MegaGlest/source/glest_game/ai
2013-01-10 21:16:28 +00:00
..
ai_interface.cpp - added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true 2013-01-10 21:16:28 +00:00
ai_interface.h - added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true 2013-01-10 21:16:28 +00:00
ai_rule.cpp - attempt to bugfix windows using proper printf syntax for data types 2012-11-10 06:37:23 +00:00
ai_rule.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
ai.cpp - minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed 2012-11-10 19:39:55 +00:00
ai.h - added new over-ridable minimum spacing between buildings for the AI player 2012-04-02 16:11:13 +00:00
path_finder.cpp - re-enabled fog of war cache to improve performance 2013-01-03 17:30:59 +00:00
path_finder.h - re-enabled fog of war cache to improve performance 2013-01-03 17:30:59 +00:00