MegaGlest/source/glest_game/menu
2011-12-01 00:20:14 +00:00
..
main_menu.cpp - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
main_menu.h - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
menu_background.cpp - hardened code for standalone mods 2011-11-23 19:12:06 +00:00
menu_background.h - working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE 2011-01-18 23:56:30 +00:00
menu_state_about.cpp corrected font alingment when using combination of newline and tabs 2011-11-28 15:59:38 +00:00
menu_state_about.h - just for you james! Fixed about screen text alignment 2011-11-15 04:48:57 +00:00
menu_state_connected_game.cpp force re-populate tileset and techtree UI after download 2011-11-29 03:25:36 +00:00
menu_state_connected_game.h - commented out enabled observer at game end (automatically set to true now) 2011-11-21 02:08:51 +00:00
menu_state_custom_game.cpp added new commandline to specify internal/external port #'s to use when hosting: 2011-11-23 21:36:49 +00:00
menu_state_custom_game.h - a load of bugfixes including: 2011-11-23 08:00:09 +00:00
menu_state_graphic_info.cpp - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
menu_state_graphic_info.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_join_game.cpp added new commandline to specify internal/external port #'s to use when hosting: 2011-11-23 21:36:49 +00:00
menu_state_join_game.h Host_Game instead of Custom_Game in Lan_Game/Internet_Game 2011-10-30 22:23:57 +00:00
menu_state_keysetup.cpp - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
menu_state_keysetup.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_masterserver.cpp - more socket performance changes 2011-11-25 09:12:53 +00:00
menu_state_masterserver.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_mods.cpp - faction threads now use semaphores to signal completion lowering cpu use on main thread 2011-11-26 23:11:33 +00:00
menu_state_mods.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_new_game.cpp new newgame menu order. Improved german intro 2011-11-03 21:24:22 +00:00
menu_state_new_game.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_options.cpp - language order sorted by english filename 2011-12-01 00:20:14 +00:00
menu_state_options.h - now display native language name in options menu 2011-11-30 23:35:54 +00:00
menu_state_root.cpp - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
menu_state_root.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_scenario.cpp - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
menu_state_scenario.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
server_line.cpp color to devide empty and used ( headless ) servers 2011-11-25 23:49:07 +00:00
server_line.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00