MegaGlest/mk/windoze/glest_editor.cbp

260 lines
12 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="glest_editor" />
<Option pch_mode="2" />
<Option compiler="mingw32_compiler" />
<Build>
<Target title="Debug Win32">
<Option output="../../data/glest_game/glest_editor.exe" prefix_auto="0" extension_auto="0" />
<Option object_output="Debug Win32/glest_editor" />
<Option type="0" />
<Option compiler="mingw32_compiler" />
<Compiler>
<Add option="-Wshadow" />
<Add option="-Winit-self" />
<Add option="-Wredundant-decls" />
<Add option="-Wcast-align" />
<Add option="-Wundef" />
<Add option="-Wfloat-equal" />
<Add option="-Winline" />
<Add option="-Wunreachable-code" />
<Add option="-Wmissing-declarations" />
<Add option="-Wmissing-include-dirs" />
<Add option="-Weffc++" />
<Add option="-Wextra" />
<Add option="-g" />
<Add option="-DMWIN" />
<Add option="-D__WXMSW__" />
<Add option="-DCURL_STATICLIB" />
<Add directory="../../source/shared_lib/include/util" />
<Add directory="../../source/shared_lib/include/platform/win32" />
<Add directory="../../source/shared_lib/include/graphics/gl" />
<Add directory="../../source/win32_deps/include" />
<Add directory="../../source/shared_lib/include/graphics" />
<Add directory="../../source/shared_lib/include/platform/sdl" />
<Add directory="../../source/shared_lib/include/streflop" />
<Add directory="../../source/shared_lib/include/platform/common" />
<Add directory="../../source/win32_deps/SDL-1.2.x/include" />
<Add directory="../../source/win32_deps/curl-7.21.3/include" />
<Add directory="../../source/shared_lib/include/map" />
<Add directory="../../source/win32_deps/wxWidgets-2.8.10/lib/wx/include/i586-mingw32msvc-msw-unicode-release-static-2.8" />
<Add directory="../../source/win32_deps/wxWidgets-2.8.10/include" />
</Compiler>
<ResourceCompiler>
<Add directory="../../source/win32_deps/wxWidgets-2.8.10/lib/vc_lib/mswd" />
<Add directory="../../source/win32_deps/wxWidgets-2.8.10/include/msvc" />
<Add directory="../../source/shared_lib/include/util" />
<Add directory="../../source/shared_lib/include/platform/win32" />
<Add directory="../../source/shared_lib/include/graphics/gl" />
<Add directory="../../source/win32_deps/include" />
<Add directory="../../source/shared_lib/include/graphics" />
<Add directory="../../source/win32_deps/wxWidgets-2.8.10/include" />
<Add directory="../../source/shared_lib/include/platform/sdl" />
<Add directory="../../source/shared_lib/include/streflop" />
<Add directory="../../source/shared_lib/include/platform/common" />
<Add directory="../../source/win32_deps/SDL-1.2.x/include" />
<Add directory="../../source/win32_deps/curl-7.20.1/include" />
<Add directory="../../source/shared_lib/include/map" />
</ResourceCompiler>
<Linker>
<Add library="wx_mswu-2.8-i586-mingw32msvc" />
<Add library="wx_mswu_gl-2.8-i586-mingw32msvc" />
<Add library="wxpng-2.8-i586-mingw32msvc" />
<Add library="wxjpeg-2.8-i586-mingw32msvc" />
<Add library="wxtiff-2.8-i586-mingw32msvc" />
<Add library="wxzlib-2.8-i586-mingw32msvc" />
<Add library="winmm" />
<Add library="dsound" />
<Add library="dxguid" />
<Add library="ole32" />
<Add library="ws2_32" />
<Add library="gdi32" />
<Add library="uuid" />
<Add library="SDL" />
<Add library="SDLmain" />
<Add library="liblibglest" />
<Add library="liblibcurl" />
<Add library="comdlg32" />
<Add library="comctl32" />
<Add library="oleaut32" />
<Add library="opengl32" />
<Add directory="../../source/win32_deps/lib" />
<Add directory="../../data/glest_game/" />
<Add directory="../../source/win32_deps/wxWidgets-2.8.10/lib" />
</Linker>
</Target>
<Target title="Release Win32">
