MegaGlest/source/glest_game
2011-02-15 07:49:40 +00:00
..
ai - bugfixes for when players disconnect, do not switch observers to AI and only show message once. 2011-02-15 03:32:14 +00:00
facilities - updated version # for next dev cycle 2011-02-03 19:20:26 +00:00
game - Titi, fixed the remove object so its done in the Object destructor (using an interface) 2011-02-15 04:34:19 +00:00
global - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance 2011-01-26 09:09:59 +00:00
graphics clickable resources with display ; softcoder please look at unit_updater.cpp line 1032 2011-02-13 21:04:30 +00:00
gui - Titi, fixed the remove object so its done in the Object destructor (using an interface) 2011-02-15 04:34:19 +00:00
main - some more memory cleanup 2011-02-12 09:08:50 +00:00
menu status of serverline display fix / ressources are no longer selectable via rectangle ( which was quite useless ) 2011-02-15 00:24:31 +00:00
network - attempt to improve network performance (use separate mutexes for read / write operations) 2011-02-15 07:49:40 +00:00
sound - added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues 2011-01-31 23:01:39 +00:00
type_instances - Titi, fixed the remove object so its done in the Object destructor (using an interface) 2011-02-15 04:34:19 +00:00
types - added numerous guards around spawn code because we had a number of crashes from this code somehow tonight 2011-02-11 07:39:58 +00:00
world - Titi, fixed the remove object so its done in the Object destructor (using an interface) 2011-02-15 04:34:19 +00:00
CMakeLists.txt - bugfix for static inclusion of libcurl 2011-01-04 02:55:45 +00:00