MegaGlest/source/glest_game/type_instances
Mark Vejvoda 9271d7d7f6 - initial loading logic for loading of saved games.
- currently we always save the game during out of synch or on game quit.
- added a new commandline option to load the last saved game, this doesn't do much yet, just creates units in the map locations they were when the game was saved
./megaglest --load-saved-game
2012-03-12 23:08:22 +00:00
..
command.cpp - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
command.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
faction.cpp - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
faction.h - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
object.cpp - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
object.h - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
resource.cpp - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
resource.h - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
unit.cpp - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
unit.h - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
upgrade.cpp - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
upgrade.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00