<Option output="../../data/glest_game/glest_editor.exe" prefix_auto="0" extension_auto="0" />
<Option object_output="Release Win32/glest_editor" />
<Option type="0" />
<Option compiler="mingw32_compiler" />
<Compiler>
<Add option="-DMWIN" />
<Add option="-D__WXMSW__" />
<Add option="-DCURL_STATICLIB" />
<Add directory="../../source/shared_lib/include/util" />
<Add directory="../../source/shared_lib/include/platform/win32" />
<Add directory="../../source/shared_lib/include/graphics/gl" />
<Add directory="../../source/win32_deps/include" />
<Add directory="../../source/shared_lib/include/graphics" />
<Add directory="../../source/shared_lib/include/platform/sdl" />
<Add directory="../../source/shared_lib/include/streflop" />
<Add directory="../../source/shared_lib/include/platform/common" />
<Add directory="../../source/win32_deps/SDL-1.2.x/include" />
<Add directory="../../source/win32_deps/curl-7.21.3/include" />
<Add directory="../../source/shared_lib/include/map" />
<Add directory="../../source/win32_deps/wxWidgets-2.8.10/lib/wx/include/i586-mingw32msvc-msw-unicode-release-static-2.8" />
<Add directory="../../source/win32_deps/wxWidgets-2.8.10/include" />
</Compiler>
<ResourceCompiler>
<Add directory="../../source/shared_lib/include/util" />
<Add directory="../../source/shared_lib/include/platform/win32" />
<Add directory="../../source/shared_lib/include/graphics/gl" />
<Add directory="../../source/win32_deps/include" />
<Add directory="../../source/shared_lib/include/graphics" />
<Add directory="../../source/shared_lib/include/platform/sdl" />
<Add directory="../../source/shared_lib/include/streflop" />
<Add directory="../../source/shared_lib/include/platform/common" />
<Add directory="../../source/win32_deps/SDL-1.2.x/include" />
<Add directory="../../source/win32_deps/curl-7.20.1/include" />
<Add directory="../../source/shared_lib/include/map" />
</ResourceCompiler>
<Linker>
<Add library="wx_mswu-2.8-i586-mingw32msvc" />
<Add library="wx_mswu_gl-2.8-i586-mingw32msvc" />
<Add library="wxpng-2.8-i586-mingw32msvc" />
<Add library="wxjpeg-2.8-i586-mingw32msvc" />
<Add library="wxtiff-2.8-i586-mingw32msvc" />
<Add library="wxzlib-2.8-i586-mingw32msvc" />
<Add library="winmm" />
<Add library="dsound" />
<Add library="dxguid" />
<Add library="ole32" />
<Add library="ws2_32" />
<Add library="gdi32" />
<Add library="uuid" />
<Add library="SDL" />
<Add library="SDLmain" />
<Add library="liblibglest" />
<Add library="liblibcurl" />
<Add library="comdlg32" />
<Add library="comctl32" />
<Add library="oleaut32" />
<Add library="opengl32" />
<Add directory="../../source/win32_deps/lib" />
<Add directory="../../data/glest_game/" />
<Add directory="../../source/win32_deps/wxWidgets-2.8.10/lib" />
</Linker>
</Target>
<Target title="Release Linux">
<Option output="../linux/glest_editor" prefix_auto="0" extension_auto="0" />
<Option object_output="Release Linux/glest_editor" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="`wx-config --static=no --cxxflags`" />
<Add option="`sdl-config --cflags`" />
<Add option="-DCURL_STATICLIB" />
<Add directory="../../source/shared_lib/include/util" />
<Add directory="../../source/shared_lib/include/platform/posix" />
<Add directory="../../source/shared_lib/include/graphics/gl" />
<Add directory="../../source/shared_lib/include/graphics" />
<Add directory="../../source/shared_lib/include/platform/sdl" />
<Add directory="../../source/shared_lib/include/streflop" />
<Add directory="../../source/shared_lib/include/platform/common" />
<Add directory="../../source/shared_lib/include/map" />
</Compiler>
