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main_menu.cpp
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- sound system is now threaded by default (hopefully this fixes buffer underruns errors from openal)
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2011-01-18 01:24:45 +00:00 |
main_menu.h
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resource multiplier only for cpu players.
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2010-11-11 01:24:48 +00:00 |
menu_background.cpp
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- added new commandline options to tell the game where to look for data, ini's and where to write logs
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2010-12-09 20:41:11 +00:00 |
menu_background.h
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- working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE
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2011-01-18 23:56:30 +00:00 |
menu_state_about.cpp
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
menu_state_about.h
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
menu_state_connected_game.cpp
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- added more things to try to improve pathfinding (especially for the AI)
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2011-02-25 16:32:27 +00:00 |
menu_state_connected_game.h
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- moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
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2011-01-26 09:09:59 +00:00 |
menu_state_custom_game.cpp
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- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
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2011-02-15 23:53:48 +00:00 |
menu_state_custom_game.h
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fix for updateAttackStopped and command queuing;
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2011-01-30 23:01:55 +00:00 |
menu_state_graphic_info.cpp
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- move return button placement on video info menu
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2011-01-10 05:06:00 +00:00 |
menu_state_graphic_info.h
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
menu_state_join_game.cpp
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- added more logging to see what client FTP port # will be
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2011-01-15 19:16:00 +00:00 |
menu_state_join_game.h
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
menu_state_keysetup.cpp
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- added error handling for keyboard menu to see if we get this far in windows
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2011-03-06 07:18:34 +00:00 |
menu_state_keysetup.h
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- configurable keys can be edited in keyboard menu now
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2011-03-04 22:54:04 +00:00 |
menu_state_masterserver.cpp
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- added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues
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2011-01-31 23:01:39 +00:00 |
menu_state_masterserver.h
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- updated Internet games to use 2 new fields, country and game status.
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2011-01-25 07:41:12 +00:00 |
menu_state_new_game.cpp
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
menu_state_new_game.h
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
menu_state_options.cpp
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- added privacy option to options menu
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2011-01-25 23:30:51 +00:00 |
menu_state_options.h
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- added privacy option to options menu
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2011-01-25 23:30:51 +00:00 |
menu_state_root.cpp
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Some changed external ports for ftp; switch ftp ports according to external port; Menu looks a bit more friendly(less fog)
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2011-01-12 19:42:25 +00:00 |
menu_state_root.h
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
menu_state_scenario.cpp
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- more user friendly messages for scenario errors
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2011-01-28 20:16:45 +00:00 |
menu_state_scenario.h
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
server_line.cpp
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hopefully the masterserver listing works now ...
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2011-02-17 00:54:17 +00:00 |
server_line.h
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status of serverline display fix / ressources are no longer selectable via rectangle ( which was quite useless )
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2011-02-15 00:24:31 +00:00 |