MegaGlest/source/glest_game
Mark Vejvoda 9756217445 Added full support to have maps, tilesets and techs in a scenario or tutorial folder. 2010-03-21 05:33:13 +00:00
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facilities editor/g3dviewr startscripts which handle parameters / version number 2010-03-19 22:15:14 +00:00
game Added full support to have maps, tilesets and techs in a scenario or tutorial folder. 2010-03-21 05:33:13 +00:00
global Added full support to have maps, tilesets and techs in a scenario or tutorial folder. 2010-03-21 05:33:13 +00:00
graphics Added code for the following: 2010-03-18 21:26:40 +00:00
gui - when you swittch off the ai in a scenario the faction does not consume consumable ressources anymore ( food ..) 2010-03-20 15:02:52 +00:00
main Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
menu bugfix for scenario folder not finding language file 2010-03-20 12:11:46 +00:00
network Updated debug logic to use a debug class to better control debug logging and centralize the control of it. 2010-03-19 23:26:00 +00:00
type_instances - when you swittch off the ai in a scenario the faction does not consume consumable ressources anymore ( food ..) 2010-03-20 15:02:52 +00:00
types Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
world Added full support to have maps, tilesets and techs in a scenario or tutorial folder. 2010-03-21 05:33:13 +00:00