<ResourceCompiler>
<Add directory="../../source/shared_lib/include/util" />
<Add directory="../../source/shared_lib/include/platform/posix" />
<Add directory="../../source/shared_lib/include/graphics/gl" />
<Add directory="../../source/shared_lib/include/graphics" />
<Add directory="../../source/shared_lib/include/platform/sdl" />
<Add directory="../../source/shared_lib/include/streflop" />
<Add directory="../../source/shared_lib/include/platform/common" />
<Add directory="../../source/shared_lib/include/map" />
</ResourceCompiler>
<Linker>
<Add option="`wx-config --static=no --libs --gl-libs`" />
<Add option="`sdl-config --libs`" />
<Add library="SDL" />
<Add library="SDLmain" />
<Add library="glest" />
<Add library="curl" />
<Add library="GL" />
<Add library="streflop" />
<Add directory="../../build/Release Linux/libglest" />
<Add directory="../../source/linux_deps/lib" />
</Linker>
<Environment>
<Variable name="THIRDPARTY_INCLUDE_DIR" value="/usr/include" />
<Variable name="THIRDPARTY_LIB_DIR" value="/usr/lib" />
</Environment>
</Target>
<Target title="Debug Linux">
<Option output="../linux/glest_editor" prefix_auto="0" extension_auto="0" />
<Option object_output="Debug Linux/glest_editor" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Weffc++" />
<Add option="-Wall" />
<Add option="-g" />
<Add option="`wx-config --static=no --cxxflags`" />
<Add option="`sdl-config --cflags`" />
<Add option="-DCURL_STATICLIB" />
<Add directory="../../source/shared_lib/include/util" />
<Add directory="../../source/shared_lib/include/platform/posix" />
<Add directory="../../source/shared_lib/include/graphics/gl" />
<Add directory="../../source/shared_lib/include/graphics" />
<Add directory="../../source/shared_lib/include/platform/sdl" />
<Add directory="../../source/shared_lib/include/streflop" />
<Add directory="../../source/shared_lib/include/platform/common" />
<Add directory="../../source/shared_lib/include/map" />
</Compiler>
<ResourceCompiler>
<Add directory="../../source/shared_lib/include/util" />
<Add directory="../../source/shared_lib/include/platform/posix" />
<Add directory="../../source/shared_lib/include/graphics/gl" />
<Add directory="../../source/shared_lib/include/graphics" />
<Add directory="../../source/shared_lib/include/platform/sdl" />
<Add directory="../../source/shared_lib/include/streflop" />
<Add directory="../../source/shared_lib/include/platform/common" />
<Add directory="../../source/shared_lib/include/map" />
</ResourceCompiler>
<Linker>
<Add option="`wx-config --static=no --libs --gl-libs`" />
<Add option="`sdl-config --libs`" />
<Add library="SDL" />
<Add library="SDLmain" />
<Add library="glest" />
<Add library="curl" />
<Add library="GL" />
<Add library="streflop" />
<Add directory="../../build/Release Linux/libglest" />
<Add directory="../../source/linux_deps/lib" />
</Linker>
<Environment>
<Variable name="THIRDPARTY_INCLUDE_DIR" value="/usr/include" />
<Variable name="THIRDPARTY_LIB_DIR" value="/usr/lib" />
</Environment>
</Target>
</Build>
<Unit filename="../../source/glest_map_editor/icons.h" />
<Unit filename="../../source/glest_map_editor/main.cpp" />
<Unit filename="../../source/glest_map_editor/main.h" />
<Unit filename="../../source/glest_map_editor/map.cpp" />
<Unit filename="../../source/glest_map_editor/map.h" />
<Unit filename="../../source/glest_map_editor/program.cpp" />
<Unit filename="../../source/glest_map_editor/program.h" />
<Unit filename="../../source/glest_map_editor/renderer.cpp" />
<Unit filename="../../source/glest_map_editor/renderer.h" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>