizeRel
TRUEIFDEBUG=FALSE
FALSEIFDEBUG=TRUE
fi
# Clean up previous run, build fresh dirs for Base Archive.
rm -rf image ${mg_installer_bin_name} ${megaglest_archivefilename}
mkdir image
mkdir image/guis
mkdir image/scripts
mkdir image/data
mkdir image/meta
# This next section copies live data from the MegaGlest directories
if [ $REPACKONLY -eq 0 ]; then
rm -rf data
mkdir data
mkdir data/blender
INSTALL_ROOTDIR=$CURRENTDIR/
INSTALLDATADIR="${INSTALL_ROOTDIR}data/"
# Now copy all megaglest binaries
echo Copying live MegaGlest binary files...
cp "$CURRENTDIR/$megaglest_linux_path/start_megaglest" $INSTALLDATADIR
cp "$CURRENTDIR/$megaglest_linux_path/megaglest" ${INSTALLDATADIR}
cp "$CURRENTDIR/$megaglest_linux_path/glest.ini" $INSTALLDATADIR
cp "$CURRENTDIR/$megaglest_linux_path/megaglest.bmp" $INSTALLDATADIR
cp "$CURRENTDIR/$megaglest_linux_path/glestkeys.ini" $INSTALLDATADIR
# cp "$CURRENTDIR/$megaglest_linux_path/start_megaglest_configurator" $INSTALLDATADIR
# cp "$CURRENTDIR/$megaglest_linux_path/megaglest_configurator" ${INSTALLDATADIR}
cp "$CURRENTDIR/$megaglest_linux_path/start_megaglest_mapeditor" $INSTALLDATADIR
cp "$CURRENTDIR/$megaglest_linux_path/megaglest_editor" ${INSTALLDATADIR}
cp "$CURRENTDIR/$megaglest_linux_path/start_megaglest_g3dviewer" $INSTALLDATADIR
cp "$CURRENTDIR/$megaglest_linux_path/megaglest_g3dviewer" ${INSTALLDATADIR}
cp "$CURRENTDIR/$megaglest_linux_path/servers.ini" $INSTALLDATADIR
cp "$CURRENTDIR/$megaglest_linux_path/makedeps_folder.sh" $INSTALL_ROOTDIR
# Now copy all blender related files
echo Copying blender modelling MegaGlest files...
svn export --force "$CURRENTDIR/${megaglest_linux_toolspath}/glexemel/" "${INSTALLDATADIR}blender/"
# Now copy all glest data
echo Copying live MegaGlest data files...
# cp "$CURRENTDIR/$megaglest_data_path/configuration.xml" $INSTALLDATADIR
cp "$CURRENTDIR/$megaglest_data_path/megaglest.ico" $INSTALLDATADIR
cp "$CURRENTDIR/$megaglest_data_path/megaglest_uninstall.ico" $INSTALLDATADIR
cp "$CURRENTDIR/$megaglest_data_path/g3dviewer.ico" ${INSTALLDATADIR}
cp "$CURRENTDIR/$megaglest_data_path/editor.ico" ${INSTALLDATADIR}
mkdir -p "$INSTALLDATADIR/data/"
svn export --force "$CURRENTDIR/$megaglest_data_path/data/" "$INSTALLDATADIR/data/"
mkdir -p "$INSTALLDATADIR/docs/"
svn export --force "$CURRENTDIR/$megaglest_data_path/docs/" "$INSTALLDATADIR/docs/"
svn export --force "${megaglest_project_root}${megaglest_release_folder}/docs/" "$INSTALLDATADIR/docs/"
mkdir -p "$INSTALLDATADIR/maps/"
svn export --force "$CURRENTDIR/$megaglest_data_path/maps/" "$INSTALLDATADIR/maps/"
mkdir -p "$INSTALLDATADIR/scenarios/"
svn export --force "$CURRENTDIR/$megaglest_data_path/scenarios/" "$INSTALLDATADIR/scenarios/"
mkdir -p "$INSTALLDATADIR/techs/"
svn export --force "$CURRENTDIR/$megaglest_data_path/techs/" "$INSTALLDATADIR/techs/"
mkdir -p "$INSTALLDATADIR/tilesets/"
svn export --force "$CURRENTDIR/$megaglest_data_path/tilesets/" "$INSTALLDATADIR/tilesets/"
mkdir -p "$INSTALLDATADIR/tutorials/"
svn export --force "$CURRENTDIR/$megaglest_data_path/tutorials/" "$INSTALLDATADIR/tutorials/"
# Now copy all megaglest data
echo Copying live MegaGlest country logo files...
