MegaGlest/source/glest_game/main
Mark Vejvoda 8aa14009d1 - added a more proper #define setup to completely stub out debugging to test performance
(simply uncomment #define UNDEF_DEBUG and the debug statements become nothing)
- Added piles of experimental changes for testing different performance scenarios (all of these changes are turned off by default and will most likely eventually be removed)
2010-05-07 06:46:55 +00:00
..
battle_end.cpp - Some changes to try to reload textures for win32 when doing alt-enter 2010-04-04 04:14:27 +00:00
intro.cpp version number position in intro 2010-04-13 19:08:08 +00:00
main.cpp - bugfix for language files in scenarios and tutorials 2010-05-06 21:29:46 +00:00
main.h Ported auto-discover LAN connect to win32 2010-04-01 07:46:14 +00:00
program.cpp - added a more proper #define setup to completely stub out debugging to test performance 2010-05-07 06:46:55 +00:00
program.h - added a more proper #define setup to completely stub out debugging to test performance 2010-05-07 06:46:55 +00:00