MegaGlest/source/shared_lib/include/map/map_preview.h

237 lines
6.4 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _MAPPREVIEW_MAP_H_
#define _MAPPREVIEW_MAP_H_
#include "util.h"
#include "data_types.h"
#include "randomgen.h"
#include "vec.h"
#include <vector>
#include <string>
using Shared::Platform::int8;
using Shared::Platform::int32;
using Shared::Platform::float32;
using Shared::Util::RandomGen;
using Shared::Graphics::Vec2i;
namespace Shared { namespace Map {
enum MapSurfaceType {
st_Grass = 1,
st_Secondary_Grass,
st_Road,
st_Stone,
st_Ground
};
static const int MAX_TITLE_LENGTH = 128;
static const int MAX_AUTHOR_LENGTH = 128;
static const int MAX_DESCRIPTION_LENGTH = 256;
static const int MAX_DESCRIPTION_LENGTH_VERSION2 = 128;
static const int MIN_MAP_CELL_DIMENSION = 16;
static const int MAX_MAP_CELL_DIMENSION = 1024;
static const int MIN_MAP_CELL_HEIGHT = 0;
static const int MAX_MAP_CELL_HEIGHT = 20;
static const int DEFAULT_MAP_CELL_HEIGHT = 10;
static const int MIN_MAP_FACTIONCOUNT = 1;
static const int MAX_MAP_FACTIONCOUNT = 8;
static const int DEFAULT_MAP_FACTIONCOUNT = 8;
static const int DEFAULT_MAP_CELL_WIDTH = 128;
static const int DEFAULT_MAP_CELL_LENGTH = 128;
static const MapSurfaceType DEFAULT_MAP_CELL_SURFACE_TYPE = st_Grass;
static const int DEFAULT_MAP_CELL_HEIGHT_FACTOR = 3;
static const int DEFAULT_MAP_WATER_DEPTH = 4;
static const int DEFAULT_CLIFF_HEIGHT = 0;
enum MapVersionType {
mapver_1 = 1,
mapver_2,
mapver_MAX
};
static const int MAP_FORMAT_VERSION = mapver_MAX - 1;
struct MapFileHeader {
int32 version;
int32 maxFactions;
int32 width;
int32 height;
int32 heightFactor;
int32 waterLevel;
int8 title[MAX_TITLE_LENGTH];
int8 author[MAX_AUTHOR_LENGTH];
union {
int8 description[MAX_DESCRIPTION_LENGTH];
struct {
int8 short_desc[MAX_DESCRIPTION_LENGTH_VERSION2];
int32 magic; // 0x01020304 for meta
int32 cliffLevel;
int32 cameraHeight;
int8 meta[116];
} version2;
};
};
void toEndianMapFileHeader(MapFileHeader &header);
void fromEndianMapFileHeader(MapFileHeader &header);
class MapInfo {
public:
Vec2i size;
int players;
string desc;
MapInfo() {
size = Vec2i(0,0);
players = 0;
desc = "";
}
};
// ===============================================
// class Map
// ===============================================
class MapPreview {
public:
static const int maxHeight = 20;
static const int minHeight = 0;
private:
struct Cell {
int surface;
int object;
int resource;
float height;
};
struct StartLocation {
int x;
int y;
};
RandomGen random;
string title;
string author;
string desc;
string recScn;
int type;
int h;
int w;
int heightFactor;
int waterLevel;
int cliffLevel;
int cameraHeight;
//Cell **cells;
std::vector<std::vector<Cell> > cells;
int maxFactions;
//StartLocation *startLocations;
std::vector<StartLocation> startLocations;
int refAlt;
bool fileLoaded;
string mapFileLoaded;
bool hasChanged;
public:
MapPreview();
~MapPreview();
bool getHasChanged() const { return hasChanged; }
void setHasChanged(bool value) { hasChanged = value; }
float getHeight(int x, int y) const;
bool isCliff(int x,int y);
MapSurfaceType getSurface(int x, int y) const;
int getObject(int x, int y) const;
int getResource(int x, int y) const;
int getStartLocationX(int index) const;
int getStartLocationY(int index) const;
int getHeightFactor() const{return heightFactor;}
int getWaterLevel() const{return waterLevel;}
int getCliffLevel() const{return cliffLevel;}
int getCameraHeight() const{return cameraHeight;}
bool inside(int x, int y);
static int get_dist(int delta_x, int delta_y);
void setRefAlt(int x, int y);
void setAdvanced(int heightFactor, int waterLevel, int cliffLevel, int cameraHeight);
void setTitle(const string &title);
void setDesc(const string &desc);
void setAuthor(const string &author);
int getH() const {return h;}
int getW() const {return w;}
int getMaxFactions() const {return maxFactions;}
string getTitle() const {return title;}
string getDesc() const {return desc;}
string getAuthor() const {return author;}
void glestChangeHeight(int x, int y, int height, int radius);
void pirateChangeHeight(int x, int y, int height, int radius);
void changeSurface(int x, int y, MapSurfaceType surface, int radius);
void changeObject(int x, int y, int object, int radius, bool overwrite);
void changeResource(int x, int y, int resource, int radius, bool overwrite);
void changeStartLocation(int x, int y, int player);
void setHeight(int x, int y, float height);
void setSurface(int x, int y, MapSurfaceType surface);
void setObject(int x, int y, int object);
void setResource(int x, int y, int resource);
void flipX();
void flipY();
void copyXY(int x, int y, int sx, int sy); // destination x,y = source sx,sy
void swapXY(int x, int y, int sx, int sy);
void reset(int w, int h, float alt, MapSurfaceType surf);
void resize(int w, int h);
void resetFactions(int maxFactions);
void randomizeHeights(bool withReset,int minimumHeight, int maximumHeight, int chanceDevider, int smoothRecursions);
void importMapHeights(unsigned char* data);
void randomizeFactions();
void smoothSurface(bool limitHeights);
void switchSurfaces(MapSurfaceType surf1, MapSurfaceType surf2);
void loadFromFile(const string &path);
void saveToFile(const string &path);
void resetHeights(int height);
void realRandomize(int minimumHeight, int maximumHeight, int chanceDivider, int smoothRecursions);
void applyNewHeight(float newHeight, int x, int y, int strenght);
bool hasFileLoaded() const {return fileLoaded;}
string getMapFileLoaded() const { return mapFileLoaded; }
static bool loadMapInfo(string file, MapInfo *mapInfo, string i18nMaxMapPlayersTitle,string i18nMapSizeTitle,bool errorOnInvalidMap=true);
static string getMapPath(const vector<string> &pathList, const string &mapName, string scenarioDir="", bool errorOnNotFound=true);
static vector<string> findAllValidMaps(const vector<string> &pathList,
string scenarioDir, bool getUserDataOnly=false, bool cutExtension=true,
vector<string> *invalidMapList=NULL);
};
}}// end namespace
#endif