MegaGlest/source/glest_game/graphics
Mark Vejvoda 8aa14009d1 - added a more proper #define setup to completely stub out debugging to test performance
(simply uncomment #define UNDEF_DEBUG and the debug statements become nothing)
- Added piles of experimental changes for testing different performance scenarios (all of these changes are turned off by default and will most likely eventually be removed)
2010-05-07 06:46:55 +00:00
..
renderer.cpp - added a more proper #define setup to completely stub out debugging to test performance 2010-05-07 06:46:55 +00:00
renderer.h Updated world synch logging so we can better compare exact results every 40 frames 2010-04-27 14:10:53 +00:00
unit_particle_type.cpp new switch <rotationAllowed value="false" /> for buildings 2010-03-27 03:09:11 +00:00
unit_particle_type.h new switch <rotationAllowed value="false" /> for buildings 2010-03-27 03:09:11 +00:00