MegaGlest/source/shared_lib/include/graphics
Mark Vejvoda 9271d7d7f6 - initial loading logic for loading of saved games.
- currently we always save the game during out of synch or on game quit.
- added a new commandline option to load the last saved game, this doesn't do much yet, just creates units in the map locations they were when the game was saved
./megaglest --load-saved-game
2012-03-12 23:08:22 +00:00
..
freetype-gl - turn off building freetype-gl unless enabled in cmake flags 2011-12-16 05:30:46 +00:00
gl - updated to properly use fontconfig for finding fonts 2012-01-05 22:35:05 +00:00
md5 - few tweaks to get things compiling under mingw 2011-12-25 03:09:39 +00:00
BMPReader.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
buffer.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
camera.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
context.h - added ability to check if compiler supports SSE and if not fallback to X87 for streflop. 2011-12-23 08:20:54 +00:00
FileReader.h - getting fanatical about memory cleanup so that valgrind output is more useful 2011-09-30 23:55:07 +00:00
font_manager.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
font_text.h - updated to properly use fontconfig for finding fonts 2012-01-05 22:35:05 +00:00
font.h - updated to properly use fontconfig for finding fonts 2012-01-05 22:35:05 +00:00
graphics_factory.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
graphics_interface.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
ImageReaders.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
interpolation.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
JPGReader.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
math_util.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
matrix.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
model_header.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
model_manager.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
model_renderer.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
model.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
particle_renderer.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
particle.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
pixmap.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
PNGReader.h - added percentage support for min / map hp on damage particles 2011-07-01 23:13:55 +00:00
quaternion.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
shader_manager.h - cleanup of masterserver global flag 2011-12-02 22:04:02 +00:00
shader.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
text_renderer.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
texture_manager.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
texture.h - debian related changes 2011-12-15 11:16:14 +00:00
TGAReader.h - added percentage support for min / map hp on damage particles 2011-07-01 23:13:55 +00:00
vec.h - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00