mkdir -p "${INSTALLDATADIR}data/core/misc_textures/"
svn export --force "$CURRENTDIR/$megaglest_linux_masterserverpath/flags/" "${INSTALLDATADIR}data/core/misc_textures/flags/"
# Copy shared lib dependencies for megaglest
cd data
copyGlestDeptsCmd="${INSTALL_ROOTDIR}makedeps_folder.sh megaglest"
$copyGlestDeptsCmd
LIBVLC_DIR=`ldd megaglest | grep "libvlc\." | sort -u | awk '{print $3}' | xargs dirname`
echo LibVLC installed in [$LIBVLC_DIR]
cp -r $LIBVLC_DIR/vlc lib/
#exit 1
cd ..
fi
if [ ! -d data/docs ]; then
echo "We don't see data/docs ..."
echo " Either you're in the wrong directory, or you didn't copy the"
echo " install data into here (it's unreasonably big to store it in"
echo " revision control for no good reason)."
exit 1
fi
# Build MojoSetup binaries from scratch.
# YOU ALWAYS NEED THE LUA PARSER IF YOU WANT UNINSTALL SUPPORT!
cd ../
rm -rf cmake-build
mkdir cmake-build
cd cmake-build
cmake \
-DCMAKE_BUILD_TYPE=$BUILDTYPE \
-DCMAKE_C_COMPILER=$CC \
-DCMAKE_CXX_COMPILER=$CXX \
-DMOJOSETUP_MULTIARCH=FALSE \
-DMOJOSETUP_ARCHIVE_ZIP=TRUE \
-DMOJOSETUP_ARCHIVE_TAR=TRUE \
-DMOJOSETUP_ARCHIVE_TAR_BZ2=TRUE \
-DMOJOSETUP_ARCHIVE_TAR_GZ=TRUE \
-DMOJOSETUP_ARCHIVE_TAR_XZ=TRUE \
-DMOJOSETUP_INPUT_XZ=TRUE \
-DMOJOSETUP_INTERNAL_LIBLZMA=TRUE \
-DMOJOSETUP_BUILD_LUAC=TRUE \
-DMOJOSETUP_GUI_GTKPLUS2=TRUE \
-DMOJOSETUP_GUI_GTKPLUS2_STATIC=TRUE \
-DMOJOSETUP_GUI_NCURSES=TRUE \
-DMOJOSETUP_GUI_NCURSES_STATIC=TRUE \
-DMOJOSETUP_GUI_STDIO=TRUE \
-DMOJOSETUP_GUI_STDIO_STATIC=TRUE \
-DMOJOSETUP_GUI_WWW=FALSE \
-DMOJOSETUP_GUI_WWW_STATIC=FALSE \
-DMOJOSETUP_LUALIB_DB=FALSE \
-DMOJOSETUP_LUALIB_IO=TRUE \
-DMOJOSETUP_LUALIB_MATH=FALSE \
-DMOJOSETUP_LUALIB_OS=TRUE \
-DMOJOSETUP_LUALIB_PACKAGE=TRUE \
-DMOJOSETUP_LUA_PARSER=TRUE \
-DMOJOSETUP_IMAGE_BMP=TRUE \
-DMOJOSETUP_IMAGE_JPG=FALSE \
-DMOJOSETUP_IMAGE_PNG=FALSE \
-DMOJOSETUP_INTERNAL_BZLIB=TRUE \
-DMOJOSETUP_INTERNAL_ZLIB=TRUE \
-DMOJOSETUP_URL_HTTP=FALSE \
-DMOJOSETUP_URL_FTP=FALSE \
..
# Perhaps needed to remove compiler / linker warnings considered as errors
# sed -i 's/-Werror//' Makefile
make -j$NCPU
# Strip the binaries and GUI plugins, put them somewhere useful.
if [ "$DEBUG" != "1" ]; then
strip ./mojosetup
fi
mv ./mojosetup ../megaglest-installer/${mg_installer_bin_name}
for feh in *.so *.dll *.dylib ; do
if [ -f $feh ]; then
if [ "$DEBUG" != "1" ]; then
strip $feh
fi
mv $feh ../megaglest-installer/image/guis
fi
done
# Compile the Lua scripts, put them in the base archive.
for feh in ../scripts/*.lua ; do
./mojoluac $LUASTRIPOPT -o ../megaglest-installer/image/scripts/${feh}c $feh
done
# Don't want the example config...use our's instead.
rm -f ../megaglest-installer/image/scripts/config.luac
./mojoluac $LUASTRIPOPT -o ../megaglest-installer/image/scripts/config.luac ../megaglest-installer/scripts/config.lua
# Don't want the example app_localization...use our's instead.
rm -f ../megaglest-installer/image/scripts/app_localization.luac
./mojoluac $LUASTRIPOPT -o ../megaglest-installer/image/scripts/app_localization.luac ../megaglest-installer/scripts/app_localization.lua
# Fill in the rest of the Base Archive...
cd ../megaglest-installer
# Compress the main data archive
cd data
#${megaglest_archiver_app_data} ${megaglest_archivefilename_data}
tar -cf - * | xz -9e > $megaglest_archivefilename_data
# now remove everything except for the docs folder and the data archive
shopt -s extglob
rm -rf !(docs|$megaglest_archivefilename_data)
cd ..
cp -R data/* image/data/
cp meta/* image/meta/
# Need these scripts to do things like install menu items, etc, on Unix.
if [ "$OSTYPE" = "Linux" ]; then
USE_XDG_UTILS=1
fi
if [ "$OSTYPE" = "SunOS" ]; then
USE_XDG_UTILS=1
fi
if [ "x$USE_XDG_UTILS" = "x1" ]; then
mkdir image/meta/xdg-utils
cp ../meta/xdg-utils/* image/meta/xdg-utils/
chmod a+rx image/meta/xdg-utils/*
fi
if [ "$OSTYPE" = "Darwin" ]; then
# Build up the application bundle for Mac OS X...
APPBUNDLE="$APPNAME.app"
rm -rf "$APPBUNDLE"
cp -Rv ../misc/MacAppBundleSkeleton "$APPBUNDLE"
perl -w -pi -e 's/YOUR_APPLICATION_NAME_HERE/'"$APPNAME"'/g;' "${APPBUNDLE}/Contents/Info.plist"
mv megaglest-installer "${APPBUNDLE}/Contents/MacOS/mojosetup"
mv image/* "${APPBUNDLE}/Contents/MacOS/"
rmdir image
ibtool --compile "${APPBUNDLE}/Contents/Resources/MojoSetup.nib" ../misc/MojoSetup.xib
else
# Make an archive of the Base Archive dirs and nuke the originals...
cd image
# create the compressed image for the installer (this will use zip as a container)
# zip -9r ../${megaglest_archivefilename} *
${megaglest_archiver_app} ../${megaglest_archivefilename} *
cd ..
rm -rf image
# Append the archive to the mojosetup binary, so it's "self-extracting."
cat ${megaglest_archivefilename} >> ./${mg_installer_bin_name}
rm -f ${megaglest_archivefilename}
fi
# ...and that's that.
set +e
set +x
echo "Successfully built!"
ls -la ${mg_installer_bin_name}
if [ "$DEBUG" = "1" ]; then
echo
echo
echo
echo 'ATTENTION: THIS IS A DEBUG BUILD!'
echo " DON'T DISTRIBUTE TO THE PUBLIC."
echo ' THIS IS PROBABLY BIGGER AND SLOWER THAN IT SHOULD BE.'
echo ' YOU HAVE BEEN WARNED!'
echo
echo
echo
fi
exit 0