9852325da6
- added copyrights to files that were missing it
162 lines
2.9 KiB
C++
162 lines
2.9 KiB
C++
// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_GRAPHICS_MATRIX_H_
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#define _SHARED_GRAPHICS_MATRIX_H_
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#include "vec.h"
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#include "leak_dumper.h"
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namespace Shared{ namespace Graphics{
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// =====================================================
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// class Matrix3
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// =====================================================
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template<typename T>
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class Matrix3{
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private:
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T data[9];
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public:
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Matrix3(){};
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Matrix3(T *p){
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for(int i=0; i<9; ++i){
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data[i]= p[i];
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}
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}
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T *ptr(){
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return data;
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}
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const T *ptr() const{
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return data;
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}
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T &operator[](int i){
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return data[i];
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}
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T &operator()(int i, int j){
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return data[i*3+j];
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}
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Vec3<T> operator * (const Vec3<T> &v) const{
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Vec3<T> rv;
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return Vec3f(
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data[0]*v.x + data[1]*v.y + data[2]*v.z,
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data[3]*v.x + data[4]*v.y + data[5]*v.z,
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data[6]*v.x + data[7]*v.y + data[8]*v.z);
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}
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Matrix3<T> operator * (const Matrix3<T> &m) const{
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Matrix3<T> rm;
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for(int i=0; i<3; ++i){
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for(int j=0; j<3; ++j){
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T acum= 0.0f;
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for(int k=0; k<3; ++k){
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acum+= data[i*3+k]*m[k*3+j];
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}
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rm[i*3+j]= acum;
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}
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}
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return rm;
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}
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void traspose(){
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for(int i=0; i<3; ++i){
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for(int j=0; j<3; ++j){
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T tmp= data[j*3+i];
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data[j*3+i]= data[i*3+j];
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data[i*3+j]= tmp;
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}
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}
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}
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};
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typedef Matrix3<float> Matrix3f;
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typedef Matrix3<double> Matrix3d;
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// =====================================================
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// class Matrix4
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// =====================================================
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template<typename T>
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class Matrix4{
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private:
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T data[16];
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public:
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Matrix4(){};
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Matrix4(T *p){
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for(int i=0; i<16; ++i){
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data[i]= p[i];
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}
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}
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T *ptr(){
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return data;
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}
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const T *ptr() const{
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return data;
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}
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T &operator[](int i){
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return data[i];
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}
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const T &operator[](int i) const{
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return data[i];
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}
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T &operator()(int i, int j){
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return data[i*4+j];
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}
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Vec4<T> operator * (const Vec4<T> &v) const{
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Vec4<T> rv;
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return Vec4f(
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data[0]*v.x + data[1]*v.y + data[2]*v.z + data[3]*v.w,
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data[4]*v.x + data[5]*v.y + data[6]*v.z + data[7]*v.w,
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data[8]*v.x + data[9]*v.y + data[10]*v.z + data[11]*v.w,
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data[12]*v.x + data[13]*v.y + data[14]*v.z + data[15]*v.w);
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}
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Matrix4<T> operator * (const Matrix4<T> &m) const{
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Matrix4<T> rm;
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for(int i=0; i<4; ++i){
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for(int j=0; j<4; ++j){
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T acum= 0.0f;
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for(int k=0; k<4; ++k){
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acum+= data[i*4+k]*m[k*4+j];
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}
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rm[i*4+j]= acum;
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}
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}
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return rm;
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}
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};
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typedef Matrix4<float> Matrix4f;
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typedef Matrix4<double> Matrix4d;
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}} //enmd namespace
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#endif
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