MegaGlest/source/glest_game
2010-10-22 07:28:55 +00:00
..
ai - cleanup of last compiler warnings in Linux (hurray!) 2010-10-21 18:24:54 +00:00
facilities - Incremented version to next major release # so new work can begin. 2010-10-17 06:34:42 +00:00
game - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
global - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
graphics - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
gui * Fix for phantom cancel button 2010-09-24 04:52:51 +00:00
main - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
menu - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
network - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
sound - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
type_instances - bugfix for consumable resources. Now we get the total usage value BEFORE applying the consequences (thanks for finding this Zoythrus) 2010-10-22 04:16:11 +00:00
types - more compiler warning cleanup 2010-10-21 17:42:45 +00:00
world - a little bit of fine tuning the new unit harvesting logic, now units are more intelligent about how they harvest (both AI and Human players) 2010-10-22 04:48:24 +00:00
CMakeLists.txt - applied Mac osX patch #4 from GeoVah (thank you) 2010-09-24 15:26:16 +00:00