MegaGlest/docs/readme_windows.txt

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Mega-Glest
by Titus Tscharntke and Mark Vejvoda
original Glest code
by Martiño Figueroa
1. System requirements
Developed on Windows with Microsoft Visual C++ 2008 Express (free version),
little endian cpu. The game does currently not work on big endian cpus like ppc.
The app has been reported to run fine on a 900Mhz Athlon box with nvidia geforce
3 graphics card. It seems that the game also runs on geforce 2 and geforce mx
class hardware when you disable 3d textures and shadowmaps in the options menu.
The windows version should run on 32 and 64 bit versions of Windows and has been
reported to run successfully on Windows 2000 - Windows 7.
2. Building and Installation
2.1 Prerequesites
The game depends on some tools and libraries to be present, before you can
start compiling it. Here's a list of them:
* Microsoft Visual C++ Express 2008 or higher
* Glest Windows 32 bit Dependencies
https://sourceforge.net/projects/megaglest/files/win32_deps.7z/download
which includes:
* Xerces-C
http://xml.apache.org/xerces-c/index.html
* wxWidgets
http://www.wxwidgets.org/downloads/
2.2 Building
To build and install the game use the following steps:
1. Download the win32_deps.7z mentioned above and decompress its contents
into the 'source' folder (where you see glest_game, g3d_viewer, etc).
This should create a folder called win32_deps with many sub files/folders
in it.
2. Open the VC++ 2008 Solution file in trunk\mk\windoze called Glest.sln within
the Visual C++ IDE.
3. Right Click on the top level Glest node in Solution Explorer and select
Rebuild All.
If you had no errors all binaries will be created in trunk\data\glest_game.
Before running mega-glest you must run the batchfile: CopyWindowsRuntimeDlls.bat
You should now be to to just run glest_game.exe
2.3 Installation
Unfortunately there is no real installation mechanism present yet, just run the
glest_game.exe from within the trunk\data\glest_game directory.
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4. Contact
Main Glest website from http://www.glest.org
Titus Tscharntke (info@titusgames.de)
Mark Vejvoda (www.soft-haus.com - mark_vejvoda@hotmail.com )