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MegaGlest
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9316c1b4c3
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
9316c1b4c3
- when we have a runtime error, we now log the error text to error.log which will be located in the path where all log files are written.
2011-10-03 18:34:59 +00:00
..
ai
- getting fanatical about memory cleanup so that valgrind output is more useful
2011-09-30 23:55:07 +00:00
facilities
- bugfix for rendering labels (now properly lines up with other controls)
2011-10-02 02:14:05 +00:00
game
- in game popup menu now also allows viewing/changing keyboard setup
2011-10-03 00:36:28 +00:00
global
- added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode.
2011-09-27 10:16:09 +00:00
graphics
- in game popup menu now also allows viewing/changing keyboard setup
2011-10-03 00:36:28 +00:00
gui
- phase 1 of cppcheck verbose fixes
2011-08-31 23:10:43 +00:00
main
- when we have a runtime error, we now log the error text to error.log which will be located in the path where all log files are written.
2011-10-03 18:34:59 +00:00
menu
- added a few new chinese fonts and changed default to a new font
2011-10-03 04:49:52 +00:00
network
- headless mode now properly uses selected slot of player
2011-10-01 08:04:30 +00:00
sound
- added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode.
2011-09-27 10:16:09 +00:00
type_instances
- fixed a bunch of memory leaks that will hopefully mean less overall memory requirements.
2011-09-28 06:57:42 +00:00
types
- more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start.
2011-09-27 05:29:57 +00:00
world
- fixed a bunch of memory leaks that will hopefully mean less overall memory requirements.
2011-09-28 06:57:42 +00:00
CMakeLists.txt
- bugfix for make install from svn folder structure
2011-06-02 16:18:29 +00:00