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MegaGlest
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89510fb656
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
89510fb656
- modified debug player in game stats to use player color and larger font
2010-09-03 07:49:28 +00:00
..
ai
- added a lookup cache for unit updater's frequently called unitOnRange logic
2010-08-25 07:29:35 +00:00
facilities
version string "light"
2010-08-26 23:01:55 +00:00
game
- modified debug player in game stats to use player color and larger font
2010-09-03 07:49:28 +00:00
global
- updated to allow dynamic changing of updatefps and camerafps
2010-08-25 18:26:17 +00:00
graphics
- attempt fix smooth the shadow off / on logic when rendering slows
2010-09-03 01:50:16 +00:00
gui
- first attempt at allowing multiple units to build at the same time
2010-08-28 01:46:26 +00:00
main
- first attempt to add a special builtin Observer faction to allow people to observe games
2010-09-03 07:12:40 +00:00
menu
- first attempt to add a special builtin Observer faction to allow people to observe games
2010-09-03 07:12:40 +00:00
network
- modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing.
2010-08-30 20:45:12 +00:00
sound
- Added ability to disable sound for poor users with non-functional sound
2010-07-16 06:35:22 +00:00
type_instances
- some code cleanup for multi-build debug
2010-09-01 04:42:10 +00:00
types
- first attempt to add a special builtin Observer faction to allow people to observe games
2010-09-03 07:12:40 +00:00
world
- first attempt to add a special builtin Observer faction to allow people to observe games
2010-09-03 07:12:40 +00:00
CMakeLists.txt
Added cmake build files (thanks RCL)
2010-06-05 17:34:55 +00:00