![]() - currently we always save the game during out of synch or on game quit. - added a new commandline option to load the last saved game, this doesn't do much yet, just creates units in the map locations they were when the game was saved ./megaglest --load-saved-game |
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.. | ||
command.cpp | ||
command.h | ||
faction.cpp | ||
faction.h | ||
object.cpp | ||
object.h | ||
resource.cpp | ||
resource.h | ||
unit.cpp | ||
unit.h | ||
upgrade.cpp | ||
upgrade